implications of two weapons vs. three

Pages : [1] 2 3 4 5 6

Soffo
11-06-2003, 01:26 AM
anyone ever thought of this yet? (everything from here on out is in a light standpoint, heavy has enough weapons to not be effected by the change to a degree worth mentioning)

it would seriously increase the roles that players can play, and speed things up quite a bit. It'd make weapon choices a fully concienscious decision, unlike the basic shocklance - gernade - chain with disc setup that plagues the current games, and it would give a huge advantage in certain ways.

i can only see two issues with this complete gameplay change.. one being the lowered ability (but not nulled) to switch positions, and the advantage of items over skill.

switching positions is a small matter, while the advantage of items over skill is a feature that many games (the main deciding factor of counterstrike/Call of Duty/etc) base as "skill". But there again, there are split choices; the dumbing down of skill (very bad), and the addition of "friendly" styles of play to the main majority of online FPSs.

in the sense of those ideas, dumbing down skill refers to the added power of certain weapons over certain other weapons. For instance, to max out the grenade's effectiveness, an enemy must be at a distance (vertical or horizontal) to the player, on the run, or simply unable to make full movements (stuck on the ground). Of course that all takes skill to accomplish, but the second the enemy hits the air, the chaingun becomes the most effective weapon. But say the enemy has instead an elf and a disc; they would then have the highest chance of winning a fight thats mid-close range, but at a high chance of loss at medium-long range.

Although past games technically has this style of win/loss chance, it would be multiplied a million times moreso by the loss of one weapon slot. No longer would each enemy have more or less every weapon in common as every player carries disc, either chain or gernade, and then sniper/shocklance/chain/grenade as last slot.

as mentioned before.. this will also heavily outline roles in the game, along with playing styles. Players all have their best setups, but with only 2 weapon slots, this would be so much more defined. The whores get their chain and grenade, duelers the disc and grenade, snipers have chain/disc and rifle, chasers chain and gernade, light vs heavy setup with some version of the shocklance worked in (if one exists in T:V)... the possibilities go on and on. In a 3 weapon standpoint, most of those 'classes' combine into one common set, with the addition of the specialty weapons here and there, with only 2 weapons, each player would have his own setups, and you would only have weapon superiority in nearly a quarter of the situations compared to 3 weapons.

Cliff notes:
- 3 weapon slots to 2 weapon slots
- skill style changes
- location advantages appear more often
- players become more unique
- positions become more defined
- weapon whoring is lowered

edit: grenade not gernade :-|

Deceptikon
11-06-2003, 01:35 AM
no

Soffo
11-06-2003, 01:36 AM
no

edit: you're an idiot

|zVx|Teflon
11-06-2003, 01:39 AM
no

i agree.

its fine the way it is.

Soffo
11-06-2003, 01:43 AM
i agree.

its fine the way it is.

if its fine the way it is, why was t2 or even T:V ever created?

Neek
11-06-2003, 01:44 AM
GREnade dammit!

idolminds
11-06-2003, 01:58 AM
Not sure if it should be default Base, but might make a nice out-of-the-box mutator.

Defaced
11-06-2003, 01:58 AM
if its fine the way it is, why was t2 or even T:V ever created?

What the hell does that mean?

Deceptikon
11-06-2003, 01:59 AM
no ur the idiot moran

|zVx|Teflon
11-06-2003, 02:02 AM
What the hell does that mean?


haha i have no idea either...

it doesnt make any sense.

Soffo
11-06-2003, 02:10 AM
What the hell does that mean?

if t1 was "perfect", why were any sequels made for reasons that didnt just make more money?

if T:V really wanted to appease the original crowd, they'd remake tribes1 with prettier graphics, new maps, and a stupid but usless item here and there

they're trying to better the game, and this is an idea to do it.. albiet very very late in the design period to implement, thus its not something thats likely at all to happen

i'd really like at least one decent and intelligent response, otherwise i would have posted this in general

Deceptikon
11-06-2003, 02:18 AM
you don't get intelligent respones to dumb ideas

Soffo
11-06-2003, 02:21 AM
you don't get intelligent respones to dumb ideas

just calling it a dumb idea proves you know absolutely nothing about tribes

please return to the orbital thread from where you came




i guess i'll have to wait till morning

random
11-06-2003, 02:25 AM
if its fine the way it is, why was t2 or even T:V ever created?
r u stopid

GIMPbeowulf
11-06-2003, 02:47 AM
I was actually pondering this the other day and I think it would make for some very interesting gameplay. However, it seems to me it's one of those things that's very unlikely to happen in T:V "base". However, I sure would like to give it a try in a mod or w/e... sounds like a good time.

The main things I'd think it would do would be:

1. Increase the skill people have using weapons in different situations... more MAs would be attempted for example. Thus, it would increase the general skill level imo.

2. Increase the importance of strategy and countering of tactics. For instance, a team dependant on snipers would be more vulnerable to close up O (such as shield/GL LO) whereas a team more GL oriented might be vulnerable to high flyin cappers.

Timalis_
11-06-2003, 02:53 AM
Not sure if it should be default Base, but might make a nice out-of-the-box mutator.
Yeah, just something to throw in there for an option for a server, a definate change of skill would have to happen, as making your weapon choice would totally depend on what you are doing, do you take disc/elf like weapon for "close" quarters, or will yo ube chasing and need to take grenade disc, or grenade chain if you just have to chain them. That combo though, will be dependent on how fast people can respond to disc speed changes and lead time to nail them mid air. Other wise, I can see the majority taking chain over disc. Or maybe even a skilled chaser using disc rocket pod, guiding the missles to the spot of the ground right as the evading capper leaves.

Opens alot of doors for strategic team play, and may actuallty be a good idea for ladder/competition for those hard core teams.

Mutator = :signed:

Marweas
11-06-2003, 03:58 AM
Deceptikon, this is a moderated forum. If you can't moderate your flaming, one of us will moderate it for you. And Soffo: if you feed the trolls you've only yourself to blame.

The idea of two weapon slots for lights was discussed during development. It has its advantages and drawbacks.

Fling
11-06-2003, 04:00 AM
no way have you been here 2 years.
Fling :D

ZProtoss
11-06-2003, 04:37 AM
Another cute thing that could have been done, would be to give weapons a certain weight, and let people carry a certain amount of weight in weapons. Make the most used weapons a heavier weight, and the least used weapons a light weight. So for example, player A could be carrying Disc Chain Nade, but the other guy could be carrying 4 weapons , like Disc, Nade, *special weapon*, *special weapon*. Obviously it probably doesen't fit in with tribes, but it's an interesting idea (and probably attempted before in other games in some form), no less.

Barbarian
11-06-2003, 05:12 AM
Another cute thing that could have been done, would be to give weapons a certain weight, and let people carry a certain amount of weight in weapons. Make the most used weapons a heavier weight, and the least used weapons a light weight. So for example, player A could be carrying Disc Chain Nade, but the other guy could be carrying 4 weapons , like Disc, Nade, *special weapon*, *special weapon*. Obviously it probably doesen't fit in with tribes, but it's an interesting idea (and probably attempted before in other games in some form), no less.

I think planetside has something like this, but it may just make you sacrifice ammo when you want a heavy weapon.