Soffo
11-06-2003, 01:26 AM
anyone ever thought of this yet? (everything from here on out is in a light standpoint, heavy has enough weapons to not be effected by the change to a degree worth mentioning)
it would seriously increase the roles that players can play, and speed things up quite a bit. It'd make weapon choices a fully concienscious decision, unlike the basic shocklance - gernade - chain with disc setup that plagues the current games, and it would give a huge advantage in certain ways.
i can only see two issues with this complete gameplay change.. one being the lowered ability (but not nulled) to switch positions, and the advantage of items over skill.
switching positions is a small matter, while the advantage of items over skill is a feature that many games (the main deciding factor of counterstrike/Call of Duty/etc) base as "skill". But there again, there are split choices; the dumbing down of skill (very bad), and the addition of "friendly" styles of play to the main majority of online FPSs.
in the sense of those ideas, dumbing down skill refers to the added power of certain weapons over certain other weapons. For instance, to max out the grenade's effectiveness, an enemy must be at a distance (vertical or horizontal) to the player, on the run, or simply unable to make full movements (stuck on the ground). Of course that all takes skill to accomplish, but the second the enemy hits the air, the chaingun becomes the most effective weapon. But say the enemy has instead an elf and a disc; they would then have the highest chance of winning a fight thats mid-close range, but at a high chance of loss at medium-long range.
Although past games technically has this style of win/loss chance, it would be multiplied a million times moreso by the loss of one weapon slot. No longer would each enemy have more or less every weapon in common as every player carries disc, either chain or gernade, and then sniper/shocklance/chain/grenade as last slot.
as mentioned before.. this will also heavily outline roles in the game, along with playing styles. Players all have their best setups, but with only 2 weapon slots, this would be so much more defined. The whores get their chain and grenade, duelers the disc and grenade, snipers have chain/disc and rifle, chasers chain and gernade, light vs heavy setup with some version of the shocklance worked in (if one exists in T:V)... the possibilities go on and on. In a 3 weapon standpoint, most of those 'classes' combine into one common set, with the addition of the specialty weapons here and there, with only 2 weapons, each player would have his own setups, and you would only have weapon superiority in nearly a quarter of the situations compared to 3 weapons.
Cliff notes:
- 3 weapon slots to 2 weapon slots
- skill style changes
- location advantages appear more often
- players become more unique
- positions become more defined
- weapon whoring is lowered
edit: grenade not gernade :-|
it would seriously increase the roles that players can play, and speed things up quite a bit. It'd make weapon choices a fully concienscious decision, unlike the basic shocklance - gernade - chain with disc setup that plagues the current games, and it would give a huge advantage in certain ways.
i can only see two issues with this complete gameplay change.. one being the lowered ability (but not nulled) to switch positions, and the advantage of items over skill.
switching positions is a small matter, while the advantage of items over skill is a feature that many games (the main deciding factor of counterstrike/Call of Duty/etc) base as "skill". But there again, there are split choices; the dumbing down of skill (very bad), and the addition of "friendly" styles of play to the main majority of online FPSs.
in the sense of those ideas, dumbing down skill refers to the added power of certain weapons over certain other weapons. For instance, to max out the grenade's effectiveness, an enemy must be at a distance (vertical or horizontal) to the player, on the run, or simply unable to make full movements (stuck on the ground). Of course that all takes skill to accomplish, but the second the enemy hits the air, the chaingun becomes the most effective weapon. But say the enemy has instead an elf and a disc; they would then have the highest chance of winning a fight thats mid-close range, but at a high chance of loss at medium-long range.
Although past games technically has this style of win/loss chance, it would be multiplied a million times moreso by the loss of one weapon slot. No longer would each enemy have more or less every weapon in common as every player carries disc, either chain or gernade, and then sniper/shocklance/chain/grenade as last slot.
as mentioned before.. this will also heavily outline roles in the game, along with playing styles. Players all have their best setups, but with only 2 weapon slots, this would be so much more defined. The whores get their chain and grenade, duelers the disc and grenade, snipers have chain/disc and rifle, chasers chain and gernade, light vs heavy setup with some version of the shocklance worked in (if one exists in T:V)... the possibilities go on and on. In a 3 weapon standpoint, most of those 'classes' combine into one common set, with the addition of the specialty weapons here and there, with only 2 weapons, each player would have his own setups, and you would only have weapon superiority in nearly a quarter of the situations compared to 3 weapons.
Cliff notes:
- 3 weapon slots to 2 weapon slots
- skill style changes
- location advantages appear more often
- players become more unique
- positions become more defined
- weapon whoring is lowered
edit: grenade not gernade :-|