is there a script

Tyrone
12-08-2003, 09:40 AM
Is there a script that makes a sound when you're deploying a beacon.? Like in Tr2

Tyrone
12-08-2003, 09:40 AM
for t1

Amadeus
12-08-2003, 01:21 PM
Would that be a localized sound (like an explosion) or a global one (like saying 'Move out of the way?')?

My bet would be localized... :)

Deceptikon
12-08-2003, 04:27 PM
that wouldnt be very hard to make

Tyrone
12-10-2003, 10:58 AM
Good, then make it for me :blah: beacuse i'm not very good at scripting or anything like that kthx

yes and a localized sound

Timalis_
12-10-2003, 01:14 PM
editActionMap("Playmap.sae");
bindCommand(keyboard0, make, "b", TO, "sayBeacon();");
function sayBeacon()
{
remoteEval(2048, lmsg, firetgt);
use("Beacon");
}

Drop it into a script f ile.. drop it into autoexec.cs I dun care which, long as it's exec'ed.

Amadeus
12-10-2003, 01:21 PM
Damnit Tim, I was just about to post that! :)

BTW I would use localMessage(); instead of remoteEval(); but I guess it doesn't make any much of difference.

Timalis_
12-10-2003, 02:14 PM
That way everyone can know you deployed a beacon.. hell you can keep hitting b after you deployed all your beacons and it will still keep saying it.. over and over again.. mwahahahahahaha!
Inbound to spam and stuff...

Evita
12-10-2003, 07:52 PM
Just over-ride the built-in deploy function, and scan the deployed item. You could make different sounds for each deployable, etc.

If thats your thing.

Timalis_
12-11-2003, 03:03 AM
I may do that for my pack.. but not for someone requesting something simple here on the boards, not peeking my interest to spend half an hour thinking, planning, coding, testing for someone who I will ten to one not get a thanks from, and never hear a peep out of lol.

Tyrone
12-11-2003, 09:42 AM
Thanks :)