Wiggle!
04-23-2004, 06:51 AM
That's a damn good idea imo. The testing should include sweet ass plays and heavy combat because then they will have to play. Seems like a good marketing idea to me. :shrug:
[T:V] Promotion as a Benchmark program?Pages :
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Wiggle! 04-23-2004, 06:51 AM That's a damn good idea imo. The testing should include sweet ass plays and heavy combat because then they will have to play. Seems like a good marketing idea to me. :shrug: Dud 04-23-2004, 07:14 AM how about ingame chat and browser...and and...ah ofcourse email!! :razz: Annihilator-X- 04-23-2004, 09:38 AM I think this is a great idea. Even if it's just a demo movie, not a benchmark. As a video-style demonstration of a match... The attractive unique aspects of teamplay, jetpacks, fast actions, fierce battles, tricks demonstrating high level of skills (MA, etc) of the Tribes series would be indeed very stunning to the people who never experienced tribes. The advantage of a benchmark over video is much better graphic and longer game footage can be demonstrated. Vermouth 04-23-2004, 12:39 PM This just occured to me--for years gamers websites have been qualifying and categorizing hardware based on gaming performance. In most of these cases, an accelerated mode of the game (i.e. demo mode for the Quakes) allowed the game to be run at a higher rate of speed. Wouldn't this type of benchmarking be perfect for promoting the next Tribes game? This would get a (version) of the game AND an awesome recording of REAL tribes play into gamers hands everywhere. With the large outdoor enviornments, the apparently high texture requirements (with Thrax mentioning 256 MB video cards repeatedly), DX9, and the innate speed of the game, it seems like a perfect candidate. I'm not sure what type of promotion it takes to encourage the major gaming websites to consider a program as a benchmark, but it seems like it would definitely be worth it. Maybe this could be done by the tribes community, maybe this requires some special attention and an extra "benchmark" executable from the Dev team. Is this a typical marketing objective? What are the chances this would work? i really like this idea. i considered the same thing awhile ago but forgot about it until now. a cool benchmarking demo could really generate some interest from people who wouldn't ordinarily have bought the game. ViRGE 06-26-2004, 04:30 PM A bump for this, because I'm working on HomeLAN's GF6800/RX800 review, and we'd love to be able to use this as a benchmark when it comes out. Azn_Essence 06-26-2004, 04:38 PM there are scripts that views a demo and records the fps you got for T2. I'm sure you can make a command line for it to autoexc the script. It already exists. Just make it for T:v Theta 06-26-2004, 04:46 PM What is the point of making a benchmark for the UT2K4 engine when it already has one? That would be like having a CS benchmark and a HL benchmark. Yeah cause there aren't benchmarks for farcry even though it is based on the unreal engine. Nor are there benchmarks for jk2 even though it is based on the Q3A engine. Oh wait sec. Adept 06-27-2004, 05:22 AM Yeah cause there aren't benchmarks for farcry even though it is based on the unreal engine. Nor are there benchmarks for jk2 even though it is based on the Q3A engine. Oh wait sec. who told you farcry was based on unreal? its crytek ;p Theta 06-27-2004, 11:44 AM bloops, I could have sworn it was unreal. Still, I have a good point. :D Thrax Panda 06-27-2004, 12:27 PM Yeah cause there aren't benchmarks for farcry even though it is based on the unreal engine. Nor are there benchmarks for jk2 even though it is based on the Q3A engine. Oh wait sec.I sure hope they don't make Farcry UT2K4 with water !!!1!1! TeckMan 06-27-2004, 09:30 PM these things usually happen on their own. if the game is popular magazines will want to use it for benchmarking. a speciale executable helps but isn't necessarily necessary. ut2k4 needed 3rd party apps to benchmark well and it is is still very popular. | ||