implications of two weapons vs. three

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VaporTrail
11-06-2003, 02:58 PM
How many cappers have you caught in a tail chase as a naked spawner lately? I know I couldn't do it. Most current "spawn chasing" consists of keeping the capper in sight for as long as possible and whoring the hell out of them with the CG. Unless you get lucky and manage to snag an Epack lying around and are in the perfect position, there's no real way to stop a capper fresh from spawn.

Thats why I feel a medium spawn with just a disc offers a balance (again depending on how much faster the light is compared to the medium) between chasing and defense.

It IS possible that they'd have to look at that before release.

I implore that the Devs take the game and look at it as a NEW game, as well as a continuation in the Tribes series. It's not good enough to be exactly like T1 or T2, or to be a compromise between the two. It should be better than both, and that might not happen if it's too close to the predecessors.

Void|deadjawa
11-06-2003, 03:25 PM
Weapons actually have a weight in T1, and you still can't see cappers dropping their weapons.

Was that feature even enabled? I saw that there was a mass quantity coded into the game, but I experimented with it and found little-to-no effect.

I suppose in a world without friction, mass doest really make much of a difference, though :shrug:

Kiershu
11-06-2003, 03:32 PM
never :| that is stupid idea

Rigel
11-06-2003, 03:43 PM
Heres an interesting idea. Give weapons a limited range outside of the base. As in the farther you get from your base the less weapons you can carry.

If the light has 2 weapons, if its within 50 clicks of the enemy base it has to drop 1 weapon. A Med, 1 out of the 3 (assuming?) and a heavy 2 out of 5 (again assuming).

This would definately help deal with base raping and offensive sniping.

Fraggy Poo
11-06-2003, 03:54 PM
Heres an interesting idea. Give weapons a limited range outside of the base. As in the farther you get from your base the less weapons you can carry.

If the light has 2 weapons, if its within 50 clicks of the enemy base it has to drop 1 weapon. A Med, 1 out of the 3 (assuming?) and a heavy 2 out of 5 (again assuming).

This would definately help deal with base raping and offensive sniping.

Way to complicated man. This is a game, not a chore.

Rigel
11-06-2003, 03:59 PM
Complicated? Whats complicated about it? You go a certain distance and you lose a weapon. Bam, simple.

Its not a chore, its a play balance move. It helps develop the specialization thats been talked about in this thread. Its no more complicated than the idea of having weapons have weight, in fact its simpler.

|zVx|Teflon
11-06-2003, 04:00 PM
Heres an interesting idea. Give weapons a limited range outside of the base. As in the farther you get from your base the less weapons you can carry.

If the light has 2 weapons, if its within 50 clicks of the enemy base it has to drop 1 weapon. A Med, 1 out of the 3 (assuming?) and a heavy 2 out of 5 (again assuming).

This would definately help deal with base raping and offensive sniping.


i have to disagree.

not only is this unrealistic, it doesnt make for fun gameplay.

Ixiterra
11-06-2003, 04:09 PM
Complicated? Whats complicated about it? You go a certain distance and you lose a weapon. Bam, simple.

Its not a chore, its a play balance move. It helps develop the specialization thats been talked about in this thread. Its no more complicated than the idea of having weapons have weight, in fact its simpler.
It's also fucking stupid.

KineticPoet
11-06-2003, 04:11 PM
Regarding variety vs. specialization, here's the combinatorial math. Let's say you have 8 weapons to choose from. Here are the number of possible combinations (i.e. unique weapon loadouts) you can have if you're given 1 slot, 2 slots, etc.

1: 8c1 = 8
2: 8c2 = 28
3: 8c3 = 56
4: 8c4 = 70
5: 8c5 = 56
6: 8c6 = 28
7: 8c7 = 8
8: 8c8 = 1

As you can see, it's not a matter of giving more or less slots. It's a matter of finding a sweet spot depending on how many weapons are available.

But that sweet spot depends on what kind of game you want. In the above example, if you want a very class-based game with clearly defined, extremely distinct roles, give players 1 weapon slot. That results in 8 very unique loadouts. If you want a game that gives players the maximum number of choices but results in very fuzzily defined, wishy-washy roles, give players 4 weapon slots. That results in 70 different possible loadouts with lots of overlap.

Which end of the spectrum do you see Tribes at? I see it in the middle somewhere, personally...fairly distinct roles with ample player choice,
KP

Ixiterra
11-06-2003, 04:26 PM
You Heard It Here First, There Are Going To Be ***eight*** Weapons!!!!! ;)

Void|deadjawa
11-06-2003, 04:26 PM
so does that mean there are going to be 8 weapons for sure? :)

Void|deadjawa
11-06-2003, 04:28 PM
KP comes back and says using 8 as a number was just an "estimation" in
5
4
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..

