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Just had an idea last night. Trying to sleep and came up with it. Something for the next tribes game.
Something like Tribes:Timeline.
Heres the kicker, it would work as a multiplayer/single player, and would revolve around many hundreds of years of evolution between the different clans/races in tribes to give it a different play field for each timeline.
For example, this would work by having the characters of BE from their beginnings, which they prol wouldnt have jet packs, or disc launchers, but swords, malee type weapons.
Basically the game would be a game with several different mods to handle the different weapons/game tpyes. Some of it would include a jet pack, others the style of play could be thought of as COD or BFV. But keep it within the area of the tribes universe.
The single player compaign can start at the formations of the clans/races and each level, could be a different time period and u could choose which clan/race u want to play as and see how it develops that race or clan in the end.
The multiplayer aspect is what really excites me. You could have thousands of servers with different types of game play from the start. And the client wouldnt have to download anything since outta the box they would have all the textures/files needed. Also, you could have hte same map for all the levels but change it up to see how it evolved over time. Start with pyramids and end up in ruins or whatever. Again, this would essentially be a bunch of different types of games in one. The physics would have to be tweaked for each game type so to speak, which I think would be kinda hard, but would really be a kick ass game, and I personally would spend 70 $-80$ for it knowing that it was going to be all this.
Anyways, just another idea.
Half-Wit 03-24-2004, 02:45 PM tribes with no jet packs ? Yet another post to prove that Poser is infact dave G.
Amadeus 03-24-2004, 02:52 PM :lol:
I sort of guessed that posr is going to be called Dave G again when I glanced at the thread title.
Got Haggis? 03-24-2004, 03:19 PM members that hate dave g. i'm impressed.
i think it would make a cool single player compaign.....Tribes: Timelines, could release different 'episodes' that all tie together in the end.
Tycho 03-24-2004, 03:23 PM sounds more like a RTS game
Amadeus 03-24-2004, 04:13 PM Okay, after a bit of refining of posr's ide
DISCLAIMER: While I tried my best to bring the idea to an acceptable level, the basics are still very Dave G-ish. I take no responsibility for any of the ideas here, as they are merely variations of posr's.
Implement all the equipment, vehicles etc. from T:V to T2 on the timeline, occasionally filling up the gaps with new stuff. Some of the weapons would remain throughout the whole timeline, such as the disc launcher or the mortar. But the properties of other weapons would vary depending on the current time.
Take the plasma for example: it makes its first appearance somewhere before T1: at that time, it is weaker, has less ammo and a slower rate of fire than in T1. As the timeline approaches T1, the plasma rifle gets stronger and better. It would also be interesting to watch how the blaster transforms into what it is in T1 than that of T:V.
The server can esily specify where the match on the timeline is (possibly with a slider). Each spot on the timeline would have its own arsenal. So you can play the same map as if it was T1, T2, T:V and a number of other varieties. Maps could be different too, and some maps would only be available for certain time periods.
Locke355 03-24-2004, 04:27 PM i read that, and first game that popped into my head was diakatana.
Got Haggis? 03-24-2004, 04:33 PM shazbot so it's not dave g in disguise, it's romero. cheers to mutant flying frogs.
Devil Slayer 03-24-2004, 04:40 PM I was going to make Dave G. comment, but I think I'll just imply it by saying "holy crap, he wants to put tribes on an EPIC SCALE!!"
that will do nicely.
well the idea is basically to take the style of all mmfps, or just fps, and add the tribes flare to them and to make them into one game, with essentially a bunch of mods. That way those that like the guns and vehicles of COD, CS, BF1942, BFV, whatever could have similar vehicles and style of play in the tribes universe while those that like tribes could also have that style of play. Its sorta a all in one game in terms of physics, weapons, etc... But on a much grander scheme. It would allow for a GREAT single player campaign, cause you could choose a tribe and see how it develops through the ages, and have different weapons throughout the story, and the multiplayer aspect is great cause you can have many different types of servers. Right now im guessing 4-5 different types, but have to keep in perspective, this is HUGE !!!, in terms of the models that would be needed, the art, everything. The physics would change on the levels too. Like, if your in a mideval era, wearing armor, the movement would definitely be a little slower compared to those say in a america revolution/civilwar type era. Im trying to give example of weapons, armor, game feel. I figure you could have one malee type game with swords, spears, arrows, ect... and then the others would be 2 projectile type games with different weapons and armors, and their physics would be different, adn then finally energy based weapons/ armor, ie the jet pack. so two different game mods for the jet pak, and 3 without it. Anyways, just thought this would be a solution to bring tribes into a new group of players that are use to a specific style of game play while introducing them slowly to the physics of tribes, all while maintaining the theme, story of the tribes universe. Also, since im guessing it would take this about 5-6 years to develope, and would definitely be designed for next gen video cards, u could even have terrain and buildings take damage. Im sure the 512 meg video cards will be available by then, hehe. Anyways, jjust thought it was an interesting idea. U know at 3 in the morning, brain starts going crazy.
p.s. Im not talking about making this a huge MMOFPS game, im still keeping in mind the 20-30 players per server. This would just allow for 5 different server types to get going from teh get go, thats it.
