The Rover Spawn - A Thought

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Theta
02-16-2004, 12:09 AM
I mean do you think it would make more sence that you could go into your map and choose to spawn to the rover,..

that's exactly the same thing as suiciding

Plague
02-16-2004, 12:25 AM
I imagine it will get to the point that people will destroy Rovers on sight, just because of the implications (and spawning hoards) they bring.

snow
02-16-2004, 12:58 AM
i can see the rover doing great things for a more dynamic team.

for this examples sake say that the team size is 8 for matches. when the rover is up have 4 or 5 spots that all the O know it is going to be sitting, and then a specific player move it on every second spawn to keep the enemy guessing. now the team is set up like this 3D 3O and 2 varieable. these 2 players will go HO/LO normally (spawning from the rover) but if the D sees a large incoming force that they dont think they can handle they can call help and have the players spawn at the flags and able to help the D.

so if it does happen like that irrational will have created a whole new type of player, not just offense and defence, but one who knows and practices playing both on the same map. and before everyone jumps down my throat yes i know a lot of ppl can paly O or D, and i consider myself to be able to play both, but i do not know of any teams that do something like this, correct me if youteam does/did.

JodoFett
02-16-2004, 01:00 AM
I'm sure we probably did, mainly because we never had any strategies and we basically pubbed it.

snow
02-16-2004, 01:03 AM
i meant it was part of your plans, not just going in and doing whatever

Palapeli
02-16-2004, 05:56 AM
ctrl+k is a designed part of the game.

See KP's post about it.

like said there. Imo its just plain stupidy to make game work around suicide.. but thats just me.

Perhaps mr KP has some great vision, so did have dave g :)

snow
02-16-2004, 07:21 AM
dave g didnt have a vision, it was a hallucination (sp?)

KineticPoet
02-16-2004, 04:24 PM
like said there. Imo its just plain stupidy to make game work around suicide.. but thats just me.

Perhaps mr KP has some great vision, so did have dave g :)
I'm not the only one working on the design of the game nor the only one with a vision.

We were faced with a few options:
1. Leave suiciding as it is in T1 and T2. Experienced players would have an unnecessary advantage over new players because they're aware of this special key that lets them re-position themselves on the map at any time. This *is* weird.

2. Penalize suiciding. Neither experienced players nor new players would be able to use suiciding to their advantage.

3. Embrace the concept of suiciding and call it respawning instead. This is still a little bit weird, granted, but not all that weird. Experienced and new players alike have immediate access to it for whatever reasons they see fit. Works well with the ability to select spawn areas.

Keep in mind that if a map only has one selectable spawn area, this system is equivalent to T1 and T2,
KP

poisonspider123
02-16-2004, 11:37 PM
Originally Posted by poisonspider123

I mean do you think it would make more sence that you could go into your map and choose to spawn to the rover,..
--------------------------------------------------------------------------------


that's exactly the same thing as suiciding

THATS THE POINT IM WAS TRYING TO MAKE!

Thrax Panda
02-17-2004, 12:46 AM
I'm guessing you can see where the rover is on a global map or CC? It would make no sense to just spawn wherever it is, not knowing if it was lying in lava or what have you.I guarantee it won't be in Lava.

Cedar
02-17-2004, 12:58 AM
that's good to know :bigthumb:

Plague
02-17-2004, 01:07 AM
Yeah, I seem to remember "no lava" stated somewhere. Any damage-incurring environments?

And, if there's this much issue with suiciding, why make it a game feature at all? (Not remove it, it's essential in rare cases.) Slitting your own throat has never been a very efficient tactic in combat, you know?

pyrot3chnic
02-17-2004, 01:23 AM
Slitting your own throat has never been a very efficient tactic in combat, you know?
neither is owning an enemy base in heavy armor, then having to ski your fatass back home to get ammo, then going back again..

what's your point? the respawn is a part of the game, it can be used in any game that has a CTF gametype, commonly known as /kill.

sil
02-17-2004, 03:25 AM
the rover graphic design sux. I hate it

Plague
02-17-2004, 06:38 AM
Wow, owned.

But really. I'm addressing real life, hence the comment about killing yourself not being a very good way to fight an enemy. If I was talking about the game, they could make magical pixies spray you down with candy to give you the power to teleport to the moon and it wouldn't matter how stupid it was, because, hey, it's in the game.

Annihilator-X-
02-17-2004, 06:48 AM
What about a reality solution
Scarp the word suicide, make it teleport.
However you'll need full energy and at least 75% health to 'teleport' Or else you would die and get penalties

And upon teleport you get 74% damage...etc

btw does the rover feature inv station?

enDless_Delirium
02-17-2004, 08:02 AM
What about a reality solution
Scarp the word suicide, make it teleport.
However you'll need full energy and at least 75% health to 'teleport' Or else you would die and get penalties

And upon teleport you get 74% damage...etc

btw does the rover feature inv station?


Yes, the rover features an inv station. Hence the comment about spawning into it's inv station and then being ejected :)

I think your idea for teleport could work, just no penalties. There's a glitch in the system, so no matter what you start teleporting with, you'll arrive in default spawn gear. :)

Techno Beat
02-17-2004, 03:44 PM
Wow, owned.

But really. I'm addressing real life, hence the comment about killing yourself not being a very good way to fight an enemy. If I was talking about the game, they could make magical pixies spray you down with candy to give you the power to teleport to the moon and it wouldn't matter how stupid it was, because, hey, it's in the game.

Screw real life, its not as much fun as tribes.

Palapeli
02-18-2004, 05:32 AM
I'm not the only one working on the design of the game nor the only one with a vision.

We were faced with a few options:
1. Leave suiciding as it is in T1 and T2. Experienced players would have an unnecessary advantage over new players because they're aware of this special key that lets them re-position themselves on the map at any time. This *is* weird.

2. Penalize suiciding. Neither experienced players nor new players would be able to use suiciding to their advantage.

3. Embrace the concept of suiciding and call it respawning instead. This is still a little bit weird, granted, but not all that weird. Experienced and new players alike have immediate access to it for whatever reasons they see fit. Works well with the ability to select spawn areas.

Keep in mind that if a map only has one selectable spawn area, this system is equivalent to T1 and T2,
KP

So what actually was wrong in original t2 system? You said T2 system would leave too big advatange for veterans. I recall we have 10secs penalty over suicide. IMO that wont really leave anykind if advantage for oldschool players. ( I've never seen ppl moan about it before classic came to make things and game easier for them ). Perhaps you keep classic as T2 :confused:

But what keeps ppl not to just spawn to better place right after they have made mistake? (gaming is about who makes less mistakes, not the game to prevent and make up for you those mistakes you made) Perhaps players like system which is kinda compared to autoaim (if you cant hit it, just use autoaim). perhaps little harsh compare.

Fling
02-18-2004, 05:39 AM
there was plenty of moaning about the respawn delay, early on.
Fling :D