Validuz
04-29-2004, 04:02 AM
Yes it does do damage when it grabs. They said a little damage.OT, but does it affect the player you grapple onto (ie: jerk them back or slow them down...)?
Grappling Hook idea... (maybe ofn?)Validuz 04-29-2004, 04:02 AM Yes it does do damage when it grabs. They said a little damage.OT, but does it affect the player you grapple onto (ie: jerk them back or slow them down...)? kesh 04-29-2004, 07:39 AM Question though...The grapple breaks...is that it? the grappler is useless? is there only 1 "ammo"? Amadeus 04-29-2004, 08:53 AM OT, but does it affect the player you grapple onto (ie: jerk them back or slow them down...)? It does damage ONLY to the player you grab onto. :) And I like this idea. It would really add another skill to Tribes that is true to the 'easy to learn, hard to master' principle. There should be a HUD or something to tell you the tension though... Maybe shooting the rope could weaken it (i.e. increasing the tension)? Daizo 04-29-2004, 09:25 AM Maybe if you grapple a small tree, the tree should break first and the capper would be stuck carrying a shrub all over the map! "Haha...you guys suxor! I just shrub-capped on your llama asses!" Amadeus 04-29-2004, 09:28 AM Maybe if you grapple a small tree, the tree should break first and the capper would be stuck carrying a shrub all over the map! "Haha...you guys suxor! I just shrub-capped on your llama asses!" On another note, if two Henries grab a light from the two opposite sides, can they tear him in half? :D Azra3l 04-29-2004, 09:40 AM I think this idea has merit, but at the same time I think it reduces the freedom of the game somewhat. If I'm on a good ski, but not running a route and I use my grappling hook to evade an LD, and it breaks simply because I did my JOB by skiing fast that seems a little disappointing. Conversely, as you mentioned in the beginning validuz, the potential for a capper to come in going NW and exit going SE with the click of a mouse can be a little bit frustrating/unbalanced. Go go gadget beta test, I suppose. Edit for typo jsut 04-29-2004, 09:45 AM until we actually see it in play i dunno. i can only see this being needed if people are getting good at using the grapple too quickly, or it's turning out to be too powerful in beta. That being said, if needed, this is an seemingly easy way to boost the learning curve on the weapon. Phantom 04-29-2004, 09:52 AM Somhow I'm against this, i don't know why but it just takes away so many possibilieties and limits freedom... And anyhow, if you grab the terrain with 300kph youll die anyway because you smack into the terrain... Lotus* 04-29-2004, 09:58 AM 300kph would come nowhere near to killing you with your grade A tribal armor :/ Phantom 04-29-2004, 10:57 AM Oops... Now that i think of it, true... Ignore my last post :P Tajora 04-29-2004, 11:05 AM I agree with Val but I wanna see the grap. hook in beta or in action b4 I say put a stress bar on the tension. Its a good idea, but maybe grapplin terrain or a tree goin 300+kph is very hard to begin with..so adding a tension bar would only add to the complication. Durak 04-29-2004, 11:09 AM Although...if it really does need to be nerfed - then I would suggest allowing chasing players to disc the grapple point to break the line. Much easier solution, more fun, and a more rewarding feeling for the chaser. Omg that would be awesome. The capper tries to swing around, but in mid-swing you shoot the line out under him and he flies in the wrong direction. Hilarity ensues. Phantom 04-29-2004, 11:19 AM Somehow this whole grappling bisnes is starting to sound real cool ;) At first i thought it was some grand joke but now that you think of it(Despite the fact its not very tribeshis) it could add so much more to the game... DarthGamer 04-29-2004, 11:24 AM It definatly has some interesting possiblities. Amadeus 04-29-2004, 12:56 PM Somhow I'm against this, i don't know why but it just takes away so many possibilieties and limits freedom... And anyhow, if you grab the terrain with 300kph youll die anyway because you smack into the terrain... Aside from the speed issue... True, it takes away from freedom, but a very frustrating bit of it. All this does is prevent you from executing sudden 360° turns by grappling onto buildings or even a nearby hill. Freedom of movement is limited by jet energy too. Now go play Renegades, and tell me if they did well with the unlimited jets. hfingers 04-29-2004, 01:10 PM Actually a good idea Val if they can implement it well. The dev's are giving us just enough to digest and get used to the idea. I originally was like WTF???, but now it is sounding really cool, especially if you can imagine all of the possibilites. Mogs 04-29-2004, 01:25 PM there are already too many meters energy meter, life meter, pack meter, ammo meter, friendmeter Ben Reed 04-29-2004, 01:40 PM Freedom of movement is limited by jet energy too. Now go play Renegades, and tell me if they did well with the unlimited jets. That's Ultra Ren, FYI. Anyway, I still like the idea of limited line tension there, if only for the reason that I hate the hook, and I'd put my own spinfusor to my head and pull the trigger if it proved to be yet another super-powerful but hard-to-master movement tool that I would have to learn both how to counter and use competently in order to compete worth a crap. I think at first during the beta it should be left out for a while, so we can see how powerful the hook is in its current state. If it proves a bit too cheesy, then we can see about line tension. Zoolooman 04-29-2004, 01:48 PM I think nerfing something before we try it is a terrible idea. In addition, I think there is skill in it already. If you mess up your swing, you could throw yourself off your route, swing into a wall, or gank your speed as the line pulls you to a complete halt. Void|deadjawa 04-29-2004, 02:09 PM the way the grappling hook looks to be implemented is completely elastic. So, if you grapple onto something going mach 11, youre going to be thrown in a direction you probably cant control at mach 11, or be thrown back into the wall you grappled on. Lets not micromanage a situation that we dont even know exists. | ||