Knife (not grappling hook) found!

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Fugitive
03-25-2004, 07:39 PM
Actually, I'd rather it be a 3 or 4 strike weapon. Considering the non-intimate nature of Tribes, you likely wont be able to make the necessary 10-15 strikes to take someone out, or even take their health down a substantial amount. Additionally, I don't think that, under any circumstances, this weapon should be an insta-kill, or even inflict 70% damage with a single blow. Remember what we learned from the lance.

We've seen knives in other games like CS and Battlefield. Most of the times, they kill in under a dozen strikes, and they still aren't very useful.

As for the weapon itself, its difficult to tell how it functions by the one screen. My guess is that its in the middle of being equipped, hence the lack of an energy glow effect and the presence of the hand in the corner which appears to be activating the blade. Not to mention, its clearly being held sideways.

Zoolooman
03-25-2004, 07:39 PM
I must disagree on both counts. On count 1, instakill melee is not what we want. People are going to feel secure in heavy armor. Concerning count 2, I think a knife is infinitely better than any ranged backup weapon.

Zoolooman
03-25-2004, 07:41 PM
Actually, I'd rather it be a 3 or 4 strike weapon. Considering the non-intimate nature of Tribes, you likely wont be able to make the necessary 10-15 strikes to take someone out, or even take their health down a substantial amount. Additionally, I don't think that, under any circumstances, this weapon should be an insta-kill, or even inflict 70% damage with a single blow. Remember what we learned from the lance.

We've seen knives in other games like CS and Battlefield. Most of the times, they kill in under a dozen strikes, and they still aren't very useful.

As for the weapon itself, its difficult to tell how it functions by the one screen. My guess is that its in the middle of being equipped, hence the lack of an energy glow effect and the presence of the hand in the corner which appears to be activating the blade. Not to mention, its clearly being held sideways.

Well stated, worth quoting.

Dac346_99
03-25-2004, 07:49 PM
making the knife do lots of damage is like giving the laser 1 shot 1 kill on lights or buffing up the cg..

goddamn i hate those gay guns.

Phaseshift
03-25-2004, 08:08 PM
This seems like the perfecting thing that a server could mod (mutate) into the targeting laser. (minus the targeting, of course). If they don't allow it into MP it would be especially obvious.

Of course, it might be in MP, and they could always up the damage to useful levels during beta testing. . .

GooN
03-25-2004, 08:32 PM
ok... so if ammo is going to be a concern in multiplayer, does this mean that players in T:V can no longer pick up ammo off of dead bodies? I think even newbs figure out that you can pick up stuff off dead bodies in T1 and T2 :)

Dac346_99
03-25-2004, 08:38 PM
ok... so if ammo is going to be a concern in multiplayer, does this mean that players in T:V can no longer pick up ammo off of dead bodies? I think even newbs figure out that you can pick up stuff off dead bodies in T1 and T2 :)
umm its for singleplayer... read the thread.

GooN
03-25-2004, 08:42 PM
well, the same can be asked for single player.... fine, i will re-phrase for the morons out there who can't make leaps in logic on their own.

If ammo is going to be a concern in single player, does this mean that you can no longer pick up ammo off of dead bodies in the T:V game? (is this clear enough for everybody as to what i'm asking? I don't know if i can simplify it anymore).

poisonspider098
03-25-2004, 08:45 PM
I must disagree on both counts. On count 1, instakill melee is not what we want. People are going to feel secure in heavy armor. Concerning count 2, I think a knife is infinitely better than any ranged backup weapon.

maybe 4 strikes for a light 5 for medium 6 for heavy?

lol i dunno ....

once again depends on its refire rate

Zoolooman
03-25-2004, 08:58 PM
ok... so if ammo is going to be a concern in multiplayer, does this mean that players in T:V can no longer pick up ammo off of dead bodies? I think even newbs figure out that you can pick up stuff off dead bodies in T1 and T2 :)

When you die, you drop your health kit and weapons straight onto the ground. The ammo is carried in the weapons, so you just run over the weapons to pick up fresh ammo.

The knife is the super-last-final-ultimate solution when every other thing has been exhausted. It should be in both SP and MP, and should probably rarely if ever see use.

Basically, in SP or MP, if you ever somehow (god knows how) found a situation where you were completely out of ammo, unable to reach a station, and unwilling to respawn, the knife would be there to let you kill.

This is extremely important for SP games, because a player can use up all the ammo on the level and then have no way to kill an opponent.

Because it's in SP, it should also be in MP. It should - of course - be very ineffective. But it should be there.

Flatscan
03-25-2004, 09:12 PM
Flatscan - Three reasons.

