The Rover Spawn - A Thought

Pages : 1 2 [3] 4 5

Dud
02-18-2004, 06:39 AM
I recall we have 10secs penalty over suicide. IMO that wont really leave anykind if advantage for oldschool players. ( I've never seen ppl moan about it before classic came to make things and game easier for them ). Perhaps you keep classic as T2 :confused:

...maybe they didnt moan because they had a change to shoot themselves with disc (which is quite the same as ctrl-k in classic)...

Palapeli
02-18-2004, 06:44 AM
DudshoT']...maybe they didnt moan because they had a change to shoot themselves with disc (which is quite the same as ctrl-k in classic)...

Well you cant shoot yourself in air, which is pretty important element in original tribes2. you should know that.

and you cant even kill yourself with 1 disc.

and forgot -10 points for killing yourself with a disc

Dud
02-18-2004, 06:47 AM
i know, but in the end it doesnt matter that much because t2 cappers are so slow and you have plenty of time to reposition yourself :)

Palapeli
02-18-2004, 06:52 AM
DudshoT']i know, but in the end it doesnt matter that much because t2 cappers are so slow and you have plenty of time to reposition yourself :)

well just a show of good game balance.. no need for selfkilling when you can actually reach capper without suicide or critical diskjump...

...sometimes you can, depends on capper.

"theres no need to be rocketscientist if you want to fly fast" :)

Dud
02-18-2004, 07:08 AM
true.


but imho tribes is more fun with suicides and discjumps ;)

pyrot3chnic
02-18-2004, 12:16 PM
So what actually was wrong in original t2 system? You said T2 system would leave too big advatange for veterans. I recall we have 10secs penalty over suicide. IMO that wont really leave anykind if advantage for oldschool players. ( I've never seen ppl moan about it before classic came to make things and game easier for them ). Perhaps you keep classic as T2 :confused:

But what keeps ppl not to just spawn to better place right after they have made mistake? (gaming is about who makes less mistakes, not the game to prevent and make up for you those mistakes you made) Perhaps players like system which is kinda compared to autoaim (if you cant hit it, just use autoaim). perhaps little harsh compare.
Where are you from? (not bashing.. just curious)
By your name, I wanna say Italy..

LoVer
02-18-2004, 12:26 PM
According to Thrax the Rover is relatively lightly armored, and fast. The vehicle COULD be used as a forward spawn point for offense, but when the enemy catches it spitting out Heavies, they will dispatch of it quickly. I think having a mobile spawn point is a great idea.


yes

LoVer
02-18-2004, 12:28 PM
i can see the rover doing great things for a more dynamic team.

for this examples sake say that the team size is 8 for matches. when the rover is up have 4 or 5 spots that all the O know it is going to be sitting, and then a specific player move it on every second spawn to keep the enemy guessing. now the team is set up like this 3D 3O and 2 varieable. these 2 players will go HO/LO normally (spawning from the rover) but if the D sees a large incoming force that they dont think they can handle they can call help and have the players spawn at the flags and able to help the D.

so if it does happen like that irrational will have created a whole new type of player, not just offense and defence, but one who knows and practices playing both on the same map. and before everyone jumps down my throat yes i know a lot of ppl can paly O or D, and i consider myself to be able to play both, but i do not know of any teams that do something like this, correct me if youteam does/did.


Interesting point. It does seem like they have created a whole different type of player. Its an innovation for sure, but sounds like a strategically interesting one. I think this mobile spawn point will enhance Vengeance.

LoVer
02-18-2004, 12:30 PM
like said there. Imo its just plain stupidy to make game work around suicide.. but thats just me.

Perhaps mr KP has some great vision, so did have dave g :)


Tribes 1 and 2 are already all about suiciding. It is already a huge part of the game and helplessly intertwined with all good game play. To remove the Ctrl k would be to betray tribal roots imo.

Dud
02-18-2004, 12:48 PM
Where are you from? (not bashing.. just curious)
By your name, I wanna say Italy..

actually his name is finnish and means 'puzzle' but it might mean something else too.. :shrug:

(ive thought the same too)

Loco-Raider
02-18-2004, 12:54 PM
ctrl+k is a designed part of the game.

