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Imposter 02-18-2004, 05:51 PM Thursday at 9pm EST WOFN will bring you an interview with the Sierra side of the Tribes: Vengeance development team. If you have questions for the team, go ahead and reply to this thread so we can get a list together before the caos in the irc channel.
Be sure to join #wofn to chat with the dev team and tune into WOFN (http://wofn.tribalwar.com/) tomorrow at 9!
KillerONE 02-18-2004, 05:59 PM ETA of Open Beta.
Will there be air vehicles with 2 or more player slots?
Will there be an additional ground vehicle with 2 or more player slots?
Does Thrax like us?
Will there be a stand-alone dedicated server? If so, will the interface be GUI?
Apotheosis 02-18-2004, 06:17 PM Will there be any combo type attacks a la mine disking from T1, in T:V?
Rigel 02-18-2004, 07:02 PM Will you be able to change the port on which the game is played? Like for example, can I change the port to 80 by using an out of game console?
Sir Lucius 02-18-2004, 08:51 PM How much do we already know? What percentage of the game is unknown to us, and what percentage of that unknown percentage is special top-secret awesome suprise unknowns? What's the next BIG thing?
Zoolooman 02-18-2004, 10:34 PM Would you reveal any new gametypes, and if so, the names and short descriptions of those gametypes?
Would you give us any information concerning how you or the developers will handle the inevitable influx of negativity that comes with the release of the open beta? If so, what information?
Can you give us details concerning how Sierra plays into the entire process of creating Tribes: Vengeance?
Could you divulge any information concerning currently unrevealed vehicles or weapons?
Could you give a formal response to the criticism that Tribes: Vengeance is a dumbed down version of Starsiege: Tribes? To clarify, by dumbed-down they mean game elements are being simplified and made newbie friendly to the detriment of skilled players.
How do you respond to the complaints given by a small but vocal section of the community who believe Tribes should be a very slow, skiingless epic wargame?
How do you respond to the complaints given by a small but vocal section of the community who would like to see all remnants of the wargame gamestyle - including vehicles, deployables and the like - cut from the design of T:V and future Tribes games?
How do you respond to those Tribes 2 players who believe the Tribes 2 community system - especially the unique name and tagging system - is a vital part of Tribes?
Do you think the single player game will be sufficiently long and involved that new people will purchase Tribes: Vengeance merely on the merits of single player alone?
Would you be so bold as to actually claim this game will be of such high quality that its existence will convince cynical players of both T1 and T2 to pick up a new Tribes game? Or do you believe that these people are so hardset on a certain vision of Tribes gameplay, that no matter T:V's quality they will force themselves to dislike it?
How far are you willing to take community opinion into account during the open beta? Especially considering that negative feedback *will* outweigh the positive, since people who don't like games often go out of their way to flame it?
How finalized is the game? By this I mean, "Roughly how many percent of the game features are likely to remain unchanged between now and going gold?"
What is being done to make indoor fighting more interesting?
What is being done to make vehicles useful in a competitive environment without making the game vehicle-centric?
At this point, do you expect Tribes: Vengeance's CTF will retain that element of the chase that made Starsiege: Tribes and later Tribes 2 classic much more fun than the alternatives?
Umm... that should be enough for now.
Sir Lucius 02-18-2004, 10:41 PM Is T:V better than UT2k4 -- of course it is, but what is there to convince an unbiased non-tribes player?
PyroTeknik 02-18-2004, 10:43 PM Will there be a targeting laser at all?
Will there be any localized damage (even if it's just for headshots)?
And will we, lonely HoFs and HDs, have a built-in Swimsuit HUD?
(and it needs to be easily replaced with pron)
Theta 02-18-2004, 10:52 PM What are the last couple weapons? (probably won't answer that, but worth a shot)
On the next video, could you please have someone that's good at skiing (KP) do a REAL ski route? ie. fly above a hill, ski down, disc jump, grab flag.
edit: How many weapons are the lights and mediums going to carry? Light = 2, Med =3-4, Heavy = 5? (Dunno if this was answered in another thread, ves)
edit2: Will T:V have built in Happy Flag like T2? The constant HUD icon over the flag carrier.
TreW_SoulJa 02-19-2004, 01:30 AM reserved
Gallium 02-19-2004, 01:52 AM Do you think that baby jesus cries each time you consider giving Julia a masterbation animation?
Gallium
BinderAJ 02-19-2004, 06:34 AM Please specify current features planned or already implement for servers
-Remote Managment
-In game managment
-Linux server version?
I dont want an answer "look for Unreal features", i want to know which of the Unreal options has the dev team enabled.
Regards
BinderAJ
Apotheosis 02-19-2004, 08:37 AM What kind of precautions or measures are you taking to counter cheats and hacks?
SubhumaN 02-19-2004, 10:59 AM Whens that trailer from the press conference going to be ready?
Whens that trailer from the press conference going to be ready?
NoGodForMe 02-19-2004, 11:53 AM Will you give out the open Beta at E3?
or
What are you doing at E3 to make T:V stand out?
What has Tribes 1 and Tribes 2 taught you about what makes a Tribes game, and what gameplay elements are most important to you?
{A} PR24 02-19-2004, 12:46 PM Have you decided yet if there will be a Collectors edition release> Also will it have a DVD disk instead of multiple CD's?
Killjoy 02-19-2004, 01:06 PM Does this look infected to you?
Darkfire 02-19-2004, 01:16 PM Where is our so called Pod vid which was meant to be released weeks ago!
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