Smaqaho
05-02-2004, 04:16 PM
Ignorant people piss me off. :pI'm amazed you haven't swallowed a shotgun yet, if that's the case.
Grappling Hook idea... (maybe ofn?)Smaqaho 05-02-2004, 04:16 PM Ignorant people piss me off. :pI'm amazed you haven't swallowed a shotgun yet, if that's the case. Makasuro 05-02-2004, 04:19 PM I think it's safe to say that Validuz lost all credibility when he started insulting people. NecroSen 05-02-2004, 04:44 PM I haven't read this entire thread (nor do I want to, seeing all the flames on the previous page), but I think this idea has a valid point. My difference in opinion is in its execution. Let's say you try to grapple onto something straight in front of you while you're travelling at about 200 kph. Obviously, your body hits the end of the line's length with tremendous speed and force, and it should snap the line. By aiming it nearly perpendicular to your movement, however, I think you should be able to travel on the line at a much greater speed because you're not applying as much tension when you hit the maximum length. The idea is valid for those situations where a person would try to break their fall by shooting straight down or straight up. I would like to see a much higher tolerance given when you break your fall or change directions by swinging instead, and not attempting to stop altogether. It's both counter-intuitive to the nature of the game (freedom of movement) and illogical. Validuz 05-02-2004, 05:34 PM I think it's safe to say that Validuz lost all credibility when he started insulting people.Hold on a second while I give a rat's ass.. k, done. Drive through. Validuz 05-02-2004, 05:41 PM If you feel that way, then why do you jump down the throat of anyone who doesn't like it? They might have misunderstood the essence of your idea that this is only a precaution, so to say, but that does not give you the right to call them idiots.I don't give a shazbot about their reading problems. If they are too stupid to know the difference between an idea for a new game, and nerfing a weapon/feature of a game already out (beta or release), then that's their problem, not mine. This was a very disciplined debate about how an overpowered aspect of the game can be balanced (if it exists, that is) until you started flaming for some strange reason.It seems you missed the point as well. It's (once again) not something to SUPER NERF the grappling hook (evn though I said "what if it's overpowered" in the beginning of the thread, it was just a response), it's just an idea. The grappling hook doesn't HAVE to be like every other grappling hook in ever other fudgeing game that has a grappling hook. Get off your (in general) one-track mindset. And if you think the flaming started only a page ago.. and not from the first page, where some dumbshazbot decided to act like he knows what he's talking about, and claim "OMFOGFOMG NERFF~!@1", then maybe you are just too confused to help. Shinigami 05-02-2004, 06:51 PM You want people to consider your "wonderful" idea yet you don't care if you simply make an ass out of yourself over it thereby accomplishing nothing. Makes sense. Slurp 05-02-2004, 07:10 PM As soon as "overpowered/gay" was used to justify the idea - this thread took a nosedive. By the way...I'm proud to say that I wrote the first instance of "nerf" in this thread. :) Validuz 05-02-2004, 08:28 PM By the way...I'm proud to say that I wrote the first instance of "nerf" in this thread. :)Gay people are proud too. :lol: Validuz 05-02-2004, 08:30 PM You want people to consider your "wonderful" idea yet you don't care if you simply make an ass out of yourself over it thereby accomplishing nothing. Makes sense.What I "don't care for" are friends crying "nerf" on something that isn't around yet. If those same friends are saying "omg, you're making a fool out of yourself", then once again.. I don't give a shazbot what they think. Does that make sense? Sopo 05-02-2004, 09:13 PM Well its a valid idea i guess, but i think it shouldn't be too overpowered a "nerf" if you understand me. If it were to allow moves within reason and simply stop absurd ideas, like going 300+ jetting over a wall, grappling the top and using elascticy to slingshot backwards. GIMPbeowulf 05-03-2004, 12:27 AM I don't think I've read since page 3, but there can't possibly be 6 pages of content about a cord snapping under tension. Therefore based on the posts from page 6 I'm going to assume that it's mostly stupidity. In short, it's a post about one way the grappler could work. How did flaming result? Validuz 05-03-2004, 12:31 AM :lol: Gimp NecroSen 05-03-2004, 01:04 AM Hold on a second while I give a rat's ass.. k, done. Drive through. So you do care what he says but then continue to say you