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alingis 11-03-2003, 12:16 PM While playing through SSX3 today, I saw that they offered 3 hud settings: full, medium, and minimalist. I think it would be a good idea to offer some customization to the hud when the game is released. Perhaps 3 different presets, but also offer the ability to delete, change size, positioning, and color of all the on-screen symbols. And make it easy for the average gamer to do so.
... Maybe you'd like a full, in-game GUI editor for your huds? Ability to control just about every aspect of every control? Swap in your own art for everything?
I mean, come on. The programmers at Irrational aren't gods.
(Yet.)
... Maybe you'd like a full, in-game GUI editor for your huds? Ability to control just about every aspect of every control? Swap in your own art for everything?
I mean, come on. The programmers at Irrational aren't gods.
(Yet.)
It doesn't need to be that complex.
Amadeus 11-03-2003, 02:10 PM HUDmover in T1 did all: move, resize, reset to previous, reset to default. I don't think there should be any more options (except maybe a color change in the 'options' screen).
LouCypher 11-03-2003, 02:31 PM It's an age old debate that will never end. Freedom or security. I'd sacrifice the ability to color and move my hud for the ability to have a free of cheating gaming experience.
Scripting can be secured against cheats without being eliminated. If implemented properly, there shouldn't be information or methods exposed to script that allow cheats to be created with them. Take scripting away from the Tribes franchise removes the only thing that differentiates it from any of several FPS out nowadays. It doesn't mean the game is going to be cheat free, just a LOT harder to customize. I enjoy ET for the gameplay but I HATE the lack of adequate scripting and ability to customize. I'm also pubbing with an undetected aimbot + wallhack on PunkBuster enabled servers.
Scripting can be secured against cheats without being eliminated. If implemented properly, there shouldn't be information or methods exposed to script that allow cheats to be created with them. Take scripting away from the Tribes franchise removes the only thing that differentiates it from any of several FPS out nowadays. It doesn't mean the game is going to be cheat free, just a LOT harder to customize. I enjoy ET for the gameplay but I HATE the lack of adequate scripting and ability to customize. I'm also pubbing with an undetected aimbot + wallhack on PunkBuster enabled servers.
Lou, what you are asking is the same as asking 'if the code was good then in T:V I should be able to script/be secure/have excellent FPS/have excellent gameplay etc' You know it doesn't work like that, and you know that whatever comes out of irrational it will be their best. I for one, know that open client-side scripting and security against hacks is impossible. People will delve into the subject matter and change what they want as they please, it's inevitable. Just how much time will it take for someone to crack it is another issue.
Shinigami 11-03-2003, 05:12 PM I for one, know that open client-side scripting and security against hacks is impossible.
Err...I don't care all that much but name one hack in t1 that was done via client-side scripting.
Thrax Panda 11-03-2003, 07:39 PM Take scripting away from the Tribes franchise removes the only thing that differentiates it from any of several FPS out nowadays.:rolleyes:
Because I'm just rolling in jetpacks and skiing these days. Everybody's got jetpacks and skiing. Without client side scripting I may as well just play Quake 3.
I'm also pubbing with an undetected aimbot + wallhack on PunkBuster enabled servers.If you sent it in to the PunkBusters guys it wouldn't be undetected, would it. In fact, it wouldn't be undetected in any number of games using that engine.
LouCypher 11-03-2003, 08:37 PM Because I'm just rolling in jetpacks and skiing these days. Everybody's got jetpacks and skiing. Without client side scripting I may as well just play Quake 3.
Just how much $$$ do you think those two "novelties" are going to bring in when it comes to new players? BF1942 already has a jetpack, UT2K4 and Halo have vehicles. That leaves skiing, a unique "feature" to Tribes that is about as retarded as rocket jumping.
If you sent it in to the PunkBusters guys it wouldn't be undetected, would it. In fact, it wouldn't be undetected in any number of games using that engine.
It's not an issue of detection, it's the assertion by the developers and certain players that the lack of scripting will result in a more secure game.
Thrax Panda 11-03-2003, 08:50 PM It's not an issue of detection, it's the assertion by the developers and certain players that the lack of scripting will result in a more secure game.Key word: more.
