a little help with interpolation

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Amadeus
02-20-2004, 01:51 PM
Interpolate is as much of a cheat as 120 FOV is.

^^^

Exactly. Both are variables that you couldn't change through the regular 'options screen'.


And btw, if you move your cursor over the packet frame slider, a little help text pops up saying 'determines the number of packets sent to the server' or something like that.

Tycho
02-20-2004, 01:58 PM
A counterbalance would be to decrease the damage done by chaingun bullets.



Rangefinders make mortars more effective. Ski routes make cappers more effective. Auto-waypointing makes waypointing more effective. Lower ping makes almost everything in Tribes more effective. All of these are cheats?

Formulate a more effective argument.

I could chain quite nicely without needing to change the default interpolation settings. What more argument do you need? If you take a weapon that took SOME skill to be really effective with, add something that makes anyone able to use it as well as the people that are good with it normally, how does it remain balanced?

(anyway, moot point. If you depend on it in t1/t2 now you'll just be fucked when T:V hits and you cant fuck with the things that just shouldne be fucked with.)

enDless_Delirium
02-20-2004, 02:09 PM
I could chain quite nicely without needing to change the default interpolation settings. What more argument do you need? If you take a weapon that took SOME skill to be really effective with, add something that makes anyone able to use it as well as the people that are good with it normally, how does it remain balanced?

(anyway, moot point. If you depend on it in t1/t2 now you'll just be fucked when T:V hits and you cant fuck with the things that just shouldne be fucked with.)

Not arguing eitherway, as I tried both, didn't see a dif, and so turned it off again, but the CG in Vengeance is going to be more accurate anyhow so there won't be as much need for it either :)

Tycho
02-20-2004, 02:14 PM
still gonna have to lead :>

I also think turning off interp in t2 has a much greater effect. With up to an 80-100 ms ping there was very, very little skipping of players for me, and was often painfully obvious when someone had turned it off :<

RedSpider
02-20-2004, 02:18 PM
I hope you dont use 120 FOV:
I could be aware quite nicely without needing to change the default fov settings. What more argument do you need? If you take a setting that took SOME skill to be really effective with, add something that makes anyone able to use it as well as the people that are good with it normally, how does it remain balanced?

Apotheosis
02-20-2004, 02:33 PM
I could chain quite nicely without needing to change the default interpolation settings.

My point is that just because a script enables a player to be "better" with a weapon or ability, doesn't necessarily mean that that script is a cheat.

What more argument do you need?

I need a valid argument. Namely, an argument that differentiates interpolate from all of the following.
Rangefinders make mortars more effective. Ski routes make cappers more effective. Auto-waypointing makes waypointing more effective. Lower ping makes almost everything in Tribes more effective. All of these are cheats?
...in addition to ski scripts, and changing FOV as RedSpider(Real) stated.
If you cannot achieve that, then I can claim that one or more of the listed is a cheat, using your logic.

If you take a weapon that took SOME skill to be really effective with, add something that makes anyone able to use it as well as the people that are good with it normally, how does it remain balanced?

I never said the chaingun was a balanced weapon. In fact I'll straight out say that I think the chaingun is an unbalanced weapon. I think a major reason why so many people chaingun so much is simply because the weapon is so powerful.

Note that the damage done by the chaingun does not increase when someone turns off interpolate. If we apply the logic you're using for this argument to ski scripts, we can say... "If you take <an ability such as skiing> that took SOME skill to be really effective with, add something <such as a script> that makes anyone able to use it as well as the people that are good with it normally, how does it remain balanced?" Now I know that the difference between using a ski script and turning interpolate off may be much more dramatic, but hopefully you can see that I applied the same logic.


(anyway, moot point. If you depend on it in t1/t2 now you'll just be fucked when T:V hits and you cant fuck with the things that just shouldne be fucked with.)

I disagree. I think most people just turn interpolate off because it is available, it's not a cheat, and it is advantageous, and not specifically because they "need to" have it off. I don't think the interpolate setting used by T1 or T2 players will have any dramatic effect on their skills or abilities in T:V.

RegisteredFruit
02-20-2004, 07:04 PM
You can argue about it not being a cheat, but has clearly made the chaingun extremely unbalanced. Lowering the damage still doesn't get rid of the advantage interpolaters have over those who choose not to.

