PyroTeknik
02-18-2004, 10:18 PM
I like to think the giant red triangles also help to keep this problem away from the tribes world.
I'm not saying it will be a big problem with Tribes. The IFF and the great speeds will most definitely make it nearly impossible for something like this to happen.
However, you don't seem to understand that this little "bug" basically allows you to see targets that you should not be seeing and occasionally kill targets that are out of your visual range without it being an act of god (like the stray mortar of doom that so happens to MA your own capper). The red triangle wouldn't even show up since technically you wouldn't be seeing the target - it would be shrouded in fog when you faced it with the center of your monitor (Snipers for example, could spot cappers from further away by scanning with the sides of the monitor).
-Striker-
02-18-2004, 10:20 PM
Err. Isn't spherical clipping what *prevents* the problems that Hobbiticus is discussing?
yeah i think you are right and several people have it backwards.
Sir Lucius
02-18-2004, 10:25 PM
I'm not saying it will be a big problem with Tribes. The IFF and the great speeds will most definitely make it nearly impossible for something like this to happen.
However, you don't seem to understand that this little "bug" basically allows you to see targets that you should not be seeing and occasionally kill targets that are out of your visual range without it being an act of god (like the stray mortar of doom that so happens to MA your own capper). The red triangle wouldn't even show up since technically you wouldn't be seeing the target - it would be shrouded in fog when you faced it with the center of your monitor (Snipers for example, could spot cappers from further away by scanning with the sides of the monitor).
No, I know exactally what you mean, I noticed it all the time on the bridge level in AA.
The thing is, the only weapon that could work with this is the sniper rifle, but the target would have to be sitting still.
If they can't get it working nicely, and along all video cards, then I don't think it's very high priority.
PyroTeknik
02-18-2004, 10:38 PM
Of course, I see your point.
I'm not too worried about what it might lead to in T:V as far as gameplay/exploits are concerned. It's not some game breaking bug or anything, it's just something that I'd rather see gone if possible.
The extra view could be beneficial to some (hofs on the lookout for cappers) and just not pwetty to look at. I quite dislike the effect (especially because after all the AA I've played I now automatically look at the sides of my monitor in games :().
This is an interesting discussion, but I can't really say that this sort of thing has ever bothered me a whole lot. Not that it isn't an important point.
One thing I find really annoying about UT2k4 (onslaught) is that you can see the base from the top of the big tower, but you can't see the top of the big tower from the base. What the hell is that? :/
Just as long as T:V doesn't resemble the steamy interior of a Turkish bathhouse like T2, i'm happy.
PyroTeknik
02-18-2004, 10:59 PM
You know them turkish bathhouses hmm :browsmile
BlodBath-VuP-
02-18-2004, 11:03 PM
Just to clarify, this is what they're talking about.
http://userpages.umbc.edu/~rwarho1/fog.jpg
The triangle is a top down representation of the viewing frustum. The grey line is the fog line. You can see that the distance to the fog is constant for distance fog (spherical fog), whereas Z-Fog has variable distance and therefore gives you more visibility in the far corners of the frustum. All distance fog does is hide the corners, really.
So if people are seeing stuff that they shouldn't be in the corner of the screen but not head on, doesn't that mean that that the fog is curved inwards towards them?
Just curious. I'm not all that familliar with this stuff.
[edit] NM I get it now. Thanks BlodBath.
You know them turkish bathhouses hmm :browsmile
I...uh...uh...NO COMMENT!
<runs away>
Mighty nice DS helmet you got going there Lucius. :bigthumb:
Hobbiticus
02-18-2004, 11:47 PM
I like to think the giant red triangles also help to keep this problem away from the tribes world.
Not necessarily. Remember that Tribes1/2 (and probably V) have a sensor net. If the enemy is not on your sensor net, there's no giant red triangle. Players have very weak/short sensors, and you don't get a triangle until you are relatively very close.