News: T:V Pack Roundup

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Amadeus
04-27-2004, 09:52 AM
I have a question about the pack active effects in general... for those that take effect over time (shield and speed it seems), we know it has to be at full energy to use but can you terminate the effect early to save pack juice so your recharge is faster for next time? There has always been a good lot of skill involved in properly using a shield pack as HoF or indoor fighter for example.

I don't think so. Then again, I think it's better that way. Nothing's more annoying than a Henry sitting in your gen/inv room that you can't get out your own because every time you go for him, he just turns on shields and whores you down, then lets his energy recharge while you respawn and go for him again. That's going to be double-prevented with no 100% damage absorption and slower recharge times.

UberGuy (FT)
04-27-2004, 09:53 AM
I don't think so. Then again, I think it's better that way. Nothing's more annoying than a Henry sitting in your gen/inv room that you can't get out your own because every time you go for him, he just turns on shields and whores you down, then lets his energy recharge while you respawn and go for him again. That's going to be double-prevented with no 100% damage absorption and slower recharge times.

Simple solution. Don't let him into your gen room.

Amadeus
04-27-2004, 09:58 AM
Simple solution. Don't let him into your gen room.
1-0, but you should be aware of the fact that this is not a valid argument in pubs.


Round 2

HoF's. P0w! You should be able to at least spam those out...

UberGuy (FT)
04-27-2004, 10:01 AM
1-0, but you should be aware of the fact that this is not a valid argument in pubs.


Round 2

HoF's. P0w! You should be able to at least spam those out...

Not to be a butt, but you should be able to spam them out with the old shield packs. A heavy with shield can only take like 1.5 mortars without being injured, and if you can get even one other person disc spamming him or actually engaging him, he should be toast. It all depends on so many things besides the fact that he's a heavy-shield. How good is your LD? How about the enemy LO? How far away is the nearest invo?

The way the old shield pack works is only a small part of being able to dislodge a HoF.

Edit: On the pub front, I'm not sure there's anything we can do to not make 1/2-full or 1/2-newbie pubs not have suck things go on in them. We just need to elevate the game of the salvagable peeps. Maybe the SP part of T:V will do that, but I doubt it will make dumb players smarter. :o

Oxide
04-27-2004, 10:07 AM
meow

|MrSniper|Nyx
04-27-2004, 10:10 AM
I really hope spam as a tactic overall is dead in T:V. Spam is what killed T2 IMO, before spam there was still a little fun in playing even base.

GIMPbeowulf
04-27-2004, 10:21 AM
Spam is currently fairly worthless in classic if your HO is any good.

jsut
04-27-2004, 10:32 AM
I really hope spam as a tactic overall is dead in T:V. Spam is what killed T2 IMO, before spam there was still a little fun in playing even base.

You're welcome.

:P

ps. spam won't exist in T:V in the way it exists in T2. It'll exist in the way it existed in T1.

Fraggy Poo
04-27-2004, 10:32 AM
Wow, this new pack will certainly shake up the stale mixture of Tribes gameplay! I like it!

Now we have a verifiable sh!tload of options to use in any role, no longer is it simply energy pack + weapons... good job dev, you guys know what you are doing.

The one thing I don't like is the functionality of the repair pack. The nanite burst just seems clumsy. Maybe you should add in the repair gun to balance out the usefulness of the pack. I dunno, but it seems like the current repair pack is counter-intuitive.

jsut
04-27-2004, 10:35 AM
from GD, but i'd rather reply here.

Packs on the ground are always fully discharged - that is to say you need to wait for the pack to recharge before you can use it.

This (in relation to the repair pack) seems absolutely brutal to me. So our base goes down, and our HD (who was carrying a repair pack to try to not get screwed by this) dies. He respawns, runs back into the base and picks up his repair pack. now he has to stand around looking pretty, or trying to hide or wahtever for 8 seconds before he can repair anything?

camping the base just got a hell of a lot easier.

Killjoy
04-27-2004, 10:51 AM
countdown to people calling hax/cheatz when chain-whored by active-speed pack starts now.


EDIT: I like the packs, sounds really interesting, have to absorb all this. Many combos now :)

EDIT2:

My Questions:

1. Since the Speed pack effects refire rate of weapons. How does this impact the Buckler? Will it increase the initial
velocity of it? Or have no Effect?

2. Can I switch weapons while the buckler is mid-air? So say I hit someone with it, can I switch to disc and pop them before the buckler returns to me?

3. Since we now know all the weapons and packs... what is the default loadout for the medium spawn?

SubhumaN
04-27-2004, 11:14 AM
sounds great

LoVer
04-27-2004, 11:28 AM
Speed pack sounds like a great addition.

=BL=VorteX
04-27-2004, 11:44 AM
dunno if this was addressed so here goes.

about the repair pack "cloud" Now the cloud just stays in a general area for say 10 secs. so naturally if you walk into it you start healin automatically but if you step away from it then you stop healing correct? Also i'm guessin that the enemies would heal automatically too if they walked in that cloud?

RedSpider
04-27-2004, 11:49 AM
Interesting pack choices.

borlaK
04-27-2004, 11:51 AM
well i skimmed the thread looking for my question and didn't find it ---

since you can have these packs AND deployables... does having a deployable slow you down? or can I take a speed pack + deployable turret to the enemy base, with no penalty, for instance...

BattleLore
04-27-2004, 11:59 AM
I dunno I like the old Tribes tradition…

'Seems like most of it has changed. :grimreape
I'm not too fond of the 'pack energy' thing or the new method of repairing... but then again, I don’t wanna jump to conclusions or be closed minded about the new ideas.

:shrug:

Can’t wait till the demo.

Amadeus
04-27-2004, 12:13 PM
from GD, but i'd rather reply here.



This (in relation to the repair pack) seems absolutely brutal to me. So our base goes down, and our HD (who was carrying a repair pack to try to not get screwed by this) dies. He respawns, runs back into the base and picks up his repair pack. now he has to stand around looking pretty, or trying to hide or wahtever for 8 seconds before he can repair anything?

camping the base just got a hell of a lot easier.
You'll always have the repair pack station, and I doubt packs won't come with full energy from those...

PyroGuNx*
04-27-2004, 12:25 PM
Sounds awesome. All the packs sound like they will add new and interesting elements to the game, as well as new tactics and strategies.

Though i am wondering. While there are now 2 slots, 1 for your pack, 1 for your deployable. Is it possible to sacrifice your pack slot to carry 2 deployables (It would probably encumber you more, but still)?

The only concern i would have is what seems like a reduction in energy management. As for the comments on the speed pack that people have been making. I think that walking faster will prove to be a bigger addition then we think. For the time the devs put into this, as well as the consideration they placed into the packs, i don't see why they would put something useless in there. We haven't played the game, we don't know. They have, they do.

Amadeus
04-27-2004, 12:29 PM
Sounds awesome. All the packs sound like they will add new and interesting elements to the game, as well as new tactics and strategies.

Though i am wondering. While there are now 2 slots, 1 for your pack, 1 for your deployable. Is it possible to sacrifice your pack slot to carry 2 deployables (It would probably encumber you more, but still)?
I'd say no.