TreW_SoulJa
01-11-2004, 01:13 AM
i want a script that lets me set a higher sensitivity for chaingun and nothing else
thanks
thanks
[T1] increase sens script for cgTreW_SoulJa 01-11-2004, 01:13 AM i want a script that lets me set a higher sensitivity for chaingun and nothing else thanks insidious 01-11-2004, 02:09 AM interpolate kalten 01-11-2004, 07:58 AM why do you want to increase CG sens o_O just curious, coz most people do the opposite and lower sens on CG Rosco-SS 01-11-2004, 09:45 AM Why does somone like red and why does someone like blue? It's a preference kalten ;) I got this one here True, give it a try. It has zoom (FoV) changer too, but you can just set it to your current Fov if you don't want it to zoom. // Sensitivity with Zoom controls for chaining // * Normal FOV (90 is default) $Chain::NormFov = "105"; // * Chain FOV (I use the same as above, ie. no change..) $Chain::ZoomFov = "105"; // * Sensitivity factor, 0.5 = 50%, 1.0 means no difference $Chain::Factor = 0.50; // Don't touch this line editactionmap("playmap.sae"); // * Bind mouse button 1 to our own fire function bindCommand(mouse0, make, button0, TO, "Viking::Fire(1);"); bindCommand(mouse0, break, button0, TO, "Viking::Fire(0);"); $pref::PlayerFov = $Chain::NormFov; $Chain::nSense = Client::getMouseSensitivi ty("playMap.sae"); function Viking::Fire(%fire) { if(%fire) { postAction(2048,IDACTION_ FIRE1, -0); if(getMountedItem(0) == 13) { $pref::PlayerFov = $Chain::ZoomFov; Viking::Sense($Chain::nSe nse * $Chain::Factor, 0, "Chain"); $Chain::ChgSens = "True"; } } else { postAction(2048,IDACTION_ BREAK1, -0); $pref::PlayerFov = $Chain::NormFov; if($Chain::ChgSens) Viking::Sense($Chain::nSe nse, 0, "Chain"); } } function Viking::Sense(%sense, %flip, %script) { if(Client::getMouseXaxisF lip("playMap.sae")) { editActionmap("playmap.sae"); bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Scale, %sense); } else { editActionmap("playmap.sae"); bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Flip, Scale, %sense); } if(Client::getMouseYaxisF lip("playMap.sae")) { editActionmap("playmap.sae"); if(%flip) bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Flip, Scale, %sense); else bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Scale, %sense); } else { editActionmap("playmap.sae"); if(%flip) bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Scale, %sense); else bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Flip, Scale, %sense); } } TreW_SoulJa 01-11-2004, 10:52 AM thanks a load the reason i have to increase it is because i already play with really low sens for the game, and when i chain i have to lift the mouse or break my wrist to keep my lead a lot of times... this will help immensely :) gotta keep up w/ the interpolaters ya know twice 01-11-2004, 06:19 PM why do you want to increase CG sens o_O just curious, coz most people do the opposite and lower sens on CG because true > you. OMG VAV OWNED...... :closet: kalten 01-11-2004, 07:32 PM wouldnt be hard since i suck? - was just curious o_O oh btw who are you? bad_billy 01-11-2004, 08:02 PM ooooooohhhhhh twice 01-11-2004, 11:20 PM wouldnt be hard since i suck? - was just curious o_O oh btw who are you? ummm Look down.. Jessica vgx | ||