Conference Thoughts/Comments.

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KillerONE
01-30-2004, 05:15 PM
WHAT!? Oh man.. lemme guess-

Shield, Energy, Ammo, and Repair?

Damnit.. Satchels and Cloaks are gone?

Rest of game better make up for it..

Ammo seemed to me the least used pack. Typically you died before you used all the ammo.

Energy
Repair
Jammer
Shield

Woulud be a good list, imo. Cloak and Jammer were almost one in the same. I'm sure they could make an active/passive out of it.. Like it jams passivley, when activated you cloak.

Satchel was kinda dumb, so good riddance.

I assume that turrets/barrels/invs are not considered packs, rather deployables. Also hope barrels are removed, unneccessarily complicated. 1 1 deployable turret rather than 2.

VirDT
01-30-2004, 05:23 PM
It has nothing to do with dumbing it down for the masses, it has to do with it being STUPID IN THE FIRST PLACE. I don't know which game you prefer, but T2 was like, "let's put every good idea we can think of and mash it all into one game and it will be good!" T2 has ridiculous elements of stealth, overpowering vehicles, auto-locking missiles and flare counterparts, too many and too powerful turrets.

T2, in its own right, is not a horrible game, it's just not that good. T2 compared to T1 is a fresh, steaming pile of horse shit in the new-fallen snow.

We need things that add to the core gameplay. All of that bullshit in T2 did nothing for it. They were trinkets and dream catchers. "Oh look at me, you can't see my IFF, look at what dimensions this adds to the game!" :rolleyes:

By removing these things, they aren't catering to the "dumb quake players" by making it simple; they are removing the players that find these idiotic things intuitive. That's right--you.

I guarantee you they have plenty more in store for us that will bring the gameplay to a new level, and it will be one without cloak packs and IFF removing sensor jammers. It will be stuff that actually adds to the core quality of the game.

Everything you just listed in your first paragraph is what gets new players excited about a game. Look at the 2 most popular games after CS(cod and bf1942) they both have that "WOW" factor, planes flying around, people parachuting out, tanks, people landing on aircraft carriers, controlling objects like a machine gun nest. Newbies see that stuff on the back of a box and they go crazy. Newbies however are not sitting around appreciating the intricacies of skiing, that isn't something they can enjoy till they get in game.

What we saw last night is what gets the vets excited. No doubt about that, but we still have the vehicles to be shown and hopefully that element will be compelling enough to bring in new players. If people of this community are truly commited to helping the franchise live, you should be able to understand that.

exogen
01-30-2004, 05:24 PM
Unless the pack code just hasn't been implemented yet, I'd say that no Ammo Pack is a pretty good assumption. I've been going through the screenshots and there is one with at least every pack we've seen so far (minus the energy, I think) loaded in the lower right corner (i.e. the player we're viewing from has it equipped). Most importantly, there are screens with the purple pack and the silver disc-like pack equipped, and the ammo amounts don't change between shots.

Killjoy
01-30-2004, 05:25 PM
Yeah Tribes 4 is gonna rock so lets take one for the team

Smaqaho
01-30-2004, 05:26 PM
Why is it that top T2 teams that played both T1 and T2 like T1 better?
Says who? T1 was great and all, and before classic I'd definitely agree with that assumption... but classic is amazingly fun. Had T2 been shipped as classic (in the updated release form that doesn't give you 50 UE's during install and patching), hundreds more players would still be around today that left long ago.

T2 has been great for the last year or more since the release of classic, definitely better than the T1 of today. I still think the T1 of 4 or so years ago was better, but it's just not fun to me anymore.

Mr_Unlucky
01-30-2004, 05:29 PM
2. it doesnt in any way remove the penalty for running out of energy. if you run out of energy you plumet to the ground. full stop. gliding a tiny amount while plummeting to the ground isnt going to help anyone :)


Irrational is my favorite game development company for comments like this

:rofl:

At the expense of MY enjoyment? Why on earth would I care how many new players are playing if I'M not?

I understand that they're saying they're trying to accomodate both camps. But I'm not sure that's possible. And if I'm right, I know who loses out. And it won't be the Quakers.

You obviously havn't tried to play a t1 10v10 or tr/2 game anytime lately.

KillerONE
01-30-2004, 05:29 PM
I don't see how taking two steps back to Quake can be considered ok. As I recall BF42 was fairly complicated, and it seems to be doing just fine.

Why should I give two shits about the new players they're trying to draw in, if to do that they have to make changes that could well alienate me from the game I've played for years?

I do think BF was more complicated than your average game.

BUT, it still isn't close to the complication of Tribes. In BF, you had different classes, but only 4, AND the only BIG difference was the Gun. So you knew Scout was sniper, Anti Tank was rocket launcher, etc

Tribes has packs/deployables, armor classes weapons, different nades.. An infinite number of class configurations.

And in the end, a BF player can STILL rely on the fact that he knows the WASD Quake style of play, so he can pick any of the four classes in BF and run and shoot.

In Tribes, taking any of the classes default, could have a pack they don't know about, weapon unfamiliar with AND they definately won't be skiing/disk jumping etc.

Tribes is SUPER complicated, it maybe just a tad more than it really needs to. I like the idea of limiting the packs and number of things you have to do to have fun and be successful with Tribes, as a new player. But it's also a little scary, as I enjoy Tribes because of the depth of play (lots of stuff that I can do, because of the number of packs/deployables/armors available).

