[T:V] Vehicles

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KillerONE
11-06-2003, 10:07 AM
We have the rover, which looks like a good, fun vehicle. I just happened to notice that there's no way that Med Armor guy is gonna fit in that vehicle.. http://www.tribalwar.com/media/viewer.php?id=140 , Could just be early design work, we are quite a bit from final release.. Just an observation.

I actually wanted to talk about what makes vehicles FUN in a game. MPB driving was not fun, worst coded "vehicle" in the game. Tank was ok, but again moved rediculously around the terrain. Cycle was ok, also did some wacky stuff that just didn't seem to fit in. The air vehicles were cool, shrike worked and bomber worked. The Havoc was just to slow and the shrike a bit too powerfull to be much effect, but had potential. I think V2 mod did the Havoc some justice.

The main objective I'd like to see met, is making the vehicles move smoothly about the terrain. The ablity to handle and navigate without crazy dips jumps and stops. Also, giving vehicles the ability to be manned by more than 1 person is awesome. I think everyone can agree, driving in the Warthog with your buddies, one in the gunner spot and one next to you is the ultimate in team play. Keeps everyone close and in the action. The bomber in T2, another great example of some awesome fun that can be had. Team oriented vehicles are win!!

Surely single occupant vehicles will have their place, but gotta have the multi occupant vehicles. And we know from repeated statements from Thrax, that vehicles will be an option, but not required. So atleast make 'em lots of fun!!

Void|deadjawa
11-06-2003, 10:16 AM
Vehicles..hmm...
I think the physics associated with the shrike were pretty cool. I liked how you could jump out and it would continue on its course. This made for cool shrike capping routes and fun shrike passing attempts.

The tank was fun mostly because its physics were so bad. It was so much fun climbing the thing up the base on sanctuary and raining hell down on the defense from the roof. :lol:

KillerONE
11-06-2003, 10:33 AM
I agree about the Shrike and air vehicles..

Tank was cool, but I guess I got run down too many time to appreciate it. It was cool I guess, cause you could do some serious damage by yourself ramming peeps. :)

Virtus
11-06-2003, 10:45 AM
The whole vehicle issue will be interesting - without missles they'll certainly be harder to shoot down.

Here's an idea for a new vehicle to replace, or compliment the MPB. How about a medium speed wheeled (or tracked) vehicle that deploys a wide, metal shield when it is parked. The side of the shield facing out is invulnerable, while everything on the other side is relatively weak. The shield could also deploy a small roof for some top cover. Behind the shield is an invo, the driver's seat, and standing room for 3 guys.

So basically it would unfold into a forward rally point to make life easier on larger maps or in urban environments.

top view:

\
\ <--sheild
|
Inv |
|
/
/

|MrSniper|Nyx
11-06-2003, 10:49 AM
Vehicles have so much potential as long as they are mainly coded for fun, and not for strategic necessity.

The three things I loved to do in T2 pubs were:

#1 bomber whore with a full crew
#2 tank gun with a competant driver
#3 shrike whore

Tank ramming, shrike ramming, dive bombing, with a competant team of guys manning a vehicle, it can be loads of fun. The issue was usually finding a driver who wouldn't drive you right into the enemy base on the first dive bombing.

XBOX Halo has some extremely fun vehicles (can't speak for PC because I haven't played more than the first mission), and I hope the Rover functions alot like the Warthog. The main issue is make the physics fun and enjoyable (Warthog seems to go into slow motion when you leave the ground, I don't like that) and make running a vehicle team a blast.

KillerONE
11-06-2003, 11:08 AM
Yes! Yes! Yes! What he ^^ said!! :)

GIMPbeowulf
11-06-2003, 11:10 AM
The bomber was one of the best additions to T2, I agree.

The havoc might have been cool with some more speed, manuverability, acceleration, resistance to things that change its orientation, and armor.
The shrike... fairly decent, useful for transportation and midfield.
Tank, poor execution, just didn't pack the necesary punch and was too slow.
Grav bike, awesome in base for getting cappers home, fairly worthless in classic.
MPB, great addition gameplay wise, IMO. Sure could have used some better handling though.

Some sort of multi-person ground vehicle that's actually useful would be nice, looks like the buggy might be headed in that direction. It would be nice to see something like that able to help bust defenses (T2 tank just couldn't).

For air vehicles, I think the T2 way is fairly good, a scout/interceptor and a bomber work well. For some reason I can see them wanting to put some sort of transport in... hopefully it won't be at the cost of the two better ones.

Void|deadjawa
11-06-2003, 11:43 AM
not a big fan of the bomber myself. Its way too easy to shoot down and requires too many people for its function. The T2 bomber could easily be a one man vehicle and still be balanced. It was a novel concept though.