See KP's post about it.

BlodBath-VuP-
02-18-2004, 01:59 PM
I love the image of a rover careening around the enemy base, hatching heavies out the back of it. Awesome.

Plague
02-19-2004, 01:12 AM
So you can spawn as a heavy now?

I was under the impression that you spawned as a Medium.

BlodBath-VuP-
02-19-2004, 01:16 AM
So you can spawn as a heavy now?

I was under the impression that you spawned as a Medium.

You go to the inv first.

Plague
02-20-2004, 01:03 AM
There's an inventory inside of that tiny thing too?

Thrax Panda
02-21-2004, 01:58 AM
Read the back of the Rover (if there is a good picture of it) :)

LoVer
02-21-2004, 02:26 AM
Read the back of the Rover (if there is a good picture of it) :)

There is no back picture of the Rover.

Plague
02-21-2004, 04:13 AM
Not a one...

I'm still fascinated as to how people come out of this thing. It's like a space clown car or something.

Hellsfury
02-21-2004, 09:57 PM
Well, I kind of see good and bad about the rover concept. I think its good that players can spawn while the Rover is moving, but I also see that as bad. If you think about it, if you're an organized team, the last thing you want is something that will promote disorder. Players will be respawning constantly and at different rates. While, as a team, you will move together, fight together and win or lose together, the one thing you'll always be trying to avoid is dieing together. While a team's first attack wave may be all together, all the battle wears on and players get respawned, a teams offense slowly gets less syncronised and becomes spread out across the map. Highly Skilled Teams will have methods of limiting this "desyncronization" by adjusting timing and being able to regroup alittle at key moments, but overall its a reality that is accepted (especially in pubs). The only thing that could make this worse is adding in a device that also scatters your team around the map so they nolonger even spawn and start from roughly the same points! That's what the Rover sounds like it will do. You'll have a Rover driving around the map, spawning players and basically scattering them in a trail behind it.

Now, I can certainly see Cntrl+K playing its part to combat this problem with groups of players trying to syncronize their Cntrl+K (I think you should call it "Recalling" or "Regrouping" rather then Suiciding) so that they spawn behind the rover in a group. However, I still am having trouble with seeing an advantage here without the ability to equip the newly spawned player. Will the Rover drop a Supply Pod (temporary INV station) like a mine for the group? The other question I have is; If the respawn system is like T1 or T2 and you respawn right away when you click, how do you know when the Rover is in a favourable spot to jump off it from? You don't want to appear in the middle of flat, barren no man's land, nakid no less... do we? (<--- EDIT: Apparently we won't be nakid)

I like the Rover, but I need some more information on how it accomplishes its function.

I have an Idea (EDIT: Apparently this isn't all the far from reality);


Remember back in Tribes 1 (some of you won't) when The Tribes 1 Inventory Stations had a Finite amount of resources for the team and each player "bought" equiptment from the INV menu which each item having a cost? Well, that idea didn't work so good and we scrapped it rather prompt-like. It looked good on paper and in theory could have proven fun, but its execution proved it just wasn't.

So here's an idea for the Rover. What if players could spawn from the rover already equipt with items, weapons and armour? Only, you have to buy "time" in order to do it. Each item has a cost in "time", a number of seconds that get added to your respawn wait. You could spawn nakid, instantly or you could add on a Energy Pack for 3 seconds. Change to Heavy Armour? Add another 4 seconds. Throw in a Mortar? 1 more second, some mines, a Plasma Rifle another 2 second... Spawn Instantly? Or Spawn on the go from the Rover; stocked, locked and ready to rock in Heavy Armour by merely waiting 10 seconds.

Once you click to respawn you are given the mobile INV Menu detailing how long it'll take to spawn from the Rover with the loadout you've selected. Once you confirm your choices, you're locked into the Rover and the countdown begins while your FOV camera follows the Rover around. When the count downends, click when ready and you'll spawn armed and dangerous at your discretion from off the back of the Rover.

Zaptistas_Blood
02-21-2004, 10:09 PM
That sounds like an interesting idea Hellsfury.