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Tycho 04-28-2004, 02:54 AM bah, tribes was always rather light on the keybinds. if u want a kb-intensive game, try Rainbox Six.
just because every key and its mother was bound didnt make it necessary for online play. You could get by w/ wasd, zoom, reload, and 1234 for weapons :shrug:
Wulfen 04-28-2004, 03:05 AM just because every key and its mother was bound didnt make it necessary for online play. You could get by w/ wasd, zoom, reload, and 1234 for weapons :shrug:
Try playing competitively with only those keys.
Thrax Panda 04-28-2004, 06:04 PM The way I understand it (as per KineticPoet's most recent post) is that the Buckler does not reduce the damage taken by the player in any way, but instead just reflects projectiles. There is no damage taken or penalty at all for deflecting a projectile.Correct. As I said, it "CAN" reduce the damage you take (but doesn't always).
I assume that this means explosions "go through" the shield.Yes
I also assume that the projectiles reflected inherit part of the player's (the Buckler user's) momentum.Ummm... who knows. This is a question for experimental.
Is laser fire (from the Laser Rifle) reflectible? How about rockets? (What happens to the guidance system?)The sniper rifle uses a laser to heat and expand the air so that it's projectile can more easily reach it's target. The damage comes from the projectile, not the laser.
Can you grapple (using the Grappling Hook) onto a player who is using the Buckler and is facing you?Yes. The buckler doesn't block 100% of the items fired at you. Only for a certain percentage of your body (I believe).
can you use the knock back ability of the Buckler on the groundNo.
Following the previous question, is it possible for two teammates who are both using the Buckler to knock back each other?Yes.
Thrax Panda 04-28-2004, 06:06 PM WHAT ABOUT GRAPPLE CHAINS???!!!1!1Yes. Multiple people can grapple the same object/person and person A can grapple person B, who is grappling person C, etc...
Hurricane Harold 04-28-2004, 06:11 PM Yes. Multiple people can grapple the same object/person and person A can grapple person B, who is grappling person C, etc...
This could end up being highly entertaining, or possibly actually useful in well coordinated and skilled teams. As somone else suggested, air lifting or just quickly dragging heavies could be possible. Neat.
KineticPoet 04-28-2004, 06:18 PM Ummm... who knows. This is a question for experimental.
Actually his focus is player physics. This would be a question for Ryan...glancing at the code now, it looks like it currently doesn't take the buckler user's velocity into account,
KP
KP...while you're here... :P
Earlier, we talked about how skiing is actually coded in. I had suggested creating a state for Skiing and treat it much like how Unreal treats crouching in ut2k3/4 etc. I got confirmation that this is the truth, but was hazy on my second part of having a constantly updated ski value. Not sure if you recall what that is so i'll take some time to explain it.
In the ski 'bug' in tribes 1/2, there were certain values attached to how many times an avatar would jump in a short period. Now since an 'effective ski' is terrain dependent, does the game itself contort this coefficient/slope to the terrain you're skiing on?
GIMPbeowulf 04-28-2004, 06:44 PM Yes. Multiple people can grapple the same object/person and person A can grapple person B, who is grappling person C, etc...
Well I was kinda kidding and being sarcastic but hey... :)
dan-o2 04-28-2004, 09:36 PM Yes. Multiple people can grapple the same object/person and person A can grapple person B, who is grappling person C, etc...
Shenanigans ahoy. Hello HO wrecking ball.
Sojourn 04-29-2004, 12:42 AM Try playing competitively with only those keys.
I played competitively with just the right keypad. You don't need all the crap they have set on the keyboard in R6. Most of it is useless.
Bistromatic 04-29-2004, 09:08 AM Another grappling hook related question:
How heavy are the vehicles currently and how strong are their engines?
This would be pretty important for the interaction between players and vehicles, apart from situations like the one shown in my crappy "illustration" below, it would also determine wether a players could tie down a pod, or how many people could be carried by a gunship.
RR = rover
H = Henry
the rest = terrain (a cliff)
___RR__
_______|
_______|H_____
rover wants to jump down the cliff, Henry grapples the rover's nose in mid-air, hilarity ensues.
ZenTseTse 04-29-2004, 09:55 AM the gunship, the grappling dynamics and this buckler thing have given me new hope and excitement for T:V
i dont even have any questions.
ok, well, when can we fiddle with the editor? :)
Phantom 04-29-2004, 11:22 AM Ok, one last guestion: Can we grapple vehcs, if yes answer Bistromatics questions (Sorry if there is an answer somewhere, i have not found any yet)
Makasuro 04-29-2004, 01:46 PM All of this sounds like it will be lots of fun to experiment with, that was the beauty of T1, the fact that players were finding out new "tricks" every passing day.
triple 04-29-2004, 01:54 PM Try playing competitively with only those keys.
Well, lets see, I hit #1 a few times on the CL 2v2, got into the 20s in CL 1v1 ON a 56k, and I can only remember using a small amount of keys+side buttons on my mouse for crouch/reload. I mean, you didnt win games by using every damn key. You won em by strafing, prefiring, and strafing back. Games usually went to a chokepoint and lasted for up to 20 minutes this way. You need what, 4 keys for that? Maybe another for the hbs? Occasionally id press C to center my ret (because it would automatically be at the headshot level), but that was it. The main complexity was your loadout in the pre-game screen. Knowledge of the map>*
Void|deadjawa 04-29-2004, 02:11 PM Ok, one last guestion: Can we grapple vehcs, if yes answer Bistromatics questions (Sorry if there is an answer somewhere, i have not found any yet)
that would put a whole new meaning to skiing
bartkusa 04-29-2004, 04:47 PM Oh shi......
grapple an airship and the pilot flies over the flag.
I hope that thing is slow.
Rev. Night 04-29-2004, 05:24 PM omg. haha have the whole team just hanging from the ship as it flies away.
grapple an airship and the pilot flies over the flag.
I hope that thing is slow.
That is a great idea, but it is flawed.
1.) Even if u are going fast, you are still tethered to the ship and moving a fairly linear path, and as such you would be a fairly easy shot.
2.) The flag top may be covered, ala Stonehenge, and your tethered gh would stop you.
Better would be this:
1. Make Run, activate shield pack
2. Grab Flag
3. Grapple onto teammate fighter for a faster, potentially much safer ride back to base.
Hurricane Harold 04-29-2004, 05:51 PM We're going to need a thread (or even a forum hehe) devoted to grapple hook and buckler strategies when the beta comes around. There are so many crazy things I can think of right now that I can't see how the inclusion of these wouldn't be good and fun, even if they are initially unbalanced.
Hopefully a dev will answer the vehicle grappling question. If one has already, then I've missed it and am an idiot.
bartkusa 04-29-2004, 08:00 PM omg. haha have the whole team just hanging from the ship as it flies away.
That is a great idea, but it is flawed.
1.) Even if u are going fast, you are still tethered to the ship and moving a fairly linear path, and as such you would be a fairly easy shot.
2.) The flag top may be covered, ala Stonehenge, and your tethered gh would stop you.
True on the covered flags.
However, you can jet around while hanging from the ship to dodge, and you can still shoot after you're tethered.
Even if you're slower hanging from the ship than you are going normally, you can look behind you and devote your jets to dodging instead of skiing.
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