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ZProtoss 02-15-2004, 08:52 PM Ok, as anyone who's played any sort of online game knows, there can be issues with name conflicts on games with no main account database (T:V). Name conflicts and impersonation. However, why not let the servers themselves handle the account issues?
By that I mean, allow a server per server basis account system. Meaning when I first join say 5150 E1 in T:V, I'll be given an option to register an account. When I register an account with a server, it'll reserve my name specifically to that account. Not only does this avoid name conflict/impersonation issues, but also allows a server admin to track stats and manage admins in an easier fashion.
The other useful aspect of an idea like this is, it allows a person to put some contact information into his profile when he first registers. Perhaps it doesen't mean alot to people on TW, but to new people who buy the game, it'll be a huge asset. If GokuX plays with KillerSniper, GokuX can check his profile and get his email and talk to him later on. To repeat though, the name reservation would help alot in situations like these. So people with common names know when they see another person with a common name, that its the same person they played with the day before and not someone else.
Actually, lets take the contact information idea to another level. I know UT servers support web functions in some form. What if the profiles created on a server were outputted to some HTML website? Meaning if I wanted to, I could go to the website of say 5150 E1 and look at the registered players and their info. If you wanted to take it even further, you could add in lifetime stats to that very same page.
Hm that's about it for now.
JodoFett 02-15-2004, 09:24 PM Get an original name?
Meh, seems like a cool idea but I don't know if it would be worth the time to implement.
enDless_Delirium 02-15-2004, 09:32 PM I think it's too much extra coding, and I like the system they have now. Having a common name and having people impersonate you is just the problem with common names.
Servers can still track stats by your unique ID #, and new players can keep track of you through that as well I suppose.
Having a reserved name is all well and good, but at the same time it's also annoying. If If I want to use the name "Bob Vila" in the multiplayer part of a game I spent $50 to play, then I should be able to use the name "Bob Vila" regardless if someone else (who also spent $50) wants that name as well.
Yes there are ways to keep it, I could name myself b0b viia (as B0b ViIa) but I don't want that, and restricting what your customers can name themselves because someone else named themself that is bad. I like the Unique ID system, as you SHOULD have a way of being uniquely identified (so if I am a TKing tard I can be banned from 5150 E, and not have all "Bob Vilas" banned from the server) but people should be able to call themselves what they want.
Zoolooman 02-15-2004, 09:36 PM I think the main problem is some jerk coming and making a bunch of trash accounts or stealing names on the competition servers, making it impossible for the real player to get his account, and making it a headache for the server owners.
ZProtoss 02-15-2004, 09:39 PM 1 account per guid.
I think the main problem is some jerk coming and making a bunch of trash accounts or stealing names on the competition servers, making it impossible for the real player to get his account, and making it a headache for the server owners.
KnightMare 02-15-2004, 09:39 PM if only they used the t2 login system :(
ZProtoss 02-15-2004, 09:40 PM This is server specific only. Not gamewide specific. All it means is that if player A registers bob vila on 5150 E1 before you, then you can't use bob vila *only* on 5150 E1. But you could use bob vila on Goku's Sniper server of doom if not registered there.
Having a reserved name is all well and good, but at the same time it's also annoying. If If I want to use the name "Bob Vila" in the multiplayer part of a game I spent $50 to play, then I should be able to use the name "Bob Vila" regardless if someone else (who also spent $50) wants that name as well.
Yes there are ways to keep it, I could name myself b0b viia (as B0b ViIa) but I don't want that, and restricting what your customers can name themselves because someone else named themself that is bad. I like the Unique ID system, as you SHOULD have a way of being uniquely identified (so if I am a TKing tard I can be banned from 5150 E, and not have all "Bob Vilas" banned from the server) but people should be able to call themselves what they want.
Zoolooman 02-15-2004, 09:42 PM How about you can only register once per global ID per server? That would make it only a few thousand entries and names, rather than a feasibly infinite number.
