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plexicon 01-30-2004, 10:51 AM The new objected oriented map design. Are you guys suggesting that at level creation, it will now be possible to have multiple gametypes(not played simultaneously), simply added according to a simple set of rules defined in the mission?
As in say, T1's broadside. Perfect for dueling and was a pretty cool CTF map as well. It's created as a CTF map, but, as the mapper, I'd have the option of actually making it a duel map as well, but obviously only played as duel when I wanted it for duel, or CTF when I wanted it for CTF?
Or is the suggestion based off compiling the 2 gametypes together, so they're actually played simultaneously?
The obvious reasons behind an object oriented design would allow multiple gametypes to be used, yet, still being only one mission file. It'd certainly make designing missions based on multiple gametypes much more appealing / easier.
Anyways, please clear this up:)
You could do this with T2 as well (and perhaps T1, I'm not as familiar with the editor).
Objects in the mission could be associated with a gametype.
Ixiterra 01-30-2004, 10:57 AM First of all, this didn't need a new thread. Second of all, it is almost exactly what KP said yesterday.
It is both. You can play multiple gametypes, you can add gametypes on the fly. What is your malfunction?
plexicon 01-30-2004, 10:58 AM According to the PCG article you can just throw objects into the mission editor and it'll instantly create all the assets required for that game object to work, ie. flags or your own objects related to your own mod / gametype.
This wasn't the case with T2, however, right?
Zoolooman 01-30-2004, 10:59 AM I wouldn't know. I do wonder though:
Does this mean that upon capping the fourth flag, I could activate a ball gametype that had been dormant for the first half of the map?
Ixiterra 01-30-2004, 11:01 AM I'm sure it's possible Zooloo, but it would require scripting.
plexicon 01-30-2004, 11:03 AM First of all, this didn't need a new thread. Second of all, it is almost exactly what KP said yesterday.
It is both. You can play multiple gametypes, you can add gametypes on the fly. What is your malfunction?
What is your problem man? Aren't there some other forums here you can troll?
You think you're right and I think you're wrong. I'm just asking for a medium to correct one of us, because logically, what you're saying makes no sense.
Ixiterra 01-30-2004, 11:14 AM No, it makes perfect sense logically. The game type is independent of the map. Thus you could have CTF that earns a point, and the ball game that earns a point for scoring. It wouldn't make much sense to have them both in there, but he was just saying it was possible with the way it works.
Zoolooman 01-30-2004, 12:02 PM And the answer to your question is, "Most likely yes," plexicon.
plexicon 01-30-2004, 12:12 PM The question I'm asking can't, simply, be answered by a yes or no.
All I really want to know is what all we can expect from the new mission design features.
Menzo 01-30-2004, 12:14 PM Hm - I tried to change the subject of the thread to include Game Types but it didn't work. In any case, again, please try to avoid directing questions to any particular person and keep the subject line descriptive.
Thanks
Colosus 01-30-2004, 12:31 PM It will be how I want it to be because I have all the power here. Now get back on topic.
Sir Lucius 01-30-2004, 12:34 PM Ix just has a short fuse, but he wasn't trolling. A troll isn't angry, he's just looking to make others angry.
As for organization. I'd like to think we have a higher standard here in TT. This is a creative discussion forum where we exhange ideas, not where we Q&A with the devs. Devs posting here is a perk, and I believe it does indeed fuel some of the interest in creative discussions, but we really should maintain our integrity. I don't think that thrax, menzo, and kp post here to answer our questions. I think they post here b/c they want to learn from their audience and see what we're thinking.
plexicon 01-30-2004, 12:50 PM A simple quest for explanation, still with-holding, turned into a page of useless bickering. Some people will never learn, I swear. Ixiterra was trolling, and how you fail to see that is beyond this discussion.
Can someone just answer the question without being such tight asses?
Colosus 01-30-2004, 12:56 PM The new objected oriented map design. Are you guys suggesting that at level creation, it will now be possible to have multiple gametypes(not played simultaneously), simply added according to a simple set of rules defined in the mission?
As in say, T1's broadside. Perfect for dueling and was a pretty cool CTF map as well. It's created as a CTF map, but, as the mapper, I'd have the option of actually making it a duel map as well, but obviously only played as duel when I wanted it for duel, or CTF when I wanted it for CTF?
Or is the suggestion based off compiling the 2 gametypes together, so they're actually played simultaneously?
The obvious reasons behind an object oriented design would allow multiple gametypes to be used, yet, still being only one mission file. It'd certainly make designing missions based on multiple gametypes much more appealing / easier.
Anyways, please clear this up:)
From what I have seen and heard, the missions are based on objects. You place two flags and capture stands and you've got CTF. Place 2 goals and a ball and you've got a ball type. I don't know about mixing the game types, that would just be weird to me, but everything is based around simplistic game type creation. So you can reuse the map for many different gametypes without changing much.
Sir Lucius 01-30-2004, 12:57 PM A simple quest for explanation, still with-holding, turned into a page of useless bickering. Some people will never learn, I swear. Ixiterra was trolling, and how you fail to see that is beyond this discussion.
Can someone just answer the question without being such tight asses?
I can't answer that question, I'm sorry, but I don't know the answer. How does that make me a tight ass? Even if you weren't asking me, calling your targets "tight-asses" is not the best way to go.
If you would like to hear my thoughts on the topic, I would direct you to my post in the ball thread here (http://www.tribalwar.com/forums/showthread.php?p=5703179# 5703179)
They said last night that you could mix gametypes. It seemed to me that certain elements would be tied to gametypes and would only appear in said gametypes. That's pretty much exactly how it worked if you looked at a T2 mission file, there were ways to tag particular objects as only being for one particular gametype. I would imagine that the same sort of feature exists in T:V
Creole Ned 01-30-2004, 01:01 PM Thread Cleanup Crew is done here. Amazing how much lighter and thinner it's become once all the off-topic flaming has been removed. Keep that sort of stuff to General Discussion, please. :)
plexicon 01-30-2004, 01:02 PM From what I have seen and heard, the missions are based on objects. You place two flags and capture stands and you've got CTF. Place 2 goals and a ball and you've got a ball type. I don't know about mixing the game types, that would just be weird to me, but everything is based around simplistic game type creation. So you can reuse the map for many different gametypes without changing much.
This is what I've been saying the whole time. Assuming you're the admin, you could theoretically make every post Ixiterra's made towards me, towards you as well.
Please ban him.
Killjoy 01-30-2004, 02:50 PM Would be cool to have a game where every ball based goal gave you $$ to get vehicles and deployables
and then add that in with normal CTF
:)
Have like an H or X shaped map.
And then saving a goal would give 1 equipment point, and making a goal would give 2 equipment points. A hat-trick would repair all gens and stations.. etc...
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