[T1] increase sens script for cg

TreW_SoulJa
01-11-2004, 01:13 AM
i want a script that lets me set a higher sensitivity for chaingun and nothing else

thanks

insidious
01-11-2004, 02:09 AM
interpolate

kalten
01-11-2004, 07:58 AM
why do you want to increase CG sens o_O just curious, coz most people do the opposite and lower sens on CG

Rosco-SS
01-11-2004, 09:45 AM
Why does somone like red and why does someone like blue? It's a preference kalten ;)

I got this one here True, give it a try. It has zoom (FoV) changer too, but you can just set it to your current Fov if you don't want it to zoom.


// Sensitivity with Zoom controls for chaining

// * Normal FOV (90 is default)
$Chain::NormFov = "105";

// * Chain FOV (I use the same as above, ie. no change..)
$Chain::ZoomFov = "105";

// * Sensitivity factor, 0.5 = 50%, 1.0 means no difference
$Chain::Factor = 0.50;

// Don't touch this line
editactionmap("playmap.sae");

// * Bind mouse button 1 to our own fire function
bindCommand(mouse0, make, button0, TO, "Viking::Fire(1);");
bindCommand(mouse0, break, button0, TO, "Viking::Fire(0);");

$pref::PlayerFov = $Chain::NormFov;

$Chain::nSense = Client::getMouseSensitivi ty("playMap.sae");

function Viking::Fire(%fire)
{
if(%fire)
{
postAction(2048,IDACTION_ FIRE1, -0);

if(getMountedItem(0) == 13)
{
$pref::PlayerFov = $Chain::ZoomFov;
Viking::Sense($Chain::nSe nse * $Chain::Factor, 0, "Chain");
$Chain::ChgSens = "True";
}
}
else
{
postAction(2048,IDACTION_ BREAK1, -0);

$pref::PlayerFov = $Chain::NormFov;

if($Chain::ChgSens)
Viking::Sense($Chain::nSe nse, 0, "Chain");
}
}

function Viking::Sense(%sense, %flip, %script)
{
if(Client::getMouseXaxisF lip("playMap.sae"))
{
editActionmap("playmap.sae");
bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Scale, %sense);
}
else
{
editActionmap("playmap.sae");
bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Flip, Scale, %sense);
}

if(Client::getMouseYaxisF lip("playMap.sae"))
{
editActionmap("playmap.sae");

if(%flip)
bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Flip, Scale, %sense);
else
bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Scale, %sense);
}
else
{
editActionmap("playmap.sae");

if(%flip)
bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Scale, %sense);
else
bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Flip, Scale, %sense);
}
}

TreW_SoulJa
01-11-2004, 10:52 AM
thanks a load

the reason i have to increase it is because i already play with really low sens for the game, and when i chain i have to lift the mouse or break my wrist to keep my lead a lot of times... this will help immensely :)

gotta keep up w/ the interpolaters ya know

twice
01-11-2004, 06:19 PM
why do you want to increase CG sens o_O just curious, coz most people do the opposite and lower sens on CG
because true > you. OMG VAV OWNED...... :closet:

kalten
01-11-2004, 07:32 PM
wouldnt be hard since i suck? - was just curious o_O

oh btw who are you?

bad_billy
01-11-2004, 08:02 PM
ooooooohhhhhh

twice
01-11-2004, 11:20 PM
wouldnt be hard since i suck? - was just curious o_O

oh btw who are you?

ummm Look down.. Jessica vgx