KillerONE
11-06-2003, 12:00 PM
I think the Version 2 mod of yester-year did a pretty good job beefing up the vehicles and adding features to make them quite usefull. A 2 person bomber team could bomb and also flare. The Havoc was beefed up and had built-in jammer also quite a bit faster. Other changes as well.

Aside from all of that though, they just have to be FUN and useful. Noone really used the Havoc, cause it was kinda useless, you really spent more than 10 sec in the air with it, granted that was kinda the purpose, but it just never was effective, hence, not fun. :)

|MrSniper|Nyx
11-06-2003, 12:42 PM
Only time a havoc was useful: double havoc rush on Reversion to start a match. 10 HO + 2 MO followed by a capper = ownage.

Rigel
11-06-2003, 01:47 PM
Well, I'm apt to disagree, since I specialized in Havoc heavy transport. Yeah, I was a pilot back in the day, damd near best one. While I don't think the havoc sucks all together, I do think it needs to be improved, especially in the handling department. However, it could still drop 5 HO's and a light pilot fast.

x66
11-06-2003, 02:07 PM
How about that wildcat from early T2 Beta? Anyone remember how that bad-boy handled? It fuckin OWNED. At the earliest point, I can remember, it actually took skill to drive because it was so responsive to any movements / terrain changes. Not to mention the stunts you could pull off with this thing were amazing.

Kinevil
11-06-2003, 02:30 PM
The whole vehicle issue will be interesting - without missles they'll certainly be harder to shoot down.

Here's an idea for a new vehicle to replace, or compliment the MPB. How about a medium speed wheeled (or tracked) vehicle that deploys a wide, metal shield when it is parked. The side of the shield facing out is invulnerable, while everything on the other side is relatively weak. The shield could also deploy a small roof for some top cover. Behind the shield is an invo, the driver's seat, and standing room for 3 guys.

So basically it would unfold into a forward rally point to make life easier on larger maps or in urban environments.

top view:

\
\ <--sheild
|
Inv |
|
/
/


yeh! yeh! and..and it can deploy a small bar, and a coffee machine with little umbrellas to sit back at have a chat.. a pool even... endless possibilities \o/

VaporTrail
11-06-2003, 02:43 PM
Sort of an early MPB...

Thing is, deployment is everything with that design. Put it somewhere where you can't get a mortar in behind it or even around it with a light and it owns... problem is that with the speed that Tribes style gameplay moves, it would be deployed for about 15 seconds before a HO cruises in behind it and just mortars the hell out of it...

Virtus
11-06-2003, 05:04 PM
Sort of an early MPB...

Thing is, deployment is everything with that design. Put it somewhere where you can't get a mortar in behind it or even around it with a light and it owns... problem is that with the speed that Tribes style gameplay moves, it would be deployed for about 15 seconds before a HO cruises in behind it and just mortars the hell out of it...

Yeah, deployment and strategy would be critical with something like it. If the backside were able to take 3-4 mortars before giving out it would be fairly useful. Or maybe if two were parked back-to-back... Out in the open it would be vulnerable, but in some of the ruined-city type areas it would be a great asset if placed properly... just an idea.

Rigel
11-06-2003, 08:16 PM
The one thing that irked me the most about T1 and T2 is that none of the vehicles seemed effected by gravity. Push your Havoc into a nose dive and you didn't go any faster, it maxed out... slowly. Word has it there are 2 flying vehicles in this game, I'd sure like to see some physics that model real life.

The only reason I ask is because when I was flying I found the best way to avoid a shrikes attacks was to get low, REALLY low, and hug the valleys. Problem was it was difficult to get to those altitudes before my shields were gone. I want to be able to pitch and dive into a valley of potential safety.

Hellboy213
11-06-2003, 08:28 PM
dont make vehicles overpowered like t2 please, thanks.

Shinigami
11-06-2003, 08:44 PM
The one thing that irked me the most about T1 and T2 is that none of the vehicles seemed effected by gravity. Push your Havoc into a nose dive and you didn't go any faster, it maxed out... slowly. Word has it there are 2 flying vehicles in this game, I'd sure like to see some physics that model real life.

The only reason I ask is because when I was flying I found the best way to avoid a shrikes attacks was to get low, REALLY low, and hug the valleys. Problem was it was difficult to get to those altitudes before my shields were gone. I want to be able to pitch and dive into a valley of potential safety.

What are you talking about? Gravity was the only aspect of physics that affected vehicles in t1.

Rigel
11-06-2003, 09:14 PM
Really? Hm, not as I remember, but I havn't played T1 in forever. Well, either way, my point stands in relation to T2, making it what... complaint number 356 in the "Don't make T:V like T2" thread.

Amadeus
11-07-2003, 01:40 AM
I don't know if T1 or T2 had this feature, but I didn't notice it... how about giving vehicles sensitive spots? So that a vehicle would take more damage when shot in the engine, just like a player recieves more damage from headshots.