Conference Thoughts/Comments.

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PyroTeknik
01-30-2004, 03:11 PM
one guy said: i wasn't interested in tribes before, but i am now.

Shocking!

Wulfen
01-30-2004, 03:17 PM
Anything that removes IFF indicators makes the game too confusing for new players. KISS. Extra ying-yangs (do X, cancel it with -X) deflect the focus from movement and action.

I don't see how taking two steps back to Quake can be considered ok. As I recall BF42 was fairly complicated, and it seems to be doing just fine.

Why should I give two shits about the new players they're trying to draw in, if to do that they have to make changes that could well alienate me from the game I've played for years?

Ixiterra
01-30-2004, 03:23 PM
I don't see how taking two steps back to Quake can be considered ok. As I recall BF42 was fairly complicated, and it seems to be doing just fine.

Why should I give two shits about the new players they're trying to draw in, if to do that they have to make changes that could well alienate me from the game I've played for years?
Christ, do you realize what you're arguing for? Do you like the missile/flare combo? T1 always had IFF's as long as you were looking at the person and were in range.

How do either of those things alienate you? They need new players, we need a new game. T1 is fricken dead, T2 is gay and dead, and it has a sore asshole.

I don't see how taking out frivilous, non-game enhancing items is reverting back to Q2.

Colosus
01-30-2004, 03:25 PM
Why should I give two shits about the new players they're trying to draw in, if to do that they have to make changes that could well alienate me from the game I've played for years?

If you don't care about bringing new players into the game then you don't care about the future of this franchise.

exogen
01-30-2004, 03:28 PM
I laughed when KP was describing the mortar, and Ed landed in front of him in some water and said "Shoot me." It sounded & looked really funny...

Ixiterra
01-30-2004, 03:29 PM
yea.. it's spreading slowly.. by beta there should be a big crowd knocking on IG's door.
I say when T:V beta is signing up, we go to every forum we can possibly find, register, and then inform them about it. ;) Show some screens, whatever.

littlewing
01-30-2004, 03:31 PM
When they stepped into the inv they said/and it was obvious that packs were not in place...did that mean that all skiing/jetting was done without the added energy (energy not boost feature) of the jetpack?

Miracle
01-30-2004, 03:33 PM
I don't see how taking two steps back to Quake can be considered ok. As I recall BF42 was fairly complicated, and it seems to be doing just fine.

Why should I give two shits about the new players they're trying to draw in, if to do that they have to make changes that could well alienate me from the game I've played for years?

If you have played Tribes, "for years", so that you can counter homing rockets with flares, and counter cloaking packs by deploying cameras, go break your window and install a new one fifty times per day. You'll enjoy it just as much.

Ixiterra
01-30-2004, 03:51 PM
When they stepped into the inv they said/and it was obvious that packs were not in place...did that mean that all skiing/jetting was done without the added energy (energy not boost feature) of the jetpack?
:lol: Nice observation, but I think they had epacks down in the lower right corner. Not certain though. I was watching his jet meter a lot when he was skiing in Utopia, trying to see how much he was using and such. I hope he had an epack on.

Sp!nfusor Salad
01-30-2004, 03:54 PM
Many successful T2 teams relied heavily on the CC. But ask yourselves this:

Did the more complex CC really make T2 more fun than T1?

A complicated CC adds too much baggage. It also teaches newbies to think of the game incorrectly--like its an RTS.

If the action is so slow that you have time to look at a CC and waypoint incoming enemies--like you could in Tribes 2--something needs to change to make the game "quicker" as Thrax so eloquently stated.

T2 also had some ridiculous maps where it was darned impossible to be aware of what everybody was doing -- like Dessicator, Archipeligo, and DBF. So the CC was a necessary crutch.

On a well-designed large map . . . like Canyon Crusade in T1 . . . you don't need a CC to feel "aware" of what everybody is doing. You just know from being in the rhythm of the game. For instance-- has anybody seriously used the CC on Beach Blitz in T2?


Bullshit, who wants to always know what the enemy is doing? Ive always been in favor of dropping the candy coated simple T1 maps... I still can play them and one a match is fun... but christ TWL is nothing but these cookie cutter T1 clones. Its always been fun to me to wonder what the enemy is up to and what comes next. AND THE MORE ORGANIZED TEAM WINS. Im tired of Arena airheads winning just because they can duel a grain better. the maps are CTF arena these days.

Dessicator was a damn good map once in awhile. Archipeligo was even better. Katabatic was a rubix cube of strategy. Reversion favored the organized attacker.

DEPTH GOD DAMN IT.

T2 had DEPTH because it offered alot of new crap and new maps for us old tribers to wrap our mind around. 5150 wrapped their minds around that challenge and blew the other teams the fuck out of the water. the classic airheads fixed the player base from learning depth again.

T1 had depth because it was the first time we ever shot at each other with jet packs! it had depth because we discovered skiing!. It had depth because for awhile there wasnt the hard core strats that are the staple once again of classic.

