On the buggy having a handbrake

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Sir Lucius
11-11-2003, 02:33 AM
It seems pretty trivial, but I'll post about it anyways.

Would you prefer the buggy to be a cornering machine that used grip, or would you prefer it drift into turns via a hand break?

Personally I like drift better b/c it means you won't be flipping over a bunch of times.

This has nothing to do with practicality or how it effects gameplay overall. I was just wondering about the vehicle.

Oh and I still think a player controled catapult would be funny as shit if the vehicle is a spawn point.


For some reason I have the urge to play GTA all of a sudden.

Sir Lucius
11-11-2003, 02:33 AM
wait isn't it called the roaver?

dumbass.

Yaason
11-11-2003, 02:54 AM
owned yourself did you...

i kinda like the drifting. like the puma in halo

Sir Lucius
11-11-2003, 02:56 AM
I'm just gonna keep calling it the buggy.

Yaason
11-11-2003, 04:06 AM
but its wrong!

Sir Lucius
11-11-2003, 11:02 AM
they couldn't get the physics right so it's still kind of buggy :lol:

jsut
11-11-2003, 11:15 AM
press jet to initiate handbreak turns.

Ambush_Bug[DTM]
11-11-2003, 11:31 AM
owned yourself did you...

i kinda like the drifting. like the puma in halo

What in sam hill is a 'puma'?

;)

Sir Lucius
11-11-2003, 11:34 AM
press jet to initiate handbreak turns.


Well, jet would be for your nitro.

Rabid Poop
11-11-2003, 11:43 AM
halo has the best vehicle physics to date.

mimic their buggy and it's golden.

|MrSniper|Nyx
11-11-2003, 12:13 PM
Halo's Warthog is nice, but I hate how it seems to go into bullet-time every time you go airborn. You bounce around just fine and turn great when you are on the ground, but the minute you go airborn its like you are in space and you drift forever before hitting the ground. If it actually had realistic gravity effects after being airborn it would be much better, but its still one of the best vehicles to date.

Void|deadjawa
11-11-2003, 01:47 PM
I hate the warthog. The thing feels like youre driving on glass. The grav cycle handled better.

Sir Lucius
11-11-2003, 01:53 PM
See, the secret is to have the vehicle drift only when you want it to drift.

Void|deadjawa
11-11-2003, 04:32 PM
All I know is that after the last level in Halo, I never wanted to see a warthog ever again.

Rabid Poop
11-11-2003, 04:33 PM
no you're wrong I"m right.

Thrax Panda
11-11-2003, 07:00 PM
']What in sam hill is a 'puma'?

;)It's like a chupa-thingy

Marweas
11-11-2003, 08:52 PM
It seems pretty trivial, but I'll post about it anyways.

Would you prefer the buggy to be a cornering machine that used grip, or would you prefer it drift into turns via a hand break?

Personally I like drift better b/c it means you won't be flipping over a bunch of times.

This has nothing to do with practicality or how it effects gameplay overall. I was just wondering about the vehicle.

Oh and I still think a player controled catapult would be funny as shit if the vehicle is a spawn point.


For some reason I have the urge to play GTA all of a sudden.

I can't believe you'd focus on something so trivial. The important question is obviously whether it will have a turn-signal.

Sir Lucius
11-11-2003, 09:07 PM
The fact of the matter is: Grand Theft Auto was a sucess -- I would say a contributing factor in that was the ability to use the handbreak for powerslides. Why would you intentionally sabotage your own product by not including a handbreak? It just doesn't make any sense really.

neehl
11-11-2003, 09:09 PM
Drift is better. Much like how the buggy-thing in HL2 is, or how I heard it is. ;)
I hate people who dont use their turn signals.

And yes I agree with Lucious; I wouldn't have played GTA at all if it didn't have handbrakes.

Defaced
11-11-2003, 10:03 PM
I just hate it when you powerslide in the Banshee, and just end up doing a 360 spin and ending in a dead stop. That pissed me off.