sender
11-06-2003, 02:50 PM
kill cam only for OO snipers.
T:V Kill Cam- make it happenPages :
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sender 11-06-2003, 02:50 PM kill cam only for OO snipers. Void|deadjawa 11-06-2003, 03:39 PM It's not worth making a massive gameplay change like that for something that has no bearing on gameplay at all. Yeah, because things like "production values" are not important to games at all :rolleyes: Diablo Escobar 11-06-2003, 07:07 PM you could implement killcam for arena and deathmatch gametypes CTF.....I think i'd use it in pubs, but not in matches. I don't take pubs so seriously that I can't wait 5 seconds to see how the fucker got me. Plus think of all the awesome movies, vids, etc.. that would come out of having the kill cam Natural 11-06-2003, 09:31 PM As someone in the gaming industry once told me, Instant replay is hard. Yaason 11-07-2003, 12:33 AM there should be an option to view shots like that in demos. and add a damn rewind sender 11-07-2003, 01:03 AM As someone in the gaming industry once told me, foreach (player) { position[player][jiffies%FRAMES_TO_RECORD].x = player.x position[player][jiffies%FRAMES_TO_RECORD].y = player.y position[player][JIFFIES%FRAMES_TO_RECORD].z = player.z current_start_index = jiffies%FRAMES_TO_RECORD; } if (play_death) replay (position) doesn't seem so hard. of course //render engine foreach (polygon) draw(polygon); NAT Mav 11-07-2003, 07:06 AM It can't be THAT difficult to do. Hell, there was practically the same thing possible in T1. Havoc had a few different types of missles that could be guided by the player, from the missle's POV. The POV switched back to the player on impact, but having it delay a few seconds should be easy. | ||