UniX
01-13-2004, 05:58 PM
interpolate isnt so much of a cheat in base as it would be in utral ren.... you dont have to lead.. so there for the other guy really dosent stand a chance. To me that is cheating.
Toggable Interpolate Script?UniX 01-13-2004, 05:58 PM interpolate isnt so much of a cheat in base as it would be in utral ren.... you dont have to lead.. so there for the other guy really dosent stand a chance. To me that is cheating. Sircle 01-13-2004, 09:16 PM :rofl: i read the first page - kinda twice 01-13-2004, 10:29 PM interpolate isnt so much of a cheat in base as it would be in utral ren.... you dont have to lead.. so there for the other guy really dosent stand a chance. To me that is cheating. jump.cs.... GreeD 01-16-2004, 05:06 AM Its called Computer Assistance. Some people have to have it..... Keep using this please, if T:V turns out to be a good game then all of you will be pretty damn shitty with the chain. (unless Interpolate surfaces there and then I will be the one that's fucked.) :rawr: You are only as good as you practice. Foodey 01-16-2004, 10:25 AM Shini, die GreeD 01-16-2004, 10:30 PM I would like to retract my above statement. I tried the script above that switches the Interpolate when the CG is pulled out. I would much rather not use this then have my eyeballs pop out of my head from trying to follow the jerky movement of my foe. I could not tell that much difference, however I did not use it long enough to get used to it out of fear my eyes would fall out. If this makes you chain better then more power to you but i think this whole Interpolate is a bunch of over blown crock of shit. ·liquid· 01-16-2004, 10:37 PM my script only disables interpolate when you fire the cg, then restores it to default value when you stop firing. RegisteredFruit 01-18-2004, 05:16 AM holy fuck.. you fucking cheater fucking fucking fucks RegisteredFruit 01-18-2004, 05:19 AM Oh yeah, fuck you interpolating fucks Foodey 01-18-2004, 08:49 AM Anyone got other cheats? I like to cheat ;_____))))) LoL TooSmoothe 01-19-2004, 09:16 AM my script only disables interpolate when you fire the cg, then restores it to default value when you stop firing. what purpose does this serve? posr 01-19-2004, 02:54 PM Where can I find ya ??? I have two seperate ones. One that sets interpolate = 0 or whatever you want it when cg is on only, or one that u can adjust ingame for instant adjustments. U can set it in any increments. posr 01-19-2004, 02:56 PM I honestly dont think interpolate helps. Some will disagree, but I dont see it myself. I think those with 0-20 pings and kick ass systems say that interpolate is better. I dont know. I dont think it can be considered a CHEAT tho. I mean, you still have to learn to lead the bullet and aim ! Rosco-SS 01-19-2004, 03:24 PM You guys are fags. Amadeus 01-19-2004, 03:55 PM ...so spoke the Lord God himself. Crom 01-19-2004, 03:56 PM You guys are fags. Witch 01-24-2004, 11:07 PM wow u suck at life Shut up Veteran Renon 01-25-2004, 12:38 AM wow :X Plasmatic 01-25-2004, 02:22 PM Cliff notes: 1.) Interpolate is Tribes way of smoothing out the game by predicting objects positions while wating for packets from the server. 2.) Setting interpolate to 0 on slow connections will make your Tribes look like a slide show. On fast connections it will simply look jerky. 3.) Interpolate is an excuse whiny bitches use against skilled players, see for yourself... Slap this into config\autoexec.cs editActionmap("playmap.sae"); bindCommand(keyboard0, make, "p", TO, "InterpolateToggle();"); bindCommand(keyboard0, break, "p", TO, ""); function InterpolateToggle() { if($net::interpolatetime == 0) { $net::interpolatetime = 64; remoteCP(2048, "<JC><F0>InterpolateTime<F2> set to <F0>default. ", 3); } else { $net::interpolatetime = 0; remoteCP(2048, "<JC><F0>InterpolateTime<F2> set to <F0>0.", 3); } } | ||