Repair pack

owl
04-27-2004, 11:30 AM
Not sure if it's been discussed. As it stands right now from what I understand, 2 people using the active repair function won't make the equipment heal faster, just longer. What happens when whoever is repairing throws down 10 repair packs, uses one, tosses it, uses another, toss it, etc, then restarts. Is there a maximum time limit on the nano probie things?

If not, you give 5 repair packs to the hof, he creates a field that last a few minutes, then gets a shield pack. Same concept would roll over to the shield pack as well (using the shield pack till it's time is up, then getting a fresh one and recycling the 2).


Packs on the ground are always fully discharged - that is to say you need to wait for the pack to recharge before you can use it.

Answered my question. Nothing to see here.