[T:V] Single-Player Hands-On @ Gamespot

Darkfire
03-25-2004, 05:12 PM
Some info from the gdc. info here (http://www.gamespot.com/pc/action/tribesvengeance/preview_6092219.html)

In the first level we played, we took control of a character named Daniels. In the game, your mission in this level will be to get an audience with the emperor. However, you have to first prove yourself in the gigantic deathmatch arena. So, clad in medium power armor and aided by a couple of computer-controlled allies, you'll have to battle it out against waves of increasingly tougher opponents. Your AI allies can jump into stationary turrets and provide support fire while you battle it out against the opponents.

Sircle
03-25-2004, 05:16 PM
targeting laser :rofl:

Annihilator-X-
03-25-2004, 05:31 PM
stationary turrets?
Those autocannon turret installation we seen in very very old screenshots?

Vicelord
03-25-2004, 05:32 PM
nice read imo, I like the "Daniels" story part :), i'm looking forward to that

Killjoy
03-25-2004, 05:44 PM
" it let us rack up kills easily once we figured out how to compensate for aim in flight. The controls were very smooth, and it was easy to master the use of the jetpack to achieve limited flight. "

LOL...Suuuuure.

We all know this spazz probably spent 10 minutes humping the ceiling

evolvo
03-25-2004, 06:12 PM
killjoy why are you trying to belittle the works of the programmers?

the whole point was to make it easy for newbys to pick the game up and find action.

pyrot3chnic
03-25-2004, 06:29 PM
The weapons remain very familiar; the minigun has a high-rate of fire but needs to land a lot of hits in order to kill. The weapon has metal fins on its sides that act as passive heatsinks, so if you hold down the fire button and spray fire continuously, these fins heat up and begin to glow red. At this point, the weapon will malfunction if you continue to fire.
I like, can't wait to see this effect.