I can respect both but Tribes: V seems to be lacking the depth. at this time before T2 release we were all alomost universally ready to soil ourselves to get this game. T:V has excitement but its missing the new.

Thrax why is this game going to excel so that teams will be playing it 3 years after release? something that T2 did and T1 before it even though it wasnt a cliche unreal clone.

What new stuff are we seeing? a couple of weapons a few tweaks and some more binding gameplay? And at that the new things seem to seem rather weak compared to the stuff thats been axed.

T:V already took out the extra depth of tactical gameplay that T2 and T1 had by axing the CC

T:V includes less packs and less vehicles. No vehicle yet ive seen is an alternative base assault machine (bomber/tank). I dont know about you but I would consider something OTHER than another HO wave a bit refreshing... "Oh wee Johnson here comes the enemy HO, we prepared because this is the enemy teams only means of assault? Yes, Yes we are..."
bombers and tanks were an alternative to the same damn HO attack we have seen for years.

My point is there is nothing really new to see here. Its looking more and more unrealish and less like a complex game that is a step above the rest. less of everything with a few more quake weapons... add a few vehicles who MIGHT be somewhat refreshing... but that seems unlikely since the vocal minority seem to want to see the same things over again.

VaporTrail
01-30-2004, 04:01 PM
I say when T:V beta is signing up, we go to every forum we can possibly find, register, and then inform them about it. ;) Show some screens, whatever.

Possilby get one of the communities best moviemakers to collect some shots from the better or luckier players in the community during beta. String them together and set it to some music... preferably something non-RIAA related... and leave a link to that (preferably on someone's host that has a huge bandwidth... and not a direct link, but a link to a page with it on there if necessary to defray costs through advertizing). That way they can get a look at some gameplay.

Sp!nfusor Salad
01-30-2004, 04:02 PM
If you have played Tribes, "for years", so that you can counter homing rockets with flares, and counter cloaking packs by deploying cameras, go break your window and install a new one fifty times per day. You'll enjoy it just as much.

and :fu: ya cock member.

I agree with Wulfen mostly... I agree it is VITAL to attract new players... but god damn hes right... why the hell does Tribes have to stoop to the level of Unreal or Quake. "durr....I cant figure out why that guy has no IFF"

If the guy cant figure out via the manual or website that the player is using a SJ pack than the series is better of w/o the god damn CS lamer.

and fyi momo the motion sensor detects cloakers and I wasnt aware that the C pack was ruining comp. gameplay... I guess if you suck it might.

Deep Complexity with steps to help newbies = good
Complexity too hard to understand/w/o documentation = bad
Dumbing down the tribes series to make it idiot friendly = an offense worth crucifiction

Sp!nfusor Salad
01-30-2004, 04:08 PM
and im worried about the netcode... niether T1 or T2 had any arguments about its quaility netcode...

but im worried about this game being skipping or laggy or just plain unplayable...

Ixiterra
01-30-2004, 04:08 PM
Did you play T1 spinfusor? C'mon, no IFF is ridiculously stupid. I'll leave the cloak pack and missiles for you guys to argue, but no IFF has absolutely no value to the gameplay. Not positive gameplay anyway.

Ixiterra
01-30-2004, 04:09 PM
and im worried about the netcode... niether T1 or T2 had any arguments about its quaility netcode...

but im worried about this game being skipping or laggy or just plain unplayable...
Ok now we're drawing at straws.
I'm worried about the trees turning into penises and jizzing all over my character as I'm on a good ski route, and I'll slip and fall. This is a serious issue and I want to be assured it won't happen.

Rabid Poop
01-30-2004, 04:11 PM
here comes spinfusor salad to blow everything out of proportion again.

Sp!nfusor Salad
01-30-2004, 04:11 PM
tell the classic TWL people that the SJ pack isnt useful or makes the game better.

I played ALOT of T1 in the day. but unlike most of that group I embraced T2.

and Ix the netcode of Tribes imho is critical to it being a tribes game...

Sp!nfusor Salad
01-30-2004, 04:17 PM
tell ya what poop.

If im wrong and it all works out for the better... Ill paypal or whatever to ya 5 bucks.

but if im right you send me $5

deal?

Ixiterra
01-30-2004, 04:18 PM
Well you liked T2 base, so I can't trust your opinion on anything.
And yes the netcode is important, but you're just pulling shit out of your ass to make an argument for why you don't like this game even though you've never played it.

"but im worried about this game being skipping or laggy or just plain unplayable..."

I'm sure that's absolute bottom priority. :rolleyes: Keeping the game from crashing sure wasn't high up on T2's list.

Special
01-30-2004, 04:18 PM
Answer me this, Spinfusor Salad. (Can I get it with ranch please?)

Why is it that top T2 teams that played both T1 and T2 like T1 better? If there was so much 'depth' in T2, why am I not playing it right now? You are overlooking basic gameplay functions that make a game fun. That is what T:V is shooting for. Once the FUNDAMENTALS are down, then they can start worrying about tweaking maps/vehicles/weapons/etc. to foster the feeling of "depth".