Hurricane Harold 03-24-2004, 05:22 PM Sounds difficult to make, very difficult, and could easily result in a really bad game (if too few people are working on too much game, it's bound to turn out poor). To even consider making it Tribes: Vengence would need to be very popular.
Highfive 03-24-2004, 06:11 PM well the idea is basically to take the style of all mmfps, or just fps, and add the tribes flare to them and to make them into one game, with essentially a bunch of mods. That way those that like the guns and vehicles of COD, CS, BF1942, BFV, whatever could have similar vehicles and style of play in the tribes universe while those that like tribes could also have that style of play. Its sorta a all in one game in terms of physics, weapons, etc... But on a much grander scheme. It would allow for a GREAT single player campaign, cause you could choose a tribe and see how it develops through the ages, and have different weapons throughout the story, and the multiplayer aspect is great cause you can have many different types of servers. Right now im guessing 4-5 different types, but have to keep in perspective, this is HUGE !!!, in terms of the models that would be needed, the art, everything. The physics would change on the levels too. Like, if your in a mideval era, wearing armor, the movement would definitely be a little slower compared to those say in a america revolution/civilwar type era. Im trying to give example of weapons, armor, game feel. I figure you could have one malee type game with swords, spears, arrows, ect... and then the others would be 2 projectile type games with different weapons and armors, and their physics would be different, adn then finally energy based weapons/ armor, ie the jet pack. so two different game mods for the jet pak, and 3 without it. Anyways, just thought this would be a solution to bring tribes into a new group of players that are use to a specific style of game play while introducing them slowly to the physics of tribes, all while maintaining the theme, story of the tribes universe. Also, since im guessing it would take this about 5-6 years to develope, and would definitely be designed for next gen video cards, u could even have terrain and buildings take damage. Im sure the 512 meg video cards will be available by then, hehe. Anyways, jjust thought it was an interesting idea. U know at 3 in the morning, brain starts going crazy.
p.s. Im not talking about making this a huge MMOFPS game, im still keeping in mind the 20-30 players per server. This would just allow for 5 different server types to get going from teh get go, thats it.
holy enter key batman
sarro 03-24-2004, 11:17 PM cod or bf:v?
wow, horrible horrible idea.
Anything related to cod is a pos.
Thrax Panda 03-25-2004, 01:33 PM For example, this would work by having the characters of BE from their beginnings, which they prol wouldnt have jet packs, or disc launchers, but swords, malee type weapons. Please go read TRP before posting anything like this again. If you're going to try to float ideas about the history of the tribes you should at least know something about them. In their early incarnation, the BE had HERCs, not swords and they fought a little enemy known as the Cybrids.
Please go read TRP before posting anything like this again. If you're going to try to float ideas about the history of the tribes you should at least know something about them. In their early incarnation, the BE had HERCs, not swords and they fought a little enemy known as the Cybrids.
Well, without knowing any of the background story thats been made official or those written by other people, I was mainly trying to give examples on how game play would different between the different eras. That was all. Honestly, I dont really care to much about the history at this point or whats written now. That can be done later. It was an idea now trying to spark an idea for a later game. To squabble about the specifics now is just rediculas. Again, was trying to give examples of what game play could be like for different time periods. Also this would bring all FPS together into one game using the tribes universe, which would prol appeal to a LOT more players. And the idea of having different physics for each era also seems kinda neat.
Fraggy Poo 03-25-2004, 02:51 PM Tribes 4 Checklist:
Deformable Terrain
Real weather effects (wind, clouds)
Advanced lighting effects
Underground/Underwater vehicle
Grappling Hook
Amadeus 03-25-2004, 03:01 PM Tribes 4 Checklist:
Deformable Terrain
Real weather effects (wind, clouds)
Advanced lighting effects
Underground/Underwater vehicle
Grappling Hook
+smells for ultimate reality :D
Arclight 03-25-2004, 05:42 PM +targeting laser (someone had to say it)
evolvo 03-25-2004, 05:52 PM Please go read TRP before posting anything like this again.
link plz
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