New Gameplay Movies @ Gamespot

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Darkfire
03-28-2004, 04:14 PM
I'd like to see it like the TL was in the previous games. Keep it out of the next/previous weapon rotation, but let us assign a button to it if we want.

Mr Rabies
03-28-2004, 06:28 PM
I'd like to see it like the TL was in the previous games. Keep it out of the next/previous weapon rotation, but let us assign a button to it if we want.
or the translocator in UT*

DOX
03-28-2004, 08:02 PM
I hope the knife gets some more variation in animation.. I just dont understand new games that make a loose hand to hand weapon with only 1 attack animation (hello also farcry) makes the game look like it lacked any TLC ..heck im sure even the simple animations on the quake1 axe had like 3 variations on swing.

Also the animation on it is too slow, looks as powerful and dangerous as a short telescopic umbrella weilded by a granny getting off a bus :P

Should be thinking predator/wolverine extendable claws, rapid extension, longer extended pause, quick retraction that rocks the whole arm back etc.

slogg
03-28-2004, 09:05 PM
I noticed in movie 7 that you can chaingun underwater, i wonder if the overheat time is extended due to the water cooling....

I-C-E
03-28-2004, 09:30 PM
I believe the beep to beep when the door opens and the guy comes flying out of the red area. It maybe a place holder for that.

Zoolooman
03-28-2004, 09:33 PM
The beeping is a cue for dialogue and other noises that haven't been made. It's generic.

KillerONE
03-28-2004, 10:13 PM
Newsy this thread.. some good T:V stuff.

Ben Reed
03-28-2004, 11:21 PM
The beeping is a cue for dialogue and other noises that haven't been made. It's generic.

Yeah, placeholders for stuff that hasn't been put in yet like "There she is!" "Stop her!" and various pain grunts. Most of the plot dialogue like Albrecht's instructions to Julia seem to be already in place.

Mmm...Julia's pain grunts.

Oh, the beautiful MP3s we'll be able to make once THOSE are released... :browsmile

Psychosis
03-28-2004, 11:57 PM
why not just have the melee be a fist... punch the guy in the face and steal his jack- err, disc launcher...?

Plasma
03-29-2004, 01:38 AM
Ooh! Ooh! Question! Question!

Hey Thrax, can the energy blade be switched to at will like a normal gun, or does it only come out if you deplete all three guns (like the gauntlet in Q3A)?:
You could always switch to it, you just press #1 on the keyboard (next/prev weapon keys/mousewheel never selected however).

|baby|roach|
03-29-2004, 02:47 AM
When he goes underwater why does the chaingun heatsink still get redhot?
Wouldn't it be watercooled now?

Zoolooman
03-29-2004, 02:51 AM
I'm ambivalent concerning the chaingun's reaction to water.

Obviously, it seems to make sense that the chaingun shouldn't get hot as easily when doused in water.

On the other hand, I think that the vast majority of weapons should act *similar* in water and out of water. The only difference should be the angle and speed of grenades/mortars, and I'm not even sure of that.

Ben Reed
03-29-2004, 12:55 PM
I'm ambivalent concerning the chaingun's reaction to water.

Obviously, it seems to make sense that the chaingun shouldn't get hot as easily when doused in water.

On the other hand, I think that the vast majority of weapons should act *similar* in water and out of water. The only difference should be the angle and speed of grenades/mortars, and I'm not even sure of that.

I personally have no problem with reduced chaingun heat underwater. After all, it's not like the mappers will be putting convenient pools of H2O in prime spots for chainwhore LD. It probably won't be of game-breaking utility to chainwhore chasers, either, as even with faster water movement, the chances of screwing up and losing the capper may well offset the balance of reduced overheat.

Other than that, I think most weapons should behave pretty much the same when submerged as they would on land. Being able to launch mortar shells or grenades underwater that can shoot up out of the water without inhibition strikes me as a little hokey, though.