The real question becomes one of server strain and database. Implementing this might not be easy.
Edit: Whoops. Reading comprehension is fun-da-mental. Sorry ZP.
PyroTeknik 02-15-2004, 09:43 PM Give each player a number ID that can be seen by anyone. That way, no matter what your name is, your # ID will stay the same and people can check that. So if someone's smurfing, you'd just bring up the tab menu, click on his name and check his ID with that of the person being impersonated. Of course, if you don't know said person, you'll never know what his ID is, but at least afterwards you can come out and say "That wasn't me, just check the logs and you'll see it's not me".
ZProtoss 02-15-2004, 09:43 PM nm zooloo corrected.
Zoolooman 02-15-2004, 09:46 PM I know. I didn't even see your post. Bloops?
I was like, "Oh wait, I remembered the global ids..."
Should have read the thread before I made the post.
Doaln 02-15-2004, 09:46 PM if only they used the t2 login system :(
we'd be in hell.
Sir Lucius 02-15-2004, 09:47 PM I think it'd be better to just let server admins mod their server to ban popular smurf names. Let's face it, the majority of us will never be smurfed, it'll usually be someone with a 5150 tag or Marweas. So let the admins handle it and write a script that if the name doesn't match the unique id reg'd in their database the person is autokicked.'
Then we can still smurf with fun names and not have to worry about registration systems.
littlewing 02-15-2004, 09:48 PM No one is going to check/remember ID's considering they're gonna be a significant amount of digits...I highlt doubt you'll see someone say "Oh that Tker isnt the real LittleWing..the real LittleWing's ID is 3343220 while this guy is 3342340, DONT WORRY!"...gimmie a break
ZProtoss 02-15-2004, 09:59 PM Pretty much LW. It's not the popular smurfs I worry about, since they're figured out rather quickly. What if I go on 5150 E1 as say Sir Lucius? Odds are unless I do something insanely gay, or talk out of character, no one will bother enough to notice. Obviously if you go on as Marweas, slam or whoever it'd be more easily found out.
In theory this type of registration system on its basic level wouldn't be that hard to implement.
Plague 02-15-2004, 10:04 PM I think it'd work best if you registered one account per CD, but could verify yourself somehow in a way easier than scanning your CD case (that was tremendously awkward, and poorly done).
After that, you can use whatever name you want, but if you "smurf" or whatever it's called in Tribes, your name shows up in a different color or has a special mark next to it. Go to the menu, click on their name to see their real user name. That way, you can always verify who's being an ass without some huge management system.
ZProtoss 02-15-2004, 10:06 PM This is based on individual servers, *not* across the entire game.
I think it'd work best if you registered one account per CD, but could verify yourself somehow in a way easier than scanning your CD case (that was tremendously awkward, and poorly done).
After that, you can use whatever name you want, but if you "smurf" or whatever it's called in Tribes, your name shows up in a different color or has a special mark next to it. Go to the menu, click on their name to see their real user name. That way, you can always verify who's being an ass without some huge management system.
Sir Lucius 02-15-2004, 10:12 PM Pretty much LW. It's not the popular smurfs I worry about, since they're figured out rather quickly. What if I go on 5150 E1 as say Sir Lucius? Odds are unless I do something insanely gay, or talk out of character, no one will bother enough to notice. Obviously if you go on as Marweas, slam or whoever it'd be more easily found out.
In theory this type of registration system on its basic level wouldn't be that hard to implement.
Why would anyone ever want to smurf as me?
Unless they're doing it and acting like a tk-ing dumbass no one would notice. And if they're wern't there acting like a dumbass why would they bother smurfing as me?
T1 had a user made anti-smurf system, so if it ever became a problem you could just have a similar system and look the person up. And with unique IDs people will be even easier to track.
Plague 02-15-2004, 10:17 PM Oh, you're talking about having multiple people trying to use the same name at the same time, in the same server? Basically, registering a name with a certain server?
littlewing 02-15-2004, 10:18 PM No
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