Ixiterra
11-06-2003, 04:31 PM
KP comes back and says using 8 as a number was just an "estimation" in
5
4
3
2
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Well last time Thrax said something for exemplary purposes and I did what I did to KP, I got the "ugh you stupid member" type speech. :(

;)

Void|deadjawa
11-06-2003, 04:39 PM
Well last time Thrax said something for exemplary purposes and I did what I did to KP, I got the "ugh you stupid member" type speech. :(

;)
From Thrax? You got a trite, wise-ass speech from Thrax? You must have the wrong Thrax, because our Thrax would never do something like that. He only posts warm and fuzzy thoughts about bunnies and elves and expresses only love towards our oft thoughtful and well stated opinions.

|MrSniper|Nyx
11-06-2003, 04:44 PM
and I brush my teeth with chainsaws. It's quite fun actually, you should try it sometime :roller:

KineticPoet
11-06-2003, 04:47 PM
The number 8 was a Tribes-ish figure I yanked out of my hat based on some rough calculations I did several months ago:

T1
Light (Pack or deployable, 3 weapons out of 7/7/7)
(4 + 5) * (7c3 = 35) = 315 (140)
Medium (Pack or deployable, 4 weapons)
(4 + 5) * (7c4 = 35) = 315 (140)
Heavy (Pack or deployable, 5 weapons)
(4 + 5) * (7c5 = 21) = 189 (84)
Total is 315 + 315 + 189 = 819 (364)
Number of equipment pieces is 19 (14)
Combo:equipment ratio is 819:19 = 43:1 (364:14 = 26:1)

T2
Light (Pack or deployable, 1 grenade type, 3 weapons out of 7/7/8)
(5+6) * (3c1 = 3) * (7c3 = 35) = 1155 (525)
Medium (Pack or deployable, 1 grenade type, 4 weapons)
(5+6) * (3c1 = 3) * (7c4 = 35) = 1155 (525)
Heavy (Pack or deployable, 1 grenade type, 5 weapons)
(5+6) * (3c1 = 3) * (8c5 = 56) = 1848 (840)
Total is 1155 + 1155 + 1848 = 4158 (1890)
Number of equipment pieces is 26 (20)
Combo:equipment ratio is 4158:26 = 160:1 (1890:20 = 94.5:1)

TV
???

KP

VaporTrail
11-06-2003, 04:52 PM
Damn...

KP, you're a master at confusing the issue :D

I have NO idea what you just said.

Darkfire
11-06-2003, 04:55 PM
wtf ....

Void|deadjawa
11-06-2003, 04:59 PM
ok, so anyway....the 8 weapons...

Disk Launcher
Burner
Chaingun
Grenade Launcher
Mortar (presumably)
Rocket Pod
??
??

That leaves two weapons we dont know about.

Ixiterra
11-06-2003, 04:59 PM
The number 8 was a Tribes-ish figure I yanked out of my hat based on some rough calculations I did several months ago:

T1
Light (Pack or deployable, 3 weapons out of 7/7/7)
(4 + 5) * (7c3 = 35) = 315 (140)
Medium (Pack or deployable, 4 weapons)
(4 + 5) * (7c4 = 35) = 315 (140)
Heavy (Pack or deployable, 5 weapons)
(4 + 5) * (7c5 = 21) = 189 (84)
Total is 315 + 315 + 189 = 819 (364)
Number of equipment pieces is 19 (14)
Combo:equipment ratio is 819:19 = 43:1 (364:14 = 26:1)

T2
Light (Pack or deployable, 1 grenade type, 3 weapons out of 7/7/8)
(5+6) * (3c1 = 3) * (7c3 = 35) = 1155 (525)
Medium (Pack or deployable, 1 grenade type, 4 weapons)
(5+6) * (3c1 = 3) * (7c4 = 35) = 1155 (525)
Heavy (Pack or deployable, 1 grenade type, 5 weapons)
(5+6) * (3c1 = 3) * (8c5 = 56) = 1848 (840)
Total is 1155 + 1155 + 1848 = 4158 (1890)
Number of equipment pieces is 26 (20)
Combo:equipment ratio is 4158:26 = 160:1 (1890:20 = 94.5:1)

TV
???

KP

Just make sure one of them is a grappling hook and I'll buy the game. :)