Dirty Sanchez
01-30-2004, 05:33 PM
I still think the T1 of 4 or so years ago was better, but it's just not fun to me anymore.

i believe thats what hes getting at.

T1 then > T2 anytime.
If not well... big fucking deal. :ftardkill

RedSpider
01-30-2004, 05:34 PM
Since they are going backwards in time I seriously doubt we will see a cloaking pack. It's probably useless to argue about it..

Special
01-30-2004, 05:34 PM
Says who? T1 was great and all, and before classic I'd definitely agree with that assumption... but classic is amazingly fun. Had T2 been shipped as classic (in the updated release form that doesn't give you 50 UE's during install and patching), hundreds more players would still be around today that left long ago.

T2 has been great for the last year or more since the release of classic, definitely better than the T1 of today. I still think the T1 of 4 or so years ago was better, but it's just not fun to me anymore.

I should have been more specific. T1 base compared to T2 base. Classic is fun because, surprise, it's an incarnation of T1's physics/gameplay model. Imagine T:V being just another incarnation, but better.

VirDT
01-30-2004, 05:39 PM
Had T2 been shipped as classic (in the updated release form that doesn't give you 50 UE's during install and patching), hundreds more players would still be around today that left long ago.


Absolutely, if we didn't have the crash bugs and the game actually ran on the majority of computers out there. T2 probably would have been able to get the bf1942/cod numbers that we see today. Would T1 fans still be unhappy? sure, but the game would have had enough new players to compensate. However, with what we saw last night, I think it should be obvious to everyone we are not getting T2 hehe. Personally I like both T1 and T2 and my team has members that liked both games.

Special
01-30-2004, 05:41 PM
The underusage of packs indicates poor gameplay design. T1 didn't get it right because they never envisioned Tribes being played the way it is today. T2 had the chance to get it right, but they didn't. T:V will have a chance to get it right, and they have the best chance yet; they know what made T1 work, they know what made T2 not work, and they definitely know what will make T:V work. It's all the matter of execution.

littlewing
01-30-2004, 05:55 PM
I just dont want T:V to be bare bones compeition essentials...tribes is also about jacking off in a server with friends and fooling around with useless (maybe?) yet fun stuff.

Miracle
01-30-2004, 05:55 PM
Wulfen and Spinfusor salad:

You complain about the game bieng "dumbed down." In your mind, lots of ying-yang (x always works unless confronted with -x), and a lack of awareness that makes you depend on a CC causes the game to be "smarter." I disagree. It is precisely those things that dumb the game down.

Having a game that you can't envision in your head while you play it is not fun. Think of successful games. Baseball, Basketball, Football, Hockey, Soccer, Chess, Monopoloy, Racing. In all of these varied games, you have a clear perception of the entire field/board/arena as you play them.

Can you imagine playing soccer and having to use a CC to know what other players are doing? Would that be fun for you?

You're like a man who has been married ten years. He knows his wife very well. He knows her every corner, what turns her on, and what turns her off. He has had sex with her 1,000 times. There is no surprise and spontenaity anymore . . . and he wants to be surprised. He's ready for some interesting new pussy. So is the case with you and Tribes.

You've played small/fast CTF maps over and over and over and over and you can feel too a tee exactly what is happening when EVERYWHERE. There's no surprise. You're bored and cynical. Yippy skippy, they're turtling. Yippy skippy, they're HO'ing our base. Yippy skippy, they're spamming from that hill. Yippy skippy, they're going to camp our tower.

When you play long enough, you become clairvoyant to the point where the game can seem mechanical. The maps don't seem as big as they did when you were a newb. The tactics aren't as fascinating. Everything falls into the same patterns and responses.

I understand your frustration. I disagree with your solution.

There are many ways to take gameplay in new and interesting directions WITHOUT reducing Tribes to a slow-paced combat simulation, or Real Time Strategy game. To do so destroys its appeal as a sport.

VirDT
01-30-2004, 06:12 PM
No one wants to slow Tribes down. You're not going to find a fan of T2 who is against tribes1 fans getting their speed back. That mentality simply doesn't exist. Besides you already have your speed back now with T:V, you don't have to lobby for it anymore.

Flatscan
01-30-2004, 06:19 PM
Re: the T2 CC

The T2 CC was essential in base. The maintenance of an adequate sensor network was critical, especially on maps like Dessicator. Lighting up incomings was a critical component of success.

The CC lost impact as the game got faster. While I quit playing CTF seriously after ++, my intuition is that the CC was mostly useless. This is especially true given that everybody had adopted waypoint scripts that lit people up as soon as they were in sensor range.

Wulfen
01-30-2004, 06:20 PM
Miracle, I don't want a slow-paced combat simulation any more than you do(at least not as far as Tribes goes), so I'm not sure where you got that idea. Having a CC doesn't make it a slower game.

In any case, I'm not directing all this just at the CC being taken out, but just a general feel I'm getting.

Ixiterra
01-30-2004, 06:26 PM
I didn't see the part of the video about the CC being taken out. Not really sure why that is. If you're a newbie, it doesn't affect you, you don't even have to know it exists. While I don't think it was super useful in high speed or T1 or T2 classic games (maybe moreso in one or the other, I dunno), it would still be a nice utility to have.

Killjoy
01-30-2004, 06:29 PM
I haven't touched my CC in classic match play once.


In pubs.... once in a while since it helps tell dumbasses "ONOS KILL THAT PLEASE"

Killjoy
01-30-2004, 06:29 PM
A REALLY GOOD PRACTICE MODE WOULD BE 900000000000000000 > than a stupid CC that no one will use