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Wulfen 01-30-2004, 04:23 PM If you don't care about bringing new players into the game then you don't care about the future of this franchise.
At the expense of MY enjoyment? Why on earth would I care how many new players are playing if I'M not?
I understand that they're saying they're trying to accomodate both camps. But I'm not sure that's possible. And if I'm right, I know who loses out. And it won't be the Quakers.
Sp!nfusor Salad 01-30-2004, 04:23 PM Special I wont agree with the team thing as you have no proof except by the few members of those teams that remain of TW.
but yup your right on fundamentals :signed:
Im saying that it might* manage those goals but lack enough new stuff and original gameplay to the tribes series to warrant it as a great competitive game.
I enjoyed T1 except for mine disking. T2 same way. I can play classic and have problems with the overly ski friendly gameplay. but we can agree on most fundamentals.
Father Ruckus 01-30-2004, 04:23 PM Answer me this, Spinfusor Salad. (Can I get it with ranch please?)
Why is it that top T2 teams that played both T1 and T2 like T1 better? If there was so much 'depth' in T2, why am I not playing it right now? You are overlooking basic gameplay functions that make a game fun. That is what T:V is shooting for. Once the FUNDAMENTALS are down, then they can start worrying about tweaking maps/vehicles/weapons/etc. to foster the feeling of "depth".
so what did the IE alumni think of last night vids Special?? :)
Special 01-30-2004, 04:25 PM so what did the IE alumni think of last night vids Special?? :)
I'm currently writing a lengthy post about my experience. Expect to see it posted in a few days.
Rabid Poop 01-30-2004, 04:25 PM tell ya what poop.
If im wrong and it all works out for the better... Ill paypal or whatever to ya 5 bucks.
but if im right you send me $5
deal?
no, because I honestly don't know wherever or not the game will be good. I just think you took what KP said and twisted it around and blew it out of proportion.
Sp!nfusor Salad 01-30-2004, 04:25 PM I think Wulfen once again is generally correct that it should cater more to us old tribers and less to the new guys while maintaining as much newb appeal as possible (the loack of gee wiz new stuff is one reason to worry about new players)
I think Wulfen doesnt want to see Tribes becomes idiot friendly.
Father Ruckus 01-30-2004, 04:27 PM I'm currently writing a lengthy post about my experience. Expect to see it posted in a few days.
good stuff, cant wait.
Wulfen 01-30-2004, 04:36 PM Christ, do you realize what you're arguing for? Do you like the missile/flare combo? T1 always had IFF's as long as you were looking at the person and were in range.
How do either of those things alienate you? They need new players, we need a new game. T1 is fricken dead, T2 is gay and dead, and it has a sore asshole.
I don't see how taking out frivilous, non-game enhancing items is reverting back to Q2.
I know exactly what I'm arguing for. If fucking morons can't play a game where 'IFF's disappear' then I could really fucking care less if they play!
Why don't we just all play TDM, 2-on-2, then no IFF's are required and we can all play the game at its base, kill-or-be-killed!
I'm tired of games being dumbed down for the masses. If they make a good game people will play it.
Wulfen 01-30-2004, 04:39 PM I think Wulfen once again is generally correct that it should cater more to us old tribers and less to the new guys while maintaining as much newb appeal as possible (the loack of gee wiz new stuff is one reason to worry about new players)
I think Wulfen doesnt want to see Tribes becomes idiot friendly.
You got it. I have concerns about the feasibility of them meshing two entirely different camps successfully.
I know you guys will say, "But Irrational is making it!!" I know, and that's great. But that doesn't render my concerns moot.
Sp!nfusor Salad 01-30-2004, 04:42 PM Wulfen for president!
:signed:
Ixiterra 01-30-2004, 04:49 PM It has nothing to do with dumbing it down for the masses, it has to do with it being STUPID IN THE FIRST PLACE. I don't know which game you prefer, but T2 was like, "let's put every good idea we can think of and mash it all into one game and it will be good!" T2 has ridiculous elements of stealth, overpowering vehicles, auto-locking missiles and flare counterparts, too many and too powerful turrets.
T2, in its own right, is not a horrible game, it's just not that good. T2 compared to T1 is a fresh, steaming pile of horse shit in the new-fallen snow.
We need things that add to the core gameplay. All of that bullshit in T2 did nothing for it. They were trinkets and dream catchers. "Oh look at me, you can't see my IFF, look at what dimensions this adds to the game!" :rolleyes:
By removing these things, they aren't catering to the "dumb quake players" by making it simple; they are removing the players that find these idiotic things intuitive. That's right--you.
I guarantee you they have plenty more in store for us that will bring the gameplay to a new level, and it will be one without cloak packs and IFF removing sensor jammers. It will be stuff that actually adds to the core quality of the game.
