Tribalbob
03-27-2004, 02:16 PM
because i dont think the cg gets used enough, and making it a strong defensive weapon would make T:V a much better game.
If someone shoots a mortar at you, can you CG it away?Pages :
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Tribalbob 03-27-2004, 02:16 PM because i dont think the cg gets used enough, and making it a strong defensive weapon would make T:V a much better game. Theta 03-27-2004, 02:37 PM doesn't get used enough...are you on crack? Apotheosis 03-27-2004, 02:48 PM subtle sarcasm is the best kind :) Ben Reed 03-27-2004, 02:54 PM To some extent, that is a cool idea. However, if I had it my way, I'd much rather make any mortar shell shot out of midair explode on contact with another weapon's shot. Do it at the right time, and the bombshell explodes harmlessly miles away from your person. Do it at the wrong moment, and you kill yourself in an extremely impressive manner. Zoolooman 03-27-2004, 03:08 PM I don't think you should be able to blow up any projectile in the air. This would ultimately only cause problems. Imagine if you're going to shoot someone, you land and fire, and his explosion blows up your shot just as it leaves you. Yeah, every once in a while one of your mines would blow up in your face, and you'd say, "OK" and accept it. But now you'd be doing that with EVERYTHING. It'd cheapen and randomize the dueling aspect of the game if you could blow up enemy projectiles with your own. Twisted- 03-27-2004, 03:08 PM :signed: To some extent, that is a cool idea. However, if I had it my way, I'd much rather make any mortar shell shot out of midair explode on contact with another weapon's shot. Do it at the right time, and the bombshell explodes harmlessly miles away from your person. Do it at the wrong moment, and you kill yourself in an extremely impressive manner. PS: he said mortar, not every projetile; and nades would cool too Zoolooman 03-27-2004, 03:12 PM Making it only the mortar seems even stupider. Why can you only blow up the mortar shot? That seems completely random and ultimately arbitrary. And I don't see how it adds to the game. PrinceVince 03-27-2004, 03:38 PM I can already see LDs standing at a remote inv. just chaining away all the spam... ... thank god it's just another idea that's not gonna happen. I think T:V is roughly reaching it's final shape by now and they complete the SP mission, maybe some maps and tweak the ballance, so all these ideas are just for the joy of discussion. Defaced 03-27-2004, 03:50 PM How do you know it isn't already in the game? I remember hearing about something like this. Tycho 03-27-2004, 03:53 PM doesn't get used enough...are you on crack? http://www.mjgkramer.com/animals/gull.jpg http://home.planetinternet.be/~demeod/bestanden/awards/letter.jpg http://www.accessify.com/blog/images/bull.jpg Zoolooman 03-27-2004, 03:57 PM How do you know it isn't already in the game? I remember hearing about something like this. Early on, if projectiles contacted one another (and they could explode) they would explode. I doubt they do it anymore. Amadeus 03-27-2004, 04:02 PM Colosus stated that he could chain nade launcher nades out of the air months ago... :shrug: Ben Reed 03-27-2004, 04:08 PM I don't think you should be able to blow up any projectile in the air. This would ultimately only cause problems. Imagine if you're going to shoot someone, you land and fire, and his explosion blows up your shot just as it leaves you. Yeah, every once in a while one of your mines would blow up in your face, and you'd say, "OK" and accept it. But now you'd be doing that with EVERYTHING. It'd cheapen and randomize the dueling aspect of the game if you could blow up enemy projectiles with your own. Mellow out, Zoo, I'm just goofin' around. If I had really meant it about the exploding shot collisions, I would've said so. Still, I don't see where shooting enemy projectiles out of the air would really "cheapen" dueling to any significant extent. The CG, maybe, because even with overheat you could just hose a guy's front side with slugs so that he couldn't fire a disc, gren, or other large, explosive projectile for fear of blowing himself up. With other weapons, I don't see projectile collision as being any more than a harmless incidental or an intentional stalling tactic (bait a long-range mortar or disc, snipe it with the laser rifle, invite them to close the distance and gut them with the energy blade). VaporTrail 03-27-2004, 04:26 PM Actually it might bring up a new niche for "o-snipers"... Say someone is firing spam at a "bridge mounted" flagstand and HoF, but is intentionally missing the bridge slightly long (so that the shell passes about head height over the bridge, just slightly to the side of the HoF. Then the sniper shoots the mortar round and blows the HoF the fudge off the stand... Colosus 03-27-2004, 04:29 PM Colosus stated that he could chain nade launcher nades out of the air months ago... :shrug: *cough* MA, not chain. *cough* /me struts Amadeus 03-27-2004, 04:31 PM Well, the point is still the same. Projectiles do react upon collision. Zoolooman 03-27-2004, 04:54 PM Projectiles did react on collision. This isn't necessarily true anymore. Colosus 03-27-2004, 04:56 PM Projectiles did react on collision. This isn't necessarily true anymore. Have you played a newer build or something? If you have something to say, say it. Metropolis 03-27-2004, 05:00 PM They should have made the targeting laser be able to zap projectiles out of the sky. Like Star Wars. BEW BEW afex 03-27-2004, 05:08 PM they showed in one of the movies someone chaining away a grenade that was shot at them | ||