Imposter
01-30-2004, 07:57 AM
WorthPlaying.com has thrown up a <a href="http://www.worthplaying.com/article.php?sid=15802">review of Tribes: Vengeance</a> based on last night's press conference. There's some new screenshots and a pretty good description of what went on. Here's a rip:<blockquote>In this early stage of development (the title is slated for Q4 2004), the enemy AI already seems quite capable of putting up a good fight, properly using their jetpacks to change positions, attack from various angles or come at you from the air. Your teammate followed at a safe distance, picking off the objectives from afar with his mortars which exploded with a "vengeance" upon impact. After that, we got to see a large indoor section, which showed off some sort of control centre with tons of tunnels, ramps, connecting bridges, and once again, tons of enemies. One of the objectives of the singleplayer campaign is to make people familiar with the controls of the game, so the transition to the multiplayer portion of the game will be more seamless.
Next we got to see a few multiplayer maps, ranging from a large urban city in ruins, a smaller arena map with cheering fans to give you a "sports" feeling, rocky canyons, wastelands, underground/cave map, to an Alpine setting and a specific map called "Fort," which was the focus of the multiplayer presentation.
IG had also given us some more details on the multiplayer game modes available, in particular what they called the UGM, Unified Game Mode, which basically means that each map is suitable for several specific game modes. An example was given with the "Fort" map, where it was initially shown as a standard CTF map, and a few moments later, without any major changes at all, the CTF game was changed into a Rollerball-like setup, with goals and ball included. To top it all off, you can combine BOTH game modes at the same time, on the same map.</blockquote>Be sure to check it out.
Also, IGN has <a href="http://media.pc.ign.com/media/497/497075/imgs_1.html">thrown up some new shots</a> for those looking for eye candy.
Next we got to see a few multiplayer maps, ranging from a large urban city in ruins, a smaller arena map with cheering fans to give you a "sports" feeling, rocky canyons, wastelands, underground/cave map, to an Alpine setting and a specific map called "Fort," which was the focus of the multiplayer presentation.
IG had also given us some more details on the multiplayer game modes available, in particular what they called the UGM, Unified Game Mode, which basically means that each map is suitable for several specific game modes. An example was given with the "Fort" map, where it was initially shown as a standard CTF map, and a few moments later, without any major changes at all, the CTF game was changed into a Rollerball-like setup, with goals and ball included. To top it all off, you can combine BOTH game modes at the same time, on the same map.</blockquote>Be sure to check it out.
Also, IGN has <a href="http://media.pc.ign.com/media/497/497075/imgs_1.html">thrown up some new shots</a> for those looking for eye candy.