Sp!nfusor Salad 01-30-2004, 04:56 PM Ix how much T2 comp. play did you do?
Ixiterra 01-30-2004, 05:00 PM Ix how much T2 comp. play did you do?
Spinfusor, if you can build a decent strategy around something ridiculous, that does not negate the fact that it's ridiculous. Like I said, T2 was a good game in its own right, but it wasn't a sequel to T1. And you guys know that T:V is going to be more similar to T1 than T2. It's blatantly obvious.
Wulfen 01-30-2004, 05:00 PM I'm a T1 guy. I HATED the stupidity of the missile launcher/flare combo being almost a necessity. Why add tons of grenade options when you absolutely need flares or you won't survive? Not to mention how the missile launcher took zero skill to use.
But apart from the IFF deal, I'm also speaking in general terms. Adding things to core gameplay is fine and dandy, but they are removing things that made Tribes, Tribes. Nevermind the fact that one of the additions made me think of UT all over again. : \
I don't WANT UT, don't WANT Q2/3. I could really care less why people play those games, because they don't appeal to me. Tribes did. Adding things that will make those game players want to play Tribes will quite possibly make me NOT want to play Tribes.
I'm not saying that for certain, but I'm far from convinced that they can make a game for competitive Tribers and newbs alike.
Zoolooman 01-30-2004, 05:02 PM Directed at Spinfusor Salad, not Wulfen:
And in competitive Siege people used the cloak pack, satchel and shocklance.
I'm sure all three of those must be in the game, or else we're dumbing it down for newbies. :rolleyes:
Bad ideas are bad ideas, no matter who uses them or how useful they are.
Half-Wit 01-30-2004, 05:03 PM I think Wulfen doesnt want to see Tribes becomes idiot friendly.
Wait isnt it already, Or did i miss something reading GD that was actually important ?
Ixiterra 01-30-2004, 05:05 PM Well if you can accept that T:V may possibly be a good game that you will like and so will quake and CS players, then you just have to wait to try it. ;) I want to see Quake and CS players because they are going to get the shit RIPPED out of them for the first month or so. But hopefully the game will still be fun and intuitive enough for them that they won't get disheartened by that. I want to see a ladder with 1k teams on it (ok, maybe not that much ;) ).
KillerONE 01-30-2004, 05:06 PM Ok i can't hold it back anymore about this mine disc stuff. It has been around for a VERY long time. Even before the idea to script it, if you were on light D throwing a mine out to stop the grab was COMMON FUCKING SENCE. What else do you use to stop the capper besides body block? I don't know about you but I would rather stop the capper BEFORE a flag grab then to play chase the flagtard. Then unless he hits the ground once or twice, it requires a chain gun (unless sniped or a bad ass MA) but oh wait the chain gun is cheap also! Well hell why dont i see if i can ram the guy with my head.
Its not cheap its a tactic and a good one... Try mine discing Natural or any other good capper, it is still hard and you will miss often. Good capper don't wine about it they just find away to beat it.
Sorry had to vent...
I actually wouldn't mind it (get it "MINED it" :p) if the mines did less damage when not set. So a mine disk by throw/disk combo would yeild a smaller amount of damage. Some amount that doesn't insta kill a light. If the mine is SET on the stand, then disked as capper touches down, then, yes, insta kill.
Wulfen 01-30-2004, 05:10 PM Well if you can accept that T:V may possibly be a good game that you will like and so will quake and CS players, then you just have to wait to try it. ;) I want to see Quake and CS players because they are going to get the shit RIPPED out of them for the first month or so. But hopefully the game will still be fun and intuitive enough for them that they won't get disheartened by that. I want to see a ladder with 1k teams on it (ok, maybe not that much ;) ).
Oh, if they CAN do it, that'll be great. I haven't had a real game to play for waaay too long now.
Exactly. You're making things where the purpose is only to be countered by something else, and that's bad game logic. In T1, you could sensor jam all you want, but if another player is staring at you, you show up on all sensors. That's the way it should work, none of this IFF hiding bs.
Actually, i'm not making anything, i'm suggesting that something that was made for Classic, and works well in that context be brought on in T:V. I wouldn't mind if they dropped the lack of IFF thing on the passive mode, or perhaps made that the active power of the pack as long as the passive mode stopped you from showing up on the sensor net. If the pack was like that it might not really NEED a counter. which seems to be your biggest issue with it.
In T2, when classic first introduced the actually useful version of the SJ pack it was insanely effective because most people just totally missed people running around without IFF's over their heads. However, that phase passed pretty quickly. SJ's do offer some stealth, and they keep turrets from killing you in a hurry. They are the perfect pack for disk spamming out a farm.
IMO, they are one of the best additions to the game that came out of T2 and it's various mod's. And i'm sure that you'll find that a lot of the T1 vet players that still play competatively T2 agree with me.
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