TRIBES sales figures

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Colosus
12-30-2003, 04:31 PM
Yogi and I went to E3 last year...

We hung out in the SOE booth for a bit talking to DaveG about PlanetSide (as we were both on beta). Complaining about different things, making comparisons, asking insulting questions insinuating about his failure with Tribes2...

Throughout that entire time he acted as if he didn't know me (I've met him at least 3 times from visits to Dynamix, TribesGala and even hosting him at TribesCon3). So after about 45 minutes, I drank quite a bit of the "free for press" coke and water and ate some of the candies and stuff because E3 food is expensive.

A little bit after we finished our question barage, he started cleaning up my mess. I said "You make a pretty good maid, how about you go grab me a steak". He looked at me funny and a couple minutes later we left.

It was funny if you were there. :-D

half the sky
12-30-2003, 05:19 PM
translation: Dave G. was ashamed to publicly admit he knows Colosus.

Colosus ate lots of free snacks, left a humungous mess and was rude. Why would Dave act that way? OMG! OMG! :P~

LostAngel
12-30-2003, 05:31 PM
I had to ride on Marweas coat tails to be at the cool E3 club with colosus and yogi.

Colosus
12-30-2003, 06:16 PM
translation: Dave G. was ashamed to publicly admit he knows Colosus.

Colosus ate lots of free snacks, left a humungous mess and was rude. Why would Dave act that way? OMG! OMG! :P~
I didn't "leave" a huge mess. I just hadn't cleaned it up yet. And it wasn't huge. 2 cans of pepsi and a wrapper. Yes, I was rude. But I'm always rude so pffftttthhh

half the sky
12-30-2003, 09:15 PM
I didn't "leave" a huge mess. I just hadn't cleaned it up yet. And it wasn't huge. 2 cans of pepsi and a wrapper. Yes, I was rude. But I'm always rude so pffftttthhh


Yes, I recall your greeting in that bar at the 5 star hotel during UVA. :|

Colosus
12-30-2003, 09:21 PM
OMG a girl, hi2u!

But that was not a greeting, you walked down to the bar with me. So stop. ;-)

half the sky
12-30-2003, 09:45 PM
OMG a girl, hi2u!

But that was not a greeting, you walked down to the bar with me. So stop. ;-)


I got there after you...and you left part of the greeting out.

half the sky
12-30-2003, 09:45 PM
Was it censored?!?!?!?!?!

Colosus
12-30-2003, 09:55 PM
What part did I leave out? Oh, the "buttsecx?!" part. *sigh* I will never quote a popular internet saying in your presence again.

half the sky
12-30-2003, 10:05 PM
What part did I leave out? Oh, the "buttsecx?!" part. *sigh* I will never quote a popular internet saying in your presence again.

It wouldn't have been so bad if you hadn't shouted it across a room full of strangers...not all of them acustomed to popular internet sayings. <3

Colosus
12-30-2003, 10:06 PM
I didn't "shout" it. We were shouting about whether it was better to give or receive if your life was on the line. That's much worse than the buttsex comment.

Stage01
12-31-2003, 01:45 AM
Ehhh no. Even a low-budget game nowadays is gonna set you back 1-2 mil, and 75k copies is about 1.5 mil back to the developer, which isn't a very good return.


75 thousand copies is over 3.5 million dollars if the game sells at 49.99


now considering that 75 thousand isnt alot of games whatsoever that 3.5 million probably covers Payment for employes, Shipping, Marketing etc etc now I know the money dosnt go for all that stuff per-say but just in a matter of numbers. So if some company sold 750,000 games and you multiply 3/4th of that by 50 bucks and the other 4th by 20-30 at a price drop your going to be seeing quite a bit of money in profit. Now if its a Major major seller like Halo is going to be or WAS despite the fact I hate it it will probably require alot more sells then that. Tribes and Tribes 2 on the other hand especially tribes 1 werent expecting that 750k im sure. And im willing to bed well over half of that was Tribes2 alone.



So Microsoft vs Dynamix its no contest Halo way outsould Tribes 1 & 2 no question. As a matter of quality though, Its no contest Halo is a POS and Tribes isnt.

pyrot3chnic
12-31-2003, 01:46 AM
We were shouting about whether it was better to give or receive if your life was on the line.
buttsex?

Stage01
12-31-2003, 01:52 AM
buttsex?
If your life was on the line would you give it to em? or take it like a man....



rofl thats a oxymoron if Ive ever heard one.

Tycho
12-31-2003, 02:13 AM
what kind of idiot would take when he could give?

Ixiterra
12-31-2003, 02:17 AM
75 thousand copies is over 3.5 million dollars if the game sells at 49.99

First of all, a game that sells 75k copies is going to be $40, not $50. Second of all, the developer does not even get 50% of that $40, so STFU.

B0B-
12-31-2003, 05:08 AM
my account i registered a few days ago is 1086349

nazbot
12-31-2003, 06:26 AM
I figure it will take about $2.4 million to make T:V (that's pretty much just a guess).

So, if they make $25 per title shipped they will have to sell 96,000 copies for the game to be a success.

750,000 copies means $18.75 million, not too shabby.

I'd love to know the real industry figures, as in, what it takes to ship a title these days and how many units you have to sell in order to break even.

And as for tribes vs. halo....bungie is working on the next version of halo (which will sell 1million+) and Dynamix guys are clocking minimum wage, literally.

SarcaStick
12-31-2003, 07:24 AM
and this is why you all *POST ON A GAMING FORUM* and DO NOT work in promotion/marketing.

you people crack me up sometimes. no really!

Colosus
12-31-2003, 12:18 PM
I figure it will take about $2.4 million to make T:V (that's pretty much just a guess).

So, if they make $25 per title shipped they will have to sell 96,000 copies for the game to be a success.

750,000 copies means $18.75 million, not too shabby.

I'd love to know the real industry figures, as in, what it takes to ship a title these days and how many units you have to sell in order to break even.

And as for tribes vs. halo....bungie is working on the next version of halo (which will sell 1million+) and Dynamix guys are clocking minimum wage, literally.
I'm thinking you're off on your costs...

There are at least 25 people working on T:V full time. At a meager wage of $40,000 per year, with 2 years on the project (since it won't ship until Q4 2004), you're looking at $2 million just for wages. Not counting engine license fees, equipment costs, publishing costs, marketing, etc etc etc.