Qaulities of the Jammer Pack.

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Fling
01-30-2004, 07:18 PM
From what I have seen of the T:V so far, we KNOW there is an energy pack and a repair pack. I believe people have said(that thrax said this? hearsay?) that there will be 4 packs. That leaves 2 left to speculate about. My guess is that there will be a shield pack, possibly an ammo pack. Anyway, thats not important. This is to be about the jammer pack and how it rocks.

In t1 the jammer pack wasn't used because it had to be on to do anything, in which case it jammed a small area. However, it did this by sucking your energy at an alarming rate, basically sticking you to the ground and nerfing your movement. In t2 base it was the same way. In both it was used only as a novelty or rarely successfuly.

However, in classic mod the Jammer came into its own. It became what it always should have been. In classic the jammer, takes away your foe indicator passively and actively it creates a jammer field taking away the foe indicators of people around you, and stopping turrets. Its perfectly balanced too because it gives you no additional energy with which to work, so its like playing in spawn. You are definately stuck to the ground much more, so you are easier to kill in that respect. Turrets don't fire upon you which is nice. BUT! all of that aside the biggest advantage the jammer gives you is that you don't have a foe indicator on your head. You might say this isn't such a big deal but it is. It really helps with light offense because you aren't immediately a target unless the light D are highly aware. It allows you to slip by un-noticed through the defense and make that mine disc on the light D while he is watching your capper come in.

For vengeance, I realize we won't have a CC to avoid being on. However, if there were a jammer, it could passively take your foe indicator away(thats all I want) and actively do what its always done, or maybe even take just you off of the radar. I don't think it would be unbalanced, it probably won't even be used that much(atleast in T2 the E-pack is the dominating pack). Its better than the ammo pack. Please include the jammer. Its my favorite :)
Fling :D

Smaqaho
01-30-2004, 07:54 PM
The jammer being effective in t2 is mostly to get by turrets and move about without being noticed because so many of the maps are dark and foggy. With the nice looking maps we've seen screenshots of so far, and the lack of soupy fog from T2, I doubt there would be any need for a jammer pack.

Blotter
01-30-2004, 07:56 PM
annoying pack, leave it out, especially if there are no deployable turrets.

bartkusa
01-30-2004, 11:05 PM
That's right, we don't need options or variety.

Mooley
01-30-2004, 11:20 PM
lol Fling!

It really helps with light offense because you aren't immediately a target unless the light D are highly aware.

For vengeance, I realize we won't have a CC to avoid being on. However, if there were a jammer, it could passively take your foe indicator away(thats all I want) and actively do what its always done, or maybe even take just you off of the radar. I don't think it would be unbalanced, it probably won't even be used that much(atleast in T2 the E-pack is the dominating pack). Its better than the ammo pack. Please include the jammer. Its my favorite
Fling


Aint that the truth! :) That's the worst part about SJ's that absolutely hate cause you bastards are always killing my farms while NEWBS (dripping sarcasm) simply let you slide by, but I take my medicine and acknowledge it's validity but get this guys.

Opposing armors are all different now :) Iff's aren't really gonna matter are they? Unless you're on a pub and can simply choose your own armor by way of server setting. See, that's another question. How will that play out on pubs? And even matches? Are you going to be allowed personal armors or simply play out the two disinguished sides for example diamond sword vs bloodeagle.

And also, if there's no turrets even more a reason not to have the SJ :( sry fling. Think about it.

On another note. I've about heard enough of this single player bullshit. I know it's going to be good but I tell you what, we better start hearing about multiplayer because that's the only way your game is going to survive!

snow
01-30-2004, 11:28 PM
i think that with the completly different look of the armours, no IFF wont help you much, except for turrets

Mooley
01-30-2004, 11:31 PM
I'm starting to think that T:V is going to be tribes swan song.

Fling
01-30-2004, 11:40 PM
I still think its a great back pack... the most important thing about it is that it lets you slip by unnoticed. I couldn't care less about the turrets.
Fling :D

Mooley
01-30-2004, 11:57 PM
yea but how you going to slip by me if I'm an imp and you're a nasty bloodeagle :P

VektorX
01-31-2004, 12:02 AM
SJ should be combined to Cloak pack for T:V
call it a scout pack or something
Passive, no IFF or showing up on radar
Active, Cloak.

That would be kinda awesome, and it would probably be used a hell of a lot.

Zoolooman
01-31-2004, 12:05 AM
No cloak.

VektorX
01-31-2004, 12:14 AM
Yes cloak.

Theta
01-31-2004, 12:16 AM
not that big of a deal, you can tell friend or foe just by looking at the armor

Sp!nfusor Salad
01-31-2004, 01:19 AM
we need variety... we need deployable turrets...WE NEED GADGETS THAT MIX THINGS UP.

STOP ASKING FOR A DUMMIED DOWN UNREAL WITH JETPACKS.

|zVx|Teflon
01-31-2004, 01:40 AM
we need variety... we need deployable turrets...WE NEED GADGETS THAT MIX THINGS UP.

STOP ASKING FOR A DUMMIED DOWN UNREAL WITH JETPACKS.


you are correct

Sp!nfusor Salad
01-31-2004, 01:42 AM
CLOAK,SJ,SATCHEL,DEPLOYAB LE FF

as long as it breaks up the god damn ...HO wave....HO wave... LO wave...LO wave...

booooooring

StormMage
01-31-2004, 02:06 AM
The only 2 real uses I have ever had for the Sensor Jammer pack was a) getting rid of cloakers in your base (it decloaks them for those who don't know) and b) occaisional use for tailgunning on bombing runs (though an ammo pack and flares is better for that).

Theta
01-31-2004, 10:09 AM
I'm pretty sure there will be a UltraRenegaydes2k4. So you'll have plenty of gadgets to play with.

Piata
01-31-2004, 11:43 AM
In classic SJ was often more effective than shield or e-pack to break up a solid, farmed in D.

Why would they not include what is an extremely useful pack?

I can't say I used the ammo pack much, but it can have its uses as well. Making tribes without a shield pack would destroy the game...

Yogi
01-31-2004, 12:24 PM
That's right, we don't need uneccessary complexity.

There, fixed.