Tyrone
12-08-2003, 09:40 AM
Is there a script that makes a sound when you're deploying a beacon.? Like in Tr2
is there a scriptTyrone 12-08-2003, 09:40 AM Is there a script that makes a sound when you're deploying a beacon.? Like in Tr2 Tyrone 12-08-2003, 09:40 AM for t1 Amadeus 12-08-2003, 01:21 PM Would that be a localized sound (like an explosion) or a global one (like saying 'Move out of the way?')? My bet would be localized... :) Deceptikon 12-08-2003, 04:27 PM that wouldnt be very hard to make Tyrone 12-10-2003, 10:58 AM Good, then make it for me :blah: beacuse i'm not very good at scripting or anything like that kthx yes and a localized sound Timalis_ 12-10-2003, 01:14 PM editActionMap("Playmap.sae"); bindCommand(keyboard0, make, "b", TO, "sayBeacon();"); function sayBeacon() { remoteEval(2048, lmsg, firetgt); use("Beacon"); } Drop it into a script f ile.. drop it into autoexec.cs I dun care which, long as it's exec'ed. Amadeus 12-10-2003, 01:21 PM Damnit Tim, I was just about to post that! :) BTW I would use localMessage(); instead of remoteEval(); but I guess it doesn't make any much of difference. Timalis_ 12-10-2003, 02:14 PM That way everyone can know you deployed a beacon.. hell you can keep hitting b after you deployed all your beacons and it will still keep saying it.. over and over again.. mwahahahahahaha! Inbound to spam and stuff... Evita 12-10-2003, 07:52 PM Just over-ride the built-in deploy function, and scan the deployed item. You could make different sounds for each deployable, etc. If thats your thing. Timalis_ 12-11-2003, 03:03 AM I may do that for my pack.. but not for someone requesting something simple here on the boards, not peeking my interest to spend half an hour thinking, planning, coding, testing for someone who I will ten to one not get a thanks from, and never hear a peep out of lol. Tyrone 12-11-2003, 09:42 AM Thanks :) | ||