Demo FOV for veng.

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cAn
12-29-2003, 02:47 PM
but as thrax sort of said, having it SS every 10 seconds would give you a hiccup. I know personally, on a pretty nice system (not cutting edge, but nice nonetheless), i still get a game hiccup when i take a SS. Not anything large, just a brief flicker, but something i would DEFINATELY not want to play in as part of the game.

just my .02
you are so ignorant it is funny.
the afformentioned 'keyframe' is not at all the same as a screenshot.

cAn
12-29-2003, 02:48 PM
Thanks for the info Thrax.. A server side recording would BE AWESOME. That would REALLY help with strategies for teams and also aid in detecting cheats. :)
yep nothing better than knowing all the other team's strategies and routes.
: rolleyes:

KillerONE
12-29-2003, 02:54 PM
Well, it's mostly about execution...

I mean, a 400k route is a 400k route.

Rape the Gens means, well Rape the Gens.

It increases competition, awards creativty and makes teams strive for excellence.

Instead, they use the same routes/strats for months at a time. Hiding these things only hinders competitive growth.

And in the end, it still comes down to execution, adjustment and communication. JUST like in REAL TEAM COMPETITION. :o

nazbot
12-29-2003, 04:59 PM
For rewinding, why don't you parse the .demo file immediately before playback and create a rewindable version. I.E. if you think of the demo as a singly linked list of events, use that to create a doubly linked list that allows forwards and backwards movement.

Adept
12-29-2003, 05:44 PM
For rewinding, why don't you parse the .demo file immediately before playback and create a rewindable version. I.E. if you think of the demo as a singly linked list of events, use that to create a doubly linked list that allows forwards and backwards movement.
so basically, what i said on the first page? ;p

nazbot
12-29-2003, 07:15 PM
no, I used fancy words like 'linked list' to make it seem like I knew what I was talking about.

cAn
12-31-2003, 12:33 AM
awards creativty and makes teams strive for excellence.
JUST like in REAL TEAM COMPETITION. :o
you cannot compare this to a real world sport. It is not played the same. There are things the other team should NEVER know about when you play them in competition.

please explain how knowing exactly how the best teams play will award creativity.
moron

Tycho
12-31-2003, 12:52 AM
Well, it's mostly about execution...

I mean, a 400k route is a 400k route.

Rape the Gens means, well Rape the Gens.

It increases competition, awards creativty and makes teams strive for excellence.

Instead, they use the same routes/strats for months at a time. Hiding these things only hinders competitive growth.

And in the end, it still comes down to execution, adjustment and communication. JUST like in REAL TEAM COMPETITION. :o

aka "I dont think its fair someone spent time in the game and came up w/ better shit than me, so I think its only fair to me that everything they do be broadcast"

Stage01
12-31-2003, 01:32 AM
They could, but its not very cost effective.


I mean, diving into an engine you didn't write yourself, in order to modify the code to do a very complicated function, all for the net result of rewindable demos, which in all honesty, won't move any more product.


I may be going out of my ball park here but I think that is what they are doing anyway.... I constantly hear about how they are modifying the engine, and to modify requires re-writing in some aspects.....so.....

Thrax Panda
12-31-2003, 03:13 AM
yep nothing better than knowing all the other team's strategies and routes.
: rolleyes:On the flip side...

That seems to work fine in every professional sport known to man. You can bet the Seahawks are reviewing every second of all 16 games that the Packers played this year. Baseball teams put scouts in the stands to watch the other teams. Same for Hoop and Hockey. Why should Tribes be different?

pyrot3chnic
12-31-2003, 04:03 AM
cause it's not a sport?

SterIO
12-31-2003, 04:27 AM
It would be nice if T:V demos played back in whatever FOV the demo recorder was using by default yet also had the option to change FOV during playback.

KillerONE
12-31-2003, 08:58 AM
you cannot compare this to a real world sport. It is not played the same. There are things the other team should NEVER know about when you play them in competition.

please explain how knowing exactly how the best teams play will award creativity.
moron

Why can't you compare it to a sport? It's 2 teams, competing to win a game. Sounds like a sport to me.

Creativity, in that, the team doesn't use their winning TANK strat for 55 matches straight. It requires teams to learn and "create" new strats so that a competing team doesn't know what they're gonna do.

So instead, you see teams "creating" (Creatively) multiple strategies for each map.

