Disliking the beta?

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Sojourn
04-26-2004, 09:36 PM
The real question is, suppose they release the beta this summer. How much influence will we (the community) have on the DEV's to change the stuff we dont like?
(ex) speed, weapons, vehicles, healthkits, etc..

Realistically, at that point, do you really expect much to change? What do you think the chances of them completely removing, or adding a new weapon are? I'd say next to zero. Balance issues? Okay, maybe.. but I doubt anything big will change.

VaporTrail
04-26-2004, 09:51 PM
I'll look into calling a meeting to discuss a study on symposiums about the best way to say not a chance.

I'm rather partial to "fudge no!" (without the language filtering of course) and "NO GODDAMNIT STFU!!!"

KillerONE
04-26-2004, 10:11 PM
I'm thinkin' we'll play Beta and have a good time doing so.

Beta will focus on 2 things..

1. Bugs.
2. Balance.

|MrSniper|Nyx
04-26-2004, 10:39 PM
Changing major problems in beta is like trying to stop a freight-train in 100 ft. The DEVs have already come so far, and everything is so in place, that trying to change anything substantial is almost impossible. I saw it best on the PS beta team where the beta players tracked down major performance issues with the engine and other major balance issues that really should have been addressed, but the dev team did nothing about it because they either A) were too personally attached to the objects in question, or B) wern't able to because there wasn't enough time before the gold date.

I don't forsee much useful change in the beta stage, but definately oppotunity for balancing, bug fixing, and hopefully nerfing of problem tactics and weapons.

Theta
04-26-2004, 10:44 PM
I saw it best on the PS beta team where the beta players tracked down major performance issues with the engine and other major balance issues that really should have been addressed, but the dev team did nothing about it because they either A) were too personally attached to the objects in question, or B) wern't able to because there wasn't enough time before the gold date.


that sounds strangely familiar ;)

Yogi
04-26-2004, 10:51 PM
i am tempted to start a new thread about this but i got a gut feeling it would be locked....
Bingo.

VaporTrail
04-26-2004, 10:51 PM
Hell, Planetside STILL has issues that should have been solved back in beta.

Most notably IMO the absolute comparative suckage of the MAX armors to infantry...

But I've exhausted my arsenal on that subject, and decided burying my CDs in the closest landfill was the best way to solve it.

Yogi
04-26-2004, 10:54 PM
Hell, Planetside STILL has issues that should have been solved back in beta.

Most notably IMO the absolute comparative suckage of the MAX armors to infantry...

But I've exhausted my arsenal on that subject, and decided burying my CDs in the closest landfill was the best way to solve it.
Planestide is the second beta that Dave G sold.

|MrSniper|Nyx
04-26-2004, 10:55 PM
Planestide is the second beta that Dave G sold.

:signed:

precisely why I didn't buy it. If they had at least given the beta testers the game for free, then I might have bought a couple months service, but it had so many issues at release and balance was still way off that I didn't bother.

Nomble
04-26-2004, 11:31 PM
Bring Back The Cloak Pack And Sl!!!!!!!
Lessee here. The Cloaking Pack and Shocklance were invented in T2 around the time the BioDerm Hordes began their assault (around 3041 right? I'm still fuzzy on the details). And Tribes Vengeance is a bloody PREQUEL to Tribes 1 and 2, this was before the armors were even perfected, before the Diamond Sword Tribe made a laser-based sniping weapon, and before the chaingun DIDN'T look like it had to be cranked up like a lawnmower. Now that you know this obvious fact, I can gladly say that you're an idiot.

IrritAnt
04-26-2004, 11:40 PM
Changing major problems in beta is like trying to stop a freight-train in 100 ft. The DEVs have already come so far, and everything is so in place, that trying to change anything substantial is almost impossible. I saw it best on the PS beta team where the beta players tracked down major performance issues with the engine and other major balance issues that really should have been addressed, but the dev team did nothing about it because they either A) were too personally attached to the objects in question, or B) wern't able to because there wasn't enough time before the gold date.

