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Breadman86 01-30-2004, 07:00 PM cause you don't have to carry the beacon or gen back... its like a one way ticket instead of a round-trip ticket
that and c&h is fun where ctf is boring.
i enjoyed it because it seemed to be more of a hybrid, with an almost team-deathmatch feel to it with objectives.
ctf focuses on one thing and everything else is just a sidegame that may or may not affect the rest of the match depending on how skilled an individual player is.
Killjoy 01-30-2004, 07:03 PM I disagree with your "may or may not" part of the statement.
In a tight CTF game everyone has a job to do and if 1 man fucks up that can be the end of it right there. The objectives are the same and the penalties for not meeting those invdividual objects is just as/ if not more severe.
IMO.
Void|deadjawa 01-30-2004, 07:06 PM ctf focuses on one thing and everything else is just a sidegame that may or may not affect the rest of the match depending on how skilled an individual player is.
I think youre having trouble seeing the big picture, because that stuff is how CTF matches are decided.
Maybe D&D and C&H provide more instant gratification, because if you kill a guy you can say to yourself "I just saved the base" whereas if you kill a guy in CTF you dont exactly know what you've done right away.
I think thats the only difference.
Reverend Zero 01-30-2004, 07:17 PM D&D in Tribes wtf?
Can I bring my Blazing Disklauncher of the Ogres +5?
Void|deadjawa 01-30-2004, 07:18 PM Defend & Destroy
Breadman86 01-30-2004, 07:44 PM I think youre having trouble seeing the big picture, because that stuff is how CTF matches are decided.
Maybe D&D and C&H provide more instant gratification, because if you kill a guy you can say to yourself "I just saved the base" whereas if you kill a guy in CTF you dont exactly know what you've done right away.
I think thats the only difference.
I think you're right with both the things you said... more instant gratification is deffinetly good.
But also in CTF, I guess I never have found my nitch. I don't like capping. I don't like getting out of light armor, so that limits me to capping, LD or LO. LD gets old cause your in the same place the whole time, and LO gets old because the only thing you do as LO for the most part is get rid of the guy who has your flag or capture their flag... always only one target.
In C&H, you can be LO and LD at the same time, traveling from objective to objective killing while at the same time defending the objectives you've already taken etc. It gives you instant gratification and a constant job, which is fun.
I played Tribes1 constantly until the release of Tribes2 (ended up being just over 2 years). Tribes1 all I did was C&H. Tribes2 came out, C&H wasn't a good option because no one played it, so I was stuck with CTF. I still played it for a year straight, maybe a little bit longer, but my interest would have been hooked much longer if C&H had stayed simply because I find CTF to be so dull.
I guess I'm kinding sound of like the freaks the go into Tribes and play it 5 minutes then leave because there isn't anything to do. I'll tell you right now I can't played UT2k3, UT, Quake3 or any of the others for more than 15 minutes without getting bored and I won't get back on them for another month. Tribes is the only game that has kept me hooked for the most part. Battlefield 1942 even lost me after the first week... man, now that game is freakin slow.
Quatermain 01-30-2004, 09:17 PM D&D played extremely well on a certain pub server.
Up until the last few months before tribes 2 came out, you could get into an execellent game of D&D 24/7 on Ner`zhuls D&D server.
DMAUL 01-30-2004, 10:19 PM It seriously took me the whole first page to figure out you didnt mean dungeons and dragons.
SonGohan 01-31-2004, 01:45 AM COMIC about D&D nerds in Tribes.... NOW!
StormMage 01-31-2004, 02:01 AM my main problem with C&H and D&D is it is essentially the exact same as CTF, only with beacons/gens as objectives rather than flags. Whats the point?
In C&H you have to capture and hold an objective from the enemy, an objective you don't necesarily spawn at which puts pressure on you to stay alive and defend that point at all costs. When there are 3-6 capture points the gameplay really pics up because you need to figure out where the enemy is heading and head them off, etc.
In D&D it is something a little bit similar except is the enemy gets through and destroys the objective you are defending there is no second chance for that objective.
I can see some similarities to CTF in these gametypes but not many since there are no cap routes, there also is the fact that there are multiple objectives to go after and not the same one repeatedly. In my opinion C&H and D&D are much harder that CTF for the reasons that I mentioned above and that is why I find them more enjoyable to play. One interesting note is that while it is rather hard to get a server to one of these gametypes, every time I have seen it done everyone had a blast and enjoyed themselves thoroughly.
Rosco-SS 01-31-2004, 03:13 AM Starslayers Defend and Destroy fo life woo
Amadeus 01-31-2004, 03:21 AM What about F&R? (Find & Retrieve)
Thrax Panda 01-31-2004, 03:35 AM Doesn't sound like it's going to be in there. vesWhy do people make this stuff up. We haven't said boo about any game types except CTF and Ball, and people confidently proclaim this sort of thing.
I also haven't said how many toes the Blood Eagle have, so they must have only 4 (total!) OMG, GAME WILL SUCK. TOO FEW TOES!
Mooley 01-31-2004, 03:37 AM :rofl:
Killjoy 01-31-2004, 11:01 AM is the toe thing going to be tweaked in BETA?
Bloody 01-31-2004, 11:35 AM Why do people make this stuff up. We haven't said boo about any game types except CTF and Ball, and people confidently proclaim this sort of thing.
The PC Gamer Article mentioned rabbit, although no other details were given.
StormMage 01-31-2004, 12:38 PM What about F&R? (Find & Retrieve)
Now that was a fun gametype! :D Pity it didn't move over to Tribes 2. :( That was like Extreme CTF.
Void|deadjawa 01-31-2004, 01:04 PM In C&H you have to capture and hold an objective from the enemy, an objective you don't necesarily spawn at which puts pressure on you to stay alive and defend that point at all costs. When there are 3-6 capture points the gameplay really pics up because you need to figure out where the enemy is heading and head them off, etc.
Well, I just think its so similar that its kind of like an added complexity that doesnt need to be there. Fundamentally, these "mods" are extremely close to CTF. And thus it wouldnt suprise me if they left it out altogether, because its just another thing that can confuse newbies.
StormMage 01-31-2004, 01:08 PM Well, I just think its so similar that its kind of like an added complexity that doesnt need to be there. Fundamentally, these "mods" are extremely close to CTF. And thus it wouldnt suprise me if they left it out altogether, because its just another thing that can confuse newbies.
I can see where your coming from and agree with you there. Each their own opinions/likes/preferences.
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