don't give a shazzy... interesting... Might want to stop the flaming, though: no matter what points you have, insults disprove them among your opponents. You're wasting bandwidth and TribalWar wouldn't appreciate it. :\ BugsPray 05-03-2004, 01:38 AM Got to page 3 and stopped reading so forgive me if this was allready said. Why not have a graphic on the gun itself show the tension. Maybe a 0-100% tension or something. Also, what if you had a certain amount of time at each tension level. FOr instance, at anything below 100% tension, it works fine with no complications. At 101-110%, it works for X amount of seconds. At 111-120% it works for Y amount of seconds. You might set some kind of standard that normal gravity pulling you downward on the grapple would be 80% with light, 100% with medium, and 120% for heavies. Eh, just a few ideas. BugsPray 05-03-2004, 01:39 AM Btw, all those examples may be changed to more realistic numbers, for as I said, they were just examples. :) TeckMan 05-03-2004, 01:52 AM You could make it so that at increasing levels of stress the hook absorbs some of your speed. For example if you use the grapple to make a 180 degree turn at 300kph, you would snap back at only 200kph. This would happen if you ran a front - back route at the flag and grappled the stand to try and snap back. However, if you grapple onto something on the side and only take a 90 degree turn instead of 180 that would put less stress and you would complete the turn at say 280kph. This rewards more dynamic routes. Amadeus 05-03-2004, 12:13 PM I don't give a shazbot about their reading problems. Too bad. One would think that you post your ideas for other people, and help them understand them. :shrug: If they are too stupid to know the difference between an idea for a new game, and nerfing a weapon/feature of a game already out (beta or release), then that's their problem, not mine. It is your problem, because you seem to get very upset upon how they didn't understand your idea. As it was very well put by others, you pretty much lose all your credibility when you start flaming and name-calling. That makes people think that you ran out of ideas for proving you're right, or you can't accept the fact that you're wrong, and it has been proven. It seems you missed the point as well. It's (once again) not something to SUPER NERF the grappling hook (evn though I said "what if it's overpowered" in the beginning of the thread, it was just a response), it's just an idea. Please point out where I said that the hook should be "super nerfed" no matter what. The grappling hook doesn't HAVE to be like every other grappling hook in ever other fudgeing game that has a grappling hook. Get off your (in general) one-track mindset. Yes, maybe I missed your point. But seeing that your point seems to be to add this feature to the hook regardless of game balance, I think I'm glad to have done so. And if you think the flaming started only a page ago.. and not from the first page, where some dumbshazbot decided to act like he knows what he's talking about, and claim "OMFOGFOMG NERFF~!@1", then maybe you are just too confused to help. There are asses on the world, and there always will be. But when posting a new idea, your job is to ignore flamers and reply to intelligent posts only. The fact that someone flamed you (which always happens in threads with more or less revolutionary ideas) does not entitle you to flame back on everyone. Especially if you should be using reasons instead. Your behavior reminds me of that of script.kiddie who posted in the scripting forums for some weeks back in August. Look up some of his threads: you will see that his fault was also to jump down the throat of every random troll and completely abandon the original topic, turning his own threads into page-long flamery. Exit Wound 05-03-2004, 06:05 PM By the way...I'm proud to say that I wrote the first instance of "nerf" in this thread. Why do you want to nerf the grapple Validuz, this seems to depart from your original post. W3rd.. :banging: Silly Validuz Exit Wound 05-03-2004, 06:23 PM If the grappling hook is elastic then your arc radius will continue to dimenish throughout the arc, making it even harder to accuratly put yourself on course when skiing thru the forest at 300 kps. One question I have about the grapple is that what will happen if you are in the woods and the cord crosses another tree or object. Would your radius then be from that object. Also, what happens if the cord crosses a player or a vehicle? Does that make sense, you grapple a stationary object but while swinging in an arc the cord hits another tree? Oh and I was only giving you Shazbot Validuz!! :roller: Tycho 05-03-2004, 06:37 PM your cord will break | ||