Turrets

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Mooley
01-31-2004, 03:26 AM
It takes up your deployable slot.

Ah!

Dac346_99
01-31-2004, 03:36 AM
Thrax how can you hit us with that twist.

Amadeus
01-31-2004, 03:36 AM
lol, that all would depend on how big the base was :P Maybe he could only carry one turret. Maybe all 4! He would be defenseless after he deployed his assets with the exception of his turrets which could be good or bad. Maybe it'd be a valid strategy depending on the type of turret/s it was givin it's strength or weaknesses.

I can see sending in a farmer to the base to possibly take a certain position to help advance a front on the base. We don't even know how the game really plays yet or how they would factor or what kind of turrets there are.

I'm not worried .. yet. Sounds kinda cool. All depends if you're allowed more than one turret in a slot. Of course you can't carry 2 spinfusors that's silly. never could. Why would you want too? If I could carry more than one turret though I would but the penalty might be to be weaponless. Whatever helps advance the cause :P

Such attacks would be much more kamikaze like. After all, when he deployed his turrets, there is no need for him to stay there. The farmer goes in, deploys all turrets, ctrl k's (or just gets shot), respawns at home and quickly goes HO to gain an advantage of the unveiling chaos at the enemy base.

And being weaponless is not that much of a penalty sometimes. If you have a route to the enemy base that doesn't need a discjump, then you won't really need any weapons. On some T1 maps when I go HO, I actually don't even get my mortar out until I can see some targets.

Thrax Panda
01-31-2004, 03:37 AM
Deployable slot? That sounds to me like you have weapon, pack AND deployable slots, meaning that you can carry a deployable and wear a pack at the same time. Is that so?Yes, at the moment you can... Mr farmer/repairer.

Thrax Panda
01-31-2004, 03:38 AM
Thrax how can you hit us with that twist.If you'd stop just standing on the flag you wouldn't be so easy to hit ;)

Amadeus
01-31-2004, 03:43 AM
Yes, at the moment you can... Mr farmer/repairer.

I'm more concerned about farmer/shield... seems a bit too much on the offensive side to me.

Sp!nfusor Salad
01-31-2004, 03:44 AM
nah seems fine to me.

Mooley
01-31-2004, 04:06 AM
Such attacks would be much more kamikaze like. After all, when he deployed his turrets, there is no need for him to stay there. The farmer goes in, deploys all turrets, ctrl k's (or just gets shot), respawns at home and quickly goes HO to gain an advantage of the unveiling chaos at the enemy base.

Possible. But what if his base is raped when he respawns? :)


And being weaponless is not that much of a penalty sometimes. If you have a route to the enemy base that doesn't need a discjump, then you won't really need any weapons. On some T1 maps when I go HO, I actually don't even get my mortar out until I can see some targets.

Who doesn't whip out there mortar until they see a target?

I don't get this one though.

"And being weaponless is not that much of a penalty sometimes. If you have a route to the enemy base that doesn't need a discjump, then you won't really need any weapons."

How so? why would you put yourself in a precarious situation like that? if you reach a enemy base without a weapon, you're fucked :)

You're point seems to be you can reach the base without a weapon. Yea that's good but if you reach it weaponless, what good are ya? You don't need a weapon to cover ground in tribes?

But your "being weaponless isn't a penalty" point is a little weak. I don't get it.

But yes your mission would be a kamikazee one in the scenerio I laid out. To an extent anyway. If it were possible to stay in the vacinity to scout or what have you, you could be useful a number of ways. Perhaps staying alive to pick up a weapon.

bartkusa
01-31-2004, 04:14 AM
TW Fact Checker Patrol: At no time did anybody say that you "throw your weapon". You simply walk up and pick the thing up. No weapon throwing required.

From the IGN interview: "They now exist in the world; you don't go to a station to purchase them.... You equip it like a weapon and fire it."

This confused me. And I missed:

"People have to remember there's a deployable key, like a weapon key."

Amadeus
01-31-2004, 09:02 AM
I don't get this one though.

"And being weaponless is not that much of a penalty sometimes. If you have a route to the enemy base that doesn't need a discjump, then you won't really need any weapons."

How so? why would you put yourself in a precarious situation like that? if you reach a enemy base without a weapon, you're fucked :)

You're point seems to be you can reach the base without a weapon. Yea that's good but if you reach it weaponless, what good are ya? You don't need a weapon to cover ground in tribes?

But your "being weaponless isn't a penalty" point is a little weak. I don't get it.