1. In Single Player, there must be a "fallback" available to players at all times, or the game can stagnate when the player runs out of EVERYTHING. This knife, while weak, is a fallback.

2. In Multi Player, there should be everything available in single player.

3. When you actually kill someone with the knife, won't you feel great for shaming them so thoroughly?

Zoo I'm not opposed to the knife in principal. I have long thought that Tribes would benefit from a cool melee weapon.

Aside from taunting, none of the reasons you or others have offered suggests that the knife should be rendered worthless by the DEVs. 10 stabs to kill a light is pretty darn worthless.

If you're going to put it a melee weapon, make it worthwhile [and yes do go ahead and put it in].

Zoolooman
03-25-2004, 09:21 PM
Oh, I agree that 10 stabs is incredibly ineffective. I'd vote for 2 to 4 stabs for a light. The extra armor of the medium and the heavy should - of course - make it less effective against them.

Hopefully, it does damage pretty quickly, meaning that you can knife lights to death in a good one or two seconds of constant contact (which isn't forever, but is more than enough time for you to escape an enemy or blow him to smithereens with a real weapon.)

Wulfen
03-25-2004, 09:22 PM
When you die, you drop your health kit and weapons straight onto the ground. The ammo is carried in the weapons, so you just run over the weapons to pick up fresh ammo.

The knife is the super-last-final-ultimate solution when every other thing has been exhausted. It should be in both SP and MP, and should probably rarely if ever see use.

Basically, in SP or MP, if you ever somehow (god knows how) found a situation where you were completely out of ammo, unable to reach a station, and unwilling to respawn, the knife would be there to let you kill.

This is extremely important for SP games, because a player can use up all the ammo on the level and then have no way to kill an opponent.

Because it's in SP, it should also be in MP. It should - of course - be very ineffective. But it should be there.

If a player is going to use up his entire supply of ammo on all his weapons, I question the need to give him a useless weapon that he probably won't be able to use either.

:ftard:

Zoolooman
03-25-2004, 09:43 PM
lol

Hey man, in SP a designer might have a mission where there's only a few of enemies, and absolutely no stations. Running out of ammo in this mission. Therefore, the knife is included to give the player one last chance to keep going.

As far as I understand it, this sort of SP design trick has been around since Doom. Games feel badly designed to a player when that player can't fall back to a weak "final solution." While you or I might not have this problem, you never know about the newbies...

And since it is in SP, it might as well be in MP. Every other weapon will be better than it, but that doesn't mean it shouldn't be included. The closer the SP game toolset to the MP game toolset, the better.

Sir Lucius
03-25-2004, 09:58 PM
as long as they make a robust combo system on par with Ninja Gaiden I will be happy.

pyrot3chnic
03-25-2004, 11:17 PM
The knife is the super-last-final-ultimate solution when every other thing has been exhausted. It should be in both SP and MP, and should probably rarely if ever see use.
I personally think it will see a lot of use. I mean come on, who doesn't want to humiliate? Especially in pubs, and even in matches if there is tvTV coverage. I'm sure you'd see people trying to show off if the chance was there.

Phaseshift
03-25-2004, 11:27 PM
Oh, I agree that 10 stabs is incredibly ineffective. I'd vote for 2 to 4 stabs for a light. The extra armor of the medium and the heavy should - of course - make it less effective against them.

Hopefully, it does damage pretty quickly, meaning that you can knife lights to death in a good one or two seconds of constant contact (which isn't forever, but is more than enough time for you to escape an enemy or blow him to smithereens with a real weapon.)

Welll there is also the context of single player. If you are in light armor and you are fighting an enemy in light armor it doesn't necessaryly have the same amount of health as you. I'm thinking some enemies will die with one disc shot.

I think it is this was because it's more fun to fight 4 or 5 weaker enemies than one really strong one.

And if you just need to knife some enemy to get some ammo, you're likey to choose a weak one. Thus the knife would atlease be somewhat useful in single player. I guess the damage would have to be increase in multiplayer to be any good.

Twisted-
03-25-2004, 11:32 PM
Off topic: What's a smithereen?

Zoolooman
03-25-2004, 11:36 PM
Phase: I doubt they'll have anything deal different damage in SP and MP. After all, half the reason for SP (besides being SP) is to introduce players to game mechanics they'll use in MP.

Twisted: A smithereen is a fragment, splinter or bit of something.

Dirmax
03-25-2004, 11:55 PM
That's the Energy Blade. It's the (wimpy) default weapon in SP so that you are never without a weapon that you can use to kill somebody for ammo or something.

Energy Blade... That was it. I was close with knife. :) It kind of had a blue glowing effect when used.