T:V Cost?

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Dreadnaught X
03-23-2004, 01:10 AM
How much does it cost to make a game like T:V?

Edit: Addressed to the dev team/Sierra dudes

Hellsfury
03-23-2004, 01:22 AM
http://www.nscollegeprep.cps.k12 .il.us/depts/science/brodgers/main_files/dr.evil.jpg One miiiilllion dollars

Sir Lucius
03-23-2004, 01:27 AM
it's impossible to answer this question b/c of the Australian Dollar exchange rate.

Plague
03-23-2004, 01:33 AM
As descendents of British convicts, Irrational embezzles more Australian money than they actually make, making this question super-Australian-unanswerable.

Colosus
03-23-2004, 01:39 AM
Well, the Unreal engine alone is $350,000 (according to the "Make Something Unreal Contest"). Combine that with 2 years (probably more) of salaries for 20 (more than 20, but I'm just giving a round number) employees making an average of $50k per year. And now we're already in the $2.3 million range. There's also the Havok licensing fees (which I don't know), marketting, PR, quality assurance, etc, etc. So I think we're looking at the very least... $3.5 million (it is probably WAY higher than this and Thrax is going to laugh at me).

Hellsfury
03-23-2004, 01:40 AM
You are both wrong. It costs Sierra nothing to make this game. Long ago the last payment on the Develop-o-tron 3000b was paid off ( shortly after Police Quest XXXI ). Since then the marvellous contraption has been cranking out Sierra games for free. Cheep Beer keeps the Aussies happy and the Develop-o-tron 3000b pays for itself churning out such amazing hits as Print Artist: 15.0 Gold Edition

Tycho
03-23-2004, 01:42 AM
You are both wrong. It costs Sierra nothing to make this game. Long ago the last payment on the Develop-o-tron 3000b was paid off ( shortly after Police Quest XXXI ). Since then the marvellous contraption has been cranking out Sierra games for free. Cheep Beer keeps the Aussies happy and the Develop-o-tron 3000b pays for itself churning out such amazing hits as Print Artist: 15.0 Gold Edition

a swing and a miss!

:(

Hellsfury
03-23-2004, 01:44 AM
Yes, but I'm trying


Oh gawd how I try.

Thrax Panda
03-23-2004, 02:10 AM
Well, the Unreal engine alone is $350,000 (according to the "Make Something Unreal Contest"). Combine that with 2 years (probably more) of salaries for 20 (more than 20, but I'm just giving a round number) employees making an average of $50k per year. And now we're already in the $2.3 million range. There's also the Havok licensing fees (which I don't know), marketting, PR, quality assurance, etc, etc. So I think we're looking at the very least... $3.5 million (it is probably WAY higher than this and Thrax is going to laugh at me).Yes, I laugh at you:

T1 cost about 3 million.
T2, about 4.
T:V's price tag is a super-secret (but more than Yogi makes in a year).
A new PC shooter started today would cost between 4.5 and 8.5 million.
Halo 2 or a FF title probably runs between 8 and 12 million.

Colosus
03-23-2004, 02:12 AM
See, so I was at least on the right track. :-)

posr
03-23-2004, 03:09 AM
so lets see, lets assume total expense of this game will eventually run into the 6.5 million dollar range. and the retail price of this game cost 50 $ conservatively. distributers/venders will prol pick the game up for about 40-50 % that of retail, but lets say they only get a 25 % discount. that means for this game to break even, they will need to sell 173,334 copies of this game. Hurm, I dont think its going to happen ;( No offense to the dev team, but lets be realistic here. Im sure if its a really good game, there will eventually come out a kegen/crack for it, then it gets pirated ;( Well, will get my copy or 2, so that means you only need to sell 173,332 copies.


ps, if the distributers get a higher discount, then you can definitely add a few hundred thousand copies of the game that needs to be sold to just break even.

slogg
03-23-2004, 03:13 AM
how the fudge does a game cost 8million to make, i cant even see how that is remotely possible


edit: holy fudgeing fudge shazbot they implemented a word censor, lets see if friend is still friend



YEAH YOU friend!!!

Dud
03-23-2004, 03:21 AM
so lets see, lets assume total expense of this game will eventually run into the 6.5 million dollar range. and the retail price of this game cost 50 $ conservatively. distributers/venders will prol pick the game up for about 40-50 % that of retail, but lets say they only get a 25 % discount. that means for this game to break even, they will need to sell 173,334 copies of this game. Hurm, I dont think its going to happen ;( No offense to the dev team, but lets be realistic here. Im sure if its a really good game, there will eventually come out a kegen/crack for it, then it gets pirated ;( Well, will get my copy or 2, so that means you only need to sell 173,332 copies.


ps, if the distributers get a higher discount, then you can definitely add a few hundred thousand copies of the game that needs to be sold to just break even.

hmm if you want to get analytical with this then you should check your facts.

Tribes and Tribes 2 sold around a combine 750,000 units lifetime, world wide.

Dud
03-23-2004, 03:26 AM
how the fudge does a game cost 8million to make, i cant even see how that is remotely possible

try to hire 20 guys and their support team to make a project for few years.

Locke355
03-23-2004, 03:28 AM
you guys forgot to include LA bar tab costs.

http://staff.tribalwar.com/yogi/gallery/galleries/album04/P5160035.sized.jpg

Colosus
03-23-2004, 03:31 AM
so lets see, lets assume total expense of this game will eventually run into the 6.5 million dollar range. and the retail price of this game cost 50 $ conservatively. distributers/venders will prol pick the game up for about 40-50 % that of retail, but lets say they only get a 25 % discount. that means for this game to break even, they will need to sell 173,334 copies of this game. Hurm, I dont think its going to happen ;( No offense to the dev team, but lets be realistic here. Im sure if its a really good game, there will eventually come out a kegen/crack for it, then it gets pirated ;( Well, will get my copy or 2, so that means you only need to sell 173,332 copies.


ps, if the distributers get a higher discount, then you can definitely add a few hundred thousand copies of the game that needs to be sold to just break even.
T2 sold over 400,000 copies.

Yaason
03-23-2004, 03:45 AM
i bought 2 of those

Colosus
03-23-2004, 03:50 AM
i bought 2 of those
You saved the franchise

Locke355
03-23-2004, 03:51 AM
You saved the franchise

i called Dave G a fudgeup to his face.. does that count?

PrinceVince
03-23-2004, 03:54 AM
Im sure if its a really good game, there will eventually come out a kegen/crack for it, then it gets pirated ;(
It's still mainly an online game, i doubt people will crack it for the SP missions. And ½M copies should be possible, look how our buggy and fameless t2 sold :)