It's a change from what we've seen for YEARS and I know it's hard for a lot of you to open up. But, I think more it will raise the bar of competition making matches a LOT more challenging, for even the best teams. Super competitive.

Again, just cause I know your 3 HO rush/6 LO cap mastah strat and route doesn't mean automatically my team is gonna win next time. It still comes down to player skill and team execution.

|MrSniper|Nyx
12-31-2003, 09:47 AM
sport (spôrt, sprt)
n.

1.
1. Physical activity that is governed by a set of rules or customs and often engaged in competitively.
2. A particular form of this activity.
2. An activity involving physical exertion and skill that is governed by a set of rules or customs and often undertaken competitively.

By technical definition, no video game is a sport. Now, it still IS a "sport-like competition" with every aspect of sports except physical exertion on the human players (the characters ingame certainly do things that would require physical exertion).

KillerONE
12-31-2003, 10:05 AM
I sweat like a mad dog when in a match.. so physically, there's something goin on! :)

SarcaStick
12-31-2003, 10:18 AM
On the flip side...

That seems to work fine in every professional sport known to man. You can bet the Seahawks are reviewing every second of all 16 games that the Packers played this year. Baseball teams put scouts in the stands to watch the other teams. Same for Hoop and Hockey. Why should Tribes be different?
i want a 250 million 10 yr contract :p

cAn
12-31-2003, 12:12 PM
On the flip side...

That seems to work fine in every professional sport known to man. You can bet the Seahawks are reviewing every second of all 16 games that the Packers played this year. Baseball teams put scouts in the stands to watch the other teams. Same for Hoop and Hockey. Why should Tribes be different?

that is a horrible comparison.
In EVERY other team sport everyone can be seen at all times. There is no element of surprise as to where someone will show up. Tribes is and every other FPS is based around NOT knowing where everyone is and what they are doing. There will be no motivation for individual players to put any effort into coming up with anything other than improving their shooting accuracy. Why work at something only to have it stolen?

For me to be wrong about any aspect of this, there would be no fog and perminant IFFs in the retail game.

Thrax Panda
12-31-2003, 12:50 PM
By technical definition, no video game is a sport.Fine. eSport. :rolleyes:


:heart:


i want a 250 million 10 yr contractI'd love to see you get one.

For me to be wrong about any aspect of this, there would be no fog and perminant IFFs in the retail game.How so? I really don't follow how this statement has anything to do with allowing public consumption of server demos.

As for knowing everything in other sports, that's simply not true. You know where people are, but you don't know what is going to happen. In football you don't know what is going on in the opposing team's huddle, do you? In baseball you don't know what the next pitch is going to be. These are both examples of hidden information, and what the players do with that hidden information is part of the creativity of the game. Plays like the Statue of Liberty are tremendously creative, and 100% based on misdirection. Why is that different than Tribes?

I really don't think you have a good arguement here. We're not saying that you should be able to see the whole field during play, but rather that post game you should be able to review every aspect.

cAn
12-31-2003, 01:18 PM
In football you don't know what is going on in the opposing team's huddle, do you?
yes this is true, but imagine sending the opposing team a recording of what was said in each huddle after each game. That would then tell the opposing team exactly why your team chose to make the next play as in what was it about the way the opposing team was playing that prompted them to use that strategy (I realize that this isn't a perfect analogy for server demos, but you brought it up).

In baseball you don't know what the next pitch is going to be.
In baseball there are very few things that prevent 100% homeruns(ie no point in playing). THere is the fact that the hitter doesnt know what the next pitch is, and there is the skill of the player. THose two things make baseball what it is. KNowing the other team's strategies is completely different..



Anyway, arguing will not make any difference so ya

KillerONE
12-31-2003, 01:24 PM
Teams watch recordings religiously in all sports to see where they can improve, study opponents, etc.

Fact is even if you DO know the strategy a team MAY take. There's no guarantee they are going to execute it. And that's the beauty of it. And also where the creativity comes in.

Yes, it potentially gives away a strategy, but not as clear cut. We have to make some assumptions based on what we see. And we have to be coordinated and skilled enough to carry it out.

Players watch demos of other players to learn new ideas and strategies. Seems like a natural progression is to allow Teams to view other teams demos and learn from them. It will onlyl RAISE the total level of skill and number of highly competitive teams to play against. This can only be a good thing.