Ski routes are things you learn and spend hours working on, while rangefinders/ autowaypointing don't benefit skilled players much. With practice, you can mortar just as well as with a rangefinder, and you can find flag carriers fine with the command map.

Interpolate is a number you change that immediately makes a good chainer kill extremely fast, and a shitty chainer seem decent.

Do you actually think that Tribes would be worse off if interpolate were not a variable?

VaporTrail
02-20-2004, 07:14 PM
Anything that automatically increases the skill of most of the users of it to greater than that of those who choose not to use it is IMO a cheat. Interpolate falls into that catagory. Unfortunately so do "ski scripts" for T1. However the difference falls into community acceptance. An overwhelming majority of the Tribes community accepts ski scripts, however it is nowhere near a majority accepting of interpolate. The majority that I've seen falls into the catagory "don't like it".

TreW_SoulJa
02-20-2004, 08:06 PM
my argument was entirely valid

it unbalances chaingun

and like you said the counterbalance is reduce the damage done. I'd say reduce it by 20% and start from there, lowering or raising that number until it feels right again.

Dud
02-20-2004, 08:23 PM
interpolation thread number 5363636

RegisteredFruit
02-20-2004, 08:55 PM
my argument was entirely valid

it unbalances chaingun

and like you said the counterbalance is reduce the damage done. I'd say reduce it by 20% and start from there, lowering or raising that number until it feels right again.
It still give interpolaters a large advantage. We need some sort of cheat detection that kicks interpolaters.

RedSpider
02-20-2004, 09:05 PM
Oh I agree that interpolate unbalances CG, but it is not a cheat. No worries though, not that many people T1, it is protected by DT in T2 and it dosent exist in T:V.

Tycho
02-20-2004, 09:05 PM
I hope you dont use 120 FOV:

you honestly believe 120 fov has the same impact on gameplay as 0 interpolation?

fuck your "omg they're both just settings!" argument. Most of happy mod was just scripting, so why was it illegal? That is the exact same argument youre using.

F [a] C E
02-20-2004, 09:11 PM
you still have to aim, you know.

i'd use it, but dialup + no interpolation makes the game practically unplayable for me (i can't really play with packet size/speed/etc).

RedSpider
02-20-2004, 09:18 PM
you honestly believe 120 fov has the same impact on gameplay as 0 interpolation?

fuck your "omg they're both just settings!" argument. Most of happy mod was just scripting, so why was it illegal? That is the exact same argument youre using.
Most of happymod was not (tribes) scripting.

120 FOV and Interpolate both have large impatcs on gameplay. If you consider changing a setting in your config (interpolate) cheating, how can you not consider changing another setting (FOV) cheating? You have no argument that will distinguish between FOV and Interp, because they are the same in principle. One has an impact on your awareness the other just removes clientside prediction.

gumb0 juan
02-20-2004, 10:00 PM
and how is making cg more accurate, not cheating?

RedSpider
02-20-2004, 10:05 PM
and how is making cg more accurate, not cheating?
You have an entirely wrong definition of interpolate. Read up on it then come back.

Apotheosis
02-20-2004, 10:25 PM
my argument was entirely valid

it unbalances chaingun

and like you said the counterbalance is reduce the damage done. I'd say reduce it by 20% and start from there, lowering or raising that number until it feels right again.

I wasn't referring to you when I said that the argument used was invalid. As you can see I quoted someone else when I said that.

VaporTrail
02-20-2004, 10:26 PM
You have no argument that will distinguish between FOV and Interp, because they are the same in principle. One has an impact on your awareness the other just removes clientside prediction.

FoV120 doesn't have that big of an impact on gameplay. In a game that moves as fast as tribes does the extra 30 degrees of vision doesn't offer much. Sure, you can cover more of a complete circle while standing still, but if you're not scanning constantly for threats you're gonna get creamed from behind eventually. Even a HoF doesn't get a lot of help from FoV120. (Know from experience, I still use 90).So seeing less only means you have to scan more. Ergo FoV120 only benifits you if you are standing still and staring in one direction. Not a big gameplay difference.

However, interpolate DOES have a major effect on gameplay (obvious due to the brouhaha). Perhaps THAT argument distinguishes between them?

Shinigami
02-20-2004, 10:32 PM
Interpolate only makes a difference because so many idiots think that when they turn it off (though they have it backwards) their chain is exponentially better.

It has nothing to do with a fucking chaingun.