KnightMare
04-23-2004, 02:54 AM
yup because a players moment is the same as T2's lightning.So I must be saying that.
[T:V] so whats the flag going to look like?KnightMare 04-23-2004, 02:54 AM yup because a players moment is the same as T2's lightning.So I must be saying that. Zoolooman 04-23-2004, 02:56 AM And if we follow your logic I guess that means it takes more skill to shoot somebody flying in a straight line.If they flew randomly it takes away the shooter's skill because he has to think about where his target might go next. It is your logic that is flawed, not mine. If the player is moving randomly, you couldn't possibly think about where the target will go next, because random equates to unpredictable. If you claim the T2 flag is predictable, than say as much. I disagree. Part of the shootable flag model's problem is that there is little predictability. In big flag fights (and I've been in them), the flag is being shot in many different ways and in many different angles. A few millimeters of screen over when you aim, and the flag is often sent in a completely new direction. If you get several players doing this (spam), then the chances of the flag moving in a predictable fashion is very low, and at that point, you must rely on luck rather than skill to place you closer to the flag than your opponents. Zoolooman 04-23-2004, 02:58 AM yup because a players moment is the same as T2's lightning.So I must be saying that. Don't be an ass. The fundamental difference between your argument and mine seems to be one of assumptions. You assume T2's flag is predictable, and I believe it is unpredictable. It is this unpredictability in my mind that equates the shootable flag model to T2's lightning. It is a random effect, dealing benefits not to the most skillful player, but the luckiest player. KnightMare 04-23-2004, 03:00 AM if your entire team is spamming the MF flag instead of taking out the other them and stopping them from grabbing, then a stationairy flag wont help much skillwise. Apotheosis 04-23-2004, 03:00 AM I agree that the flag should remain immovable after it has been dropped, unless touched or grabbed by another player. I fear that having a movable flag could lead to exploits by the defense that may involve moving their flag inside their base or to some other hard to reach or easily defendable areas. Zoolooman 04-23-2004, 03:05 AM if your entire team is spamming the MF flag instead of taking out the other them and stopping them from grabbing, then a stationairy flag wont help much skillwise. 1. You assume that the players cannot shoot the flag and shoot the opponents. 2. You act as if spamming the flag isn't sometimes efficient. 3. What does this have to do with my point? There is still less skill with a random object, and you avoid this entire problem if the flag uses a stationary model. Pedanticism won't win you the argument. Stationary flags simply don't have the possible problems of shootable flags. KnightMare 04-23-2004, 03:12 AM 2.yeah because you cant spam a stationary flag. 3.I avoided so much 2 talked about how it takes more skill to shoot somebody moving randomly. IBASHUGOOD 04-23-2004, 03:17 AM I can't find anything concerning this, but hopefully they aren't intent on doing something so stupid. I doubt they would place such a feature, but who knows? What the flag looks like doesn't hold that much importance to me. I would prefer that it be similar to T1 "banner" style like Hellsfury said.. T:V is a prequel afterall. If it's gay, someone will simply remodel/skin it. There's not much more to say after Zooloo's post about the physics. I find "stationary" flags to be more acceptable. Although, I did enjoy shooting the flag away from offenders however chaotic it was. The quote is here (http://www.tribalwar.com/forums/showthread.php?p=6066418# 6066418) Apotheosis 04-23-2004, 03:56 AM AHHHHHHHHHHHHHHHHHH I HATE THE SHOOTABLE FLAG dev members ....is the flag shootable?!??!! No, at least not in the way that you're thinking, KP KineticPoet's reply here has the possible meaning that the flag can be shot as a projectile. Here's an idea; perhaps the flag carrier can choose to attach the flag to the Grappling Hook, and shoot the Grappling Hook towards other teammates as a form of flag passing. IBASHUGOOD 04-23-2004, 04:41 AM Thats not such a bad idea, so long as you cant grapple it off the stand or ground and retract it towards you, i'll be happy. Dud 04-23-2004, 05:37 AM 3. What does this have to do with my point? There is still less skill with a random object, and you avoid this entire problem if the flag uses a stationary model. imho it is far from random. Wiggle! 04-23-2004, 06:44 AM sock on a stick! LouCypher 04-23-2004, 09:07 AM I think the flag should react to forces applied to it but the whole sliding on the ground shazbot is stupid. It's a POLE that drops into the ground. There is no reason why it should go sliding down an incline. It's a problem in T2 probably because of the frictionless skiing but I don't want to see such behavior in T:V at all. jsut 04-23-2004, 09:40 AM One thing that a lot of people seem to forget is that the Offense can disk the flag too. Don't want that LD to disk the flag out of the way so you can't field grab? disk it before he does and bounce it over to you. I really don't care either way though. I guess having the flag immovable on the ground will probably speed the game up a bit, because field grabs will be quite a bit easier. Annihilator-X- 04-23-2004, 09:43 AM BALOONS!! They should instead be big attractive looking red baloons tied to the back of tribesmen. They should be reducing the weight of the tribesmen to near 0 as well. Wheee Vicelord 04-23-2004, 10:28 AM It is your logic that is flawed, not mine. If the player is moving randomly, you couldn't possibly think about where the target will go next, because random equates to unpredictable. If you claim the T2 flag is predictable, than say as much. I disagree. Part of the shootable flag model's problem is that there is little predictability. In big flag fights (and I've been in them), the flag is being shot in many different ways and in many different angles. A few millimeters of screen over when you aim, and the flag is often sent in a completely new direction. If you get several players doing this (spam), then the chances of the flag moving in a predictable fashion is very low, and at that point, you must rely on luck rather than skill to place you closer to the flag than your opponents. I disagree, It's not hard to shoot the flag where you want it to be in T2, If you are following a route and the flag is in the field slightly of your route, it's very possible to shoot the flag so it jumps into your route. It's not random at all, shoot at the left of the flag, the flag will go right, shoot at the right of the flag , the flag will left. Shoot behind the flag and the flag will come to you, shoot in front of the flag and it will go away from you, and so on. It's not at all random. Geiss 04-23-2004, 11:36 AM k, just an issue on "shootable" flags, i think they should be in. scrim last night vs nV their carrier dropped our flag right on top of their stand on DBS... if i hadnt been able to disc it off of that stand it woulda been an easy cap for them. keep the flag moving. KillerONE 04-23-2004, 11:43 AM Yes.. Shootable flags allow for "flag control" on both sides. It's a nice addition of strategy. I know Thrax mentioned that a discable flag would be something he'd like.. Sounds like design says otherwise.. Won't make or break for me, though. Fraggy Poo 04-23-2004, 11:52 AM After thinking on the subject, I believe the flag should remain planted, and not be shootable. I agree with Zoolooman's logic. Zoolooman 04-23-2004, 11:56 AM One thing that a lot of people seem to forget is that the Offense can disk the flag too. Don't want that LD to disk the flag out of the way so you can't field grab? disk it before he does and bounce it over to you. I really don't care either way though. I guess having the flag immovable on the ground will probably speed the game up a bit, because field grabs will be quite a bit easier. I simply must disagree. While I've seen the shootable flag used for fine control of flag position (and I acknowledge as much), what sticks out in my mind are all the times where the flag was simply being thrown around haphazardly, without much rhyme or reason. This mainly occurs depending on the number of people attacking the flag. A few, and the chance for skilled flag control increases. Many, and the chance for skilled flag control decreases. | ||