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|MrSniper|Nyx 04-29-2004, 03:24 PM Lets not micromanage a situation that we dont even know exists.
If only everyone else had this much sense. Oh wait, then there wouldn't be anything to 'discuss.' thats the problem with TW, its problems are its making.
Amadeus 04-29-2004, 03:59 PM If only everyone else had this much sense. Oh wait, then there wouldn't be anything to 'discuss.' thats the problem with TW, its problems are its making.
We're the experienced community, our job is to find problems based on what we already know, and also find solutions to these problems. The dev team does well to listen to our concerns, and if these problems prove to exist, then consider some of our solutions together with theirs, and pick the most appropriate one.
Void|deadjawa 04-29-2004, 04:04 PM If only everyone else had this much sense. Oh wait, then there wouldn't be anything to 'discuss.' thats the problem with TW, its problems are its making.
:lol: true...
but you can be pretentious without crying OMF NERF!
Flatscan 04-30-2004, 01:45 AM While I think this is an interesting and possibly good idea, I don't think it will be implemented because it will add complexity.
The DEVs are focusing on ripping out complexity.
Validuz 04-30-2004, 03:56 AM :lol: true...
but you can be pretentious without crying OMF NERF!I don't see anyone crying "omfg nerf!!" It's just an idea that might be cool to impliment.
The way I see it... is that it doesn't HAVE to come out either way (and then end up being over-powered), but it'd be nice to give it a shot. It seems like something people would "master" over time (without vets specifically having a certain advantage over new players), and that to me, is a good thing to attact/keep new people playing.
Validuz 04-30-2004, 04:03 AM Lets not micromanage a situation that we dont even know exists.Your logic is flawed. There is no element in the situation to even consider whether we should or shouldn't "micromanage" it, especially since we already know it exsists. We just don't have any accurate idea how it would be implemented, and how it will affect gameplay overall. Therefore an idea brought up now, before actual implementation (beta/release), can't possibly be "bad".
It's just an idea, not a "nerf". You can't nerf something that isn't around yet.
Validuz 04-30-2004, 04:03 AM While I think this is an interesting and possibly good idea, I don't think it will be implemented because it will add complexity.
The DEVs are focusing on ripping out complexity.That is my fear as well. :(
Zoolooman 04-30-2004, 04:20 AM This isn't complexity, it's nerfing.
Tycho 04-30-2004, 08:11 PM lol
if this is nefing, why was including jump pads adding complexity?
This isnt a nerf on the tool at all, I would rather have it require skill to use instead of everyone being able to fling around the map at high speed within 3 hours of downloading the beta...
ahem, nerfing is removing the power of something right..
this is making this thing harder
less people can do it
it is thus nerfed
and will you just shut up about the jump pads!!!!!!
Tycho 04-30-2004, 08:51 PM so making something harder to use is nerfing it?
I think you are confused, boy
FireStarter 04-30-2004, 08:55 PM its kinda funny, you guys were crying and whinning about wanting the grapple and the first thing you want to do once it is announced is put tons of limits on it! WTF?
Tycho 04-30-2004, 08:57 PM what, the idea of actually having to learn something to use the thing effectively is scaring you?
Validuz 04-30-2004, 09:49 PM They have member titles for a reason, Tycho :lol:
hrm, well if its harder then one cannot use it effectively 1000/1000 times so its nerfed a little bit, uhm sorta...
E x c e l 04-30-2004, 10:46 PM If I remember correctly, it's already been stated (dun ask me where) that the grapple will break if A) an object hits the grapple line (the example used was a tree, I think), or B) too much stress is applied to it.
Good idea, but I'm calling ofn :P
Zoolooman 04-30-2004, 11:03 PM what, the idea of actually having to learn something to use the thing effectively is scaring you?
I don't think the grapple is as easy to use as you believe. I also think that artificial "line tension" values and such are complete shazbot, and are the same thing as artificial speed caps in T2.
Except in this case, you're demanding the nerf before we've even gotten to try the game.
Tycho 05-01-2004, 12:37 AM you're also assuming it's going to be a nerf instead of a great addition. You can't say I'm wrong because we havent played the game while assuming your interpretation is correct, because you haven't played the game, either.
I think it would be a good idea to have in regardless of what the grapple like now, because I think it's a good idea that would be fun to learn and that would benefit gameplay.
Zoolooman 05-01-2004, 12:40 AM I don't see how the grappler could benefit. The restriction basically assures that grappling only takes place at low velocities. That is a restriction of use, not an increase in possible uses.
You can't assume it's an addition, because it's a restriction. You can't turn my argument back around and use it against me, because you're still preemptively nerfing the available power of the grappler, even if it turns out to be beneficial.
Try it at full power before you limit its capabilities.
Tycho 05-01-2004, 12:48 AM well, you're so intent on believing the purpose is to nerf it...whatever. I think it would be a cool idea, regardless of the timeline of the discussion about it. You want to believe it's a restriction, fine :shrug:
I'd put it in the same category as limited energy; that limits just how high you can go. The beta should be infinite energy so we can explore every possible aspect of the sky. We should be able to try it at full power first, right?
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