I don't forsee much useful change in the beta stage, but definately oppotunity for balancing, bug fixing, and hopefully nerfing of problem tactics and weapons.

I'd like to think that no-one here on the dev team is petty enough to let personal feelings get in the way of making a good. game. We're professionals, dammit. So what if someone thinks my levels suck? So what if they want to gut the very thing I have poured my heart and soul into and turn it into a meaningless, pointless shadow of its original form? The endless taunting, the put-downs, the constant "accidents" where hundreds of hours of my painstaking level work are erased from the server. No, by gum, personal attachment has no place here in sunny Irrational Games Australia!

Theta
04-26-2004, 11:44 PM
your levels SUCK!


:heart:

ZOD
04-26-2004, 11:47 PM
Don't pull a Breed/Soldner on us K? K.

Rev. Night
04-27-2004, 12:10 AM
Now that you know this obvious fact, I can gladly say that you're an idiot.


You're a retard. Certificate and all. You think i give two shazbots about the crappy 'timeline' of tribes? You think anyone who buys this game, especially the new people who have never heard of tribes, are going to say or even know "uh oh,this weapon can't be here, its too far in the past". Get a fuking brain. Realities like that take a far back seat to fun and addictive gameplay. People play MP tribes not for the 'historical accuracies' in relation to the prior games, but for how fun the game is.

Mooley
04-27-2004, 12:18 AM
I'd like to think that no-one here on the dev team is petty enough to let personal feelings get in the way of making a good. game. We're professionals, dammit. So what if someone thinks my levels suck? So what if they want to gut the very thing I have poured my heart and soul into and turn it into a meaningless, pointless shadow of its original form? The endless taunting, the put-downs, the constant "accidents" where hundreds of hours of my painstaking level work are erased from the server. No, by gum, personal attachment has no place here in sunny Irrational Games Australia!

Anyone who "creates" anything can understand that feeling. You're an artist.

Rev. Night
04-27-2004, 12:21 AM
Art is never done. It is abadoned.

IrritAnt
04-27-2004, 12:51 AM
Yeah, I like to think I'm an artist :). Actually, I make short films as a hobby and studied it at uni, and one of the things they drummed into us was the idea of criticism and feedback, and how vital it is. If you're making something like a film, you're creating it for an audience and therefore you have to be prepared to listen to and objectively judge criticism, both good and bad. Otherwise you might as well make the film for your own enjoyment and never show it to anyone else :)

That's not to say you should make every change that's suggested, particularly if you have a specific goal in mind and the changes would usurp that goal. I think working on multiplayer levels here is a lot like that. We've got some formalised theory that we can work with, the freedom to experiment, but at the end of the day we have to be willing to make changes if something ain't working as well as we'd hope. Heck, I've already had to completely drop at least two levels I've been working on because they weren't working and it didn't look like it was going to be economical time-wise to make them work. Or they had fundamental flaws that just weren't apparent from the outset.

Rev. Night
04-27-2004, 01:25 AM
make every level either a lush or ice map. no deserts! I want damnation or katabatic clones for every map i see.

NoGodForMe
04-27-2004, 06:22 AM
Well, at least give out the beta so we can test the net code.
HV has been empty lately, they went down and now they're back on an even faster connection. In case you don't remember, HV is the biggest T2 server on the planet, having 60 people. I hope T:V isn't like UT2K4 which is limited to 16 people on most servers. If it is, then you devs need to get the net code from GG they just released. UT2K4 is boring, because if 1 or 2 people leave, it's game ova in seconds.

The IP address for HV is 216.117.170.250 web site is
www.houstonvehicles.com

For now, it's T2, everyone come back, but it would be nice if you give them the T:V dedicated server to test.

Plasmatic
04-27-2004, 06:36 AM
Art is never done. It is abadoned.
:signed: