HaPpY
12-24-2003, 05:34 PM
I'm currently designing the scripting language for a game engine. So far the underlying architecture is designed for an OO lang like Java and UnrealScript. But I've heard several complaints about UnrealScript. Does anyone in the scripting community prefer a less formal language like TribesScript, or a more formal yet complex one such as UnrealScript... or any other scripting langs like QuakeC?
Hobbiticus
12-24-2003, 06:39 PM
I like torquescript (t2), but I might be a little partial ;)
Sir Lucius
12-25-2003, 12:22 AM
I want something I can write in notepad, is easy to understand, but gives me a lot of options to work with.
Shinigami
12-25-2003, 12:50 AM
What scripting language can't you write in notepad? :|
Edit: Not trying to sound like an ass.
What scripting language can't you write in notepad? :|
Edit: Not trying to sound like an ass.
Yes you were ! ;P The guy had it coming. LOL
Sir Lucius
12-25-2003, 07:36 AM
I ment I don't want to have to compile anything
which wouldn't really be script...but anyways
HaPpY
12-25-2003, 05:48 PM
it gets compiled automatically when the game starts. thats what happens with t1, t2, and several other games.
the grammar i have so far describes a cross between Java and C. The idea is to expose as little as possible, unlike in unreal, yet allow anything to be customized, unlike in unreal. so basically like in tribes but more efficient and organized.
jotun
12-25-2003, 05:59 PM
as long as it's C-style it's fine with me :D
KineticPoet
12-28-2003, 01:19 AM
I hear great things about Ruby (http://www.ruby-lang.org/en/20020101.html), although I've never used it myself. It's a pure OO scripting language...very pure (like Smalltalk pure),
KP
-\/iTAL-
12-28-2003, 02:14 AM
Half-life script is simply and easy