The point is that in the above case, your 3 or 4 turrets would be your weapons. And they would make better weapons than anything, because you only need to fire them once, and they'll keep shooting enemies automatically. And I really don't know about you, but I, personally don't shoot at pretty much anything while running my routes.

Spiderman
01-31-2004, 09:18 AM
gutpile always turreted with his guns blazing, thats what makes him so good

Mooley
01-31-2004, 09:40 AM
The point is that in the above case, your 3 or 4 turrets would be your weapons. And they would make better weapons than anything, because you only need to fire them once, and they'll keep shooting enemies automatically. And I really don't know about you, but I, personally don't shoot at pretty much anything while running my routes.

First of all, are you a t1 or t2 player?

I am both.

2nd your point was clearly that being weaponless wasn't exactly a penalty but now I think I understand that you mean I wouldn't exactly be weaponless but would indeed have turrets as weapons. If that's the case please explain yourself properly.

3rd. in t2 pot shoting shit on the way to your target or what have you is very common so hell yeah, I shoot at what I can hit on the way there, it all depends.

4th. Yeah turrets auto fire, but depending on their function and how easily they were to kill or their damage caused would depend on how cheap that was. A player with a gun can be just as dangerous.

As far as a over all point you're not making much of one. i still don't get it :)

Riavan
01-31-2004, 09:50 AM
I'm more concerned about farmer/shield... seems a bit too much on the offensive side to me.

Dont worry, 1 mortar shot ***SHOULD***Nudges Thrax blow up a turret in one go.

A deployable one that is.

-Striker-
01-31-2004, 10:22 AM
sounds like farming just got a little more efficient

turret

turret


repair cloud on generator


turret


turret



no complaints though

Amadeus
01-31-2004, 10:27 AM
First of all, are you a t1 or t2 player?

I am both.


Only T1. Never played T2 (except a few hours against bots)



2nd your point was clearly that being weaponless wasn't exactly a penalty but now I think I understand that you mean I wouldn't exactly be weaponless but would indeed have turrets as weapons. If that's the case please explain yourself properly.



Exactly. I didn't mean no weapons at all, but have turrets instead of them. Sorry for the misunderstanding.



3rd. in t2 pot shoting shit on the way to your target or what have you is very common so hell yeah, I shoot at what I can hit on the way there, it all depends.



Of course I shoot at what I can hit too. It's just that I don't have too much things I can hit, because the midfield is usually the place where everyone's at top speed. In T2 that top speed might be slow enough to allow for some aimed shots, but in T1 it's just not worth trying imo. IMO :)



4th. Yeah turrets auto fire, but depending on their function and how easily they were to kill or their damage caused would depend on how cheap that was. A player with a gun can be just as dangerous.



Even 3 of the 'useless' (as quite a few people put it) T1 turrets can cause major damage when their firpower is added together. True, this is very gameplay dependent, but you have to admit that 3 enemy turrets in your base will always cause some problems. Which one would you prefer? If a player spawned right next to you, or 3 turrets?



As far as a over all point you're not making much of one. i still don't get it :)

The overall point of the tactic is to cause a few seconds of disarray, in which the base can be easily taken by a well timed HO or two. And we all know that it's not easy to recover from such situations.

StormMage
01-31-2004, 12:42 PM
I'm more concerned about farmer/shield... seems a bit too much on the offensive side to me.

What is wrong about that? I see that used more as a defensive tactic than an offensive one. It would allow the farmer to last through more waves of offense than before plus he would be able to go after people who invaded the base if need be.

Thrax Panda
01-31-2004, 01:25 PM
First of all, are you a t1 or t2 player?We should really stop doing this. In T:V it won't matter if you were a T1oob or a T2oob. In very few cases is this really a good argument point any more.

But that's just my opinion.

Mooley
01-31-2004, 01:37 PM
T:V it won't matter if you were a T1oob or a T2oob. In very few cases is this really a good argument point any more.

Thrax that's all I was trying to point out or discern. Not trying to disparage between the two games but just in case there might have been something I was missing. I wasn't sure. Obviously there wasn't. I wasn't trying to use it as leverage but maybe there was a case there or reason between the two games we weren't seeing eye to eye. I had to be sure. It surely wasn't going to be my focal point of conversation but it's not going to stop me from testing comparisons if I should make my case. Thanks.

I did find out he was a t1 one player though and there are great parallels between the two but there are slight differences which one might have to acknowledge.