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GIMPbeowulf 04-26-2004, 09:25 PM Yes. The hook remains attached until something breaks it, or you detach it. It detaches if anything passes thru the line, for instance if the line passes thru a tree, or a player passes thru your line, or you pass around the corner of a building. There is a short grace area at the hook end of the line that can pass thru things (otherwise the hook would almost always break before you wanted it to). Currently there is an unlimited amount of "ammo" for the hook, but that may change as we see how it is used in the game.
That could open up some real interesting possibilities.
A ho swinging and bouncing (due to cord elasticity) around from one of those night high vaulted ceilings shooting mortars might be a fun one. Could be hard to hit, have a good view of all the jazz going on, and make quite a mess... and peeps thought beacon hanging was nasty. :)
Or maybe all someone has to do is shoot the hook's anchor and end all that fun. :(
Dircen 04-26-2004, 09:26 PM That could open up some real interesting possibilities.
A ho swinging and bouncing (due to cord elasticity) around from one of those night high vaulted ceilings shooting mortars might be a fun one. Could be hard to hit, have a good view of all the jazz going on, and make quite a mess... and peeps thought beacon hanging was nasty. :)
Or maybe all someone has to do is shoot the hook's anchor and end all that fun. :(
Im pretty sure you can't use a weapon and grapple at the same time.
Sojourn 04-26-2004, 09:27 PM Buckler: A weapon that is thrown, doing damage to your opponent when it strikes them. While held, it can reduce the damage taken by the holder, and causes additional knock back in player to player collisions.
sssssssssstrange weapon. Why does it reduce damage to you when you holding it?
Because it's a shield?
Sojourn 04-26-2004, 09:28 PM Im pretty sure you can't use a weapon and grapple at the same time.
Read a few posts back.
"Yes. The hook remains attached until something breaks it, or you detach it. "
dan-o2 04-26-2004, 09:29 PM Im pretty sure you can't use a weapon and grapple at the same time.
Hello! I'm reading comprehension. Have we met?
Dircen 04-26-2004, 09:34 PM Oops, didn't see thraxs post, it was near the bottom of the page ;/ I just skipped right to page 6.
VaporTrail 04-26-2004, 09:37 PM Hmm... if you're hanging out (pun intended) inside a vaulted room, as a heavy with a shield pack say, and drop a mortar where the blast just touches you, do you swing around/bounce around on the end of the line?
Also, does the "line breakage" apply to dead bodies?
Also, can you tether yourself, say to a flagstand, and basically stay stuck to it regardless of any concussion weapons/buckler hits? This would be a really cheap way to play HoF, but a really effective way until someone spammed you with grenades or mortars.
[hAuS] C R A B 04-26-2004, 10:25 PM So a HenryO can ski over in shield and get 20% off their discjumps without using energy?
Is there a combo shielding effect for a medium shield with the buckler in a passive position?
KineticPoet 04-26-2004, 10:46 PM The buckler doesn't reduce damage the same way a shield pack does. When held, it reflects projectiles. It covers part of your front, but not all,
KP
VaporTrail 04-26-2004, 10:47 PM Probably. Or they could activate it and get it completely or nearly free. No one ever said that the heavy was supposed to be just a mortar carrying platform.
Probably, but remember, you only have limited offensive capabilities with the buckler up.
I'll bet the blaster (and maybe the Burner, or possibly the rocket pod) still goes through shields more effectively than other weapons. Not enough to make it useless, but enough that you want to be facing all the other weapons...
|MrSniper|Nyx 04-26-2004, 10:51 PM Can multiple people grapple one person?
poisonspider 04-26-2004, 10:56 PM The buckler doesn't reduce damage the same way a shield pack does. When held, it reflects projectiles. It covers part of your front, but not all,
KP
MA with your own disc :(
lol
Dircen 04-26-2004, 10:59 PM The buckler doesn't reduce damage the same way a shield pack does. When held, it reflects projectiles. It covers part of your front, but not all,
KP
Deflecting a disc so it MA's someone else would be awesome.
VaporTrail 04-26-2004, 11:01 PM The buckler doesn't reduce damage the same way a shield pack does. When held, it reflects projectiles. It covers part of your front, but not all,
KP
Hmm... Projectiles... Clarification?
Mortars and grenades, other impact detonated stuff... Chain rounds? Is it a direct reversal, or a "angle of incidence == angle of reflection" type?
Ben Reed 04-26-2004, 11:24 PM Hmm... Projectiles... Clarification?
Mortars and grenades, other impact detonated stuff... Chain rounds? Is it a direct reversal, or a "angle of incidence == angle of reflection" type?
I would imagine it would be the latter, because having chaingun fire come straight back at you would probably be pretty low on the fun scale.
VaporTrail 04-26-2004, 11:35 PM I would imagine it would be the latter, because having chaingun fire come straight back at you would probably be pretty low on the fun scale.
Actually it's still possible. With the new, more accurate CG, and skillful aim I bet you can reflect chain back at people with that second model of reflection.
However, I'll bet the buckler will become another capper staple... though, it seems that the most effective capper has a disc (or other offensive weapon of choice), E pack, Buckler and Grapple.
Theta 04-26-2004, 11:40 PM Since T:V is using sphere capped cylinders (or is it double spheres? doesn't matter) for collision, the only way a bullet could reflect right back at you is if you hit exactly the middle of the player. Otherwise it would reflect to the side.
VaporTrail 04-26-2004, 11:51 PM Since T:V is using sphere capped cylinders (or is it double spheres? doesn't matter) for collision, the only way a bullet could reflect right back at you is if you hit exactly the middle of the player. Otherwise it would reflect to the side.
Depends if the buckler changes that.
If I were designing it it would produce a detection disk just outside the "double spheres" that handled the reflection stuff.
Seems the simplest way, steerable, yet works like it's supposed to.
bartkusa 04-26-2004, 11:52 PM Since T:V is using sphere capped cylinders (or is it double spheres? doesn't matter) for collision, the only way a bullet could reflect right back at you is if you hit exactly the middle of the player. Otherwise it would reflect to the side.
Buckler has different geometry.
Fling 04-26-2004, 11:57 PM Im gonna have sooo much to test when I get this game :p
Fling :D
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