Just how much $$$ do you think those two "novelties" are going to bring in when it comes to new players? BF1942 already has a jetpack, UT2K4 and Halo have vehicles. That leaves skiing, a unique "feature" to Tribes that is about as retarded as rocket jumping.
Those "novelties" are the character of the series. Skiing + jetpack = freedom of movement that no other game can match (even with vehicles).
Err...I don't care all that much but name one hack in t1 that was done via client-side scripting.
Interpolate is the one being debated I believe. Client side scripting :o, without c-s scripting we would just change the value, with it, we can change it when we load a cg/lr.
Interpolate is the one being debated I believe. Client side scripting :o, without c-s scripting we would just change the value, with it, we can change it when we load a cg/lr.
Actually, a bunch of the happy mod calls were from hacked in functions called from script.
Shinigami 11-03-2003, 09:48 PM Interpolate is the one being debated I believe. Client side scripting :o, without c-s scripting we would just change the value, with it, we can change it when we load a cg/lr.
Sigh. Not that again. Regardless of whether or not it is a cheat, that could be easily patched out.
Shinigami 11-03-2003, 09:49 PM Actually, a bunch of the happy mod calls were from hacked in functions called from script.
Really? Which ones?
Fraggy Poo 11-03-2003, 10:00 PM How about no client side scripting, but the T:V devs put enough options into the game that none is really "required". And if the community requests something very strongly, the devs simply release it in an official patch.
The only thing I would like to still see the client be able to do is skinning. But other than that..
Void|deadjawa 11-03-2003, 10:10 PM I pretty much use the stock huds for any game I play and it doesnt seem that bad.
ZenTseTse 11-03-2003, 11:13 PM wow, im ont gonna read this whole thread... but it's all predictable anyways.
to HELL with client side HACK jobs. if you want to make a proper mod, make it a proper mod.
with that said, i would like to offer a suggestion that somebody make a simple, secure customizable hub system which (WITHIN LIMITS) lets people add some minor customization (team logos, reticles, etc).
if the server supported it, and carefully controlled the terms in which clients manage their options, it would rock.
then again, a PROPER team of people wanting to make a solid HUD mod/mutator can just make it SO DAMN GOOD and full of SO MANY FEATURES that servers support it.
ok?
we're not without options. in fact, you have MORE options now.
the issue is that if you want it taken seriously, servers get to decide if it's supported.
welcome to the real world :D
client side hack jobs != real scripting
hopefully folks will get over this some day... and stop crying.
Adept 11-04-2003, 01:33 AM tse, it doesnt need to fit unreals client/server script relationship to qualify as true scripting. theres a line between supporting something and declaring that anything that doesnt fit its standards is wrong.. and youve apparently crossed that line.
What the hell is a client side hack job? I know you're a big time wannabe 'developer' dude, but, would you mind converting that to English for the rest of us?
Anyways, client side scripting has kept A LOT of people busy with Tribes. It's something a lot of people have enjoyed through the years. Taking that aspect away from the game, might take some of the "would be" players away as well. How many people would've stuck around, without the ability to client-side script? And chances are, if you don't script, you probably use someone elses scripts. So, yeah, I can see many reasons to bitch about the lack of client-side scripting support.
And if the DEV is so ready to patch out any such memory/exe based hacks, why not be ready to patch out so called client side script hacks? What's the deal here?
To even further this, compare the public released exe/memory based hacks to the number of public released script hacks. Most people will find there's many more memory/exe based hacks than script hacks, public released(T1).
So, with that, is it really a security issue?
VaporTrail 11-04-2003, 03:06 AM Scripting, in an unlimited form, can allow access to certian information that really shouldn't be accessable by the client, and without tight controls could very easily be used to create something that borders on a cheat, if not is one outright.
Case in point, consider a game does not allow you to access your current 3d coordinate position on the map, but that gives you your azimuth and elevation, at the same time allows you to place waypoints via script at any position you want. Pretty harmless, right? Given a bit of scripting know how, and some decent trig, you can put together a system that allows you to target any static object on the map. Just find 3 points in space relative to your position (you get angles and distances) the computer notes this position, and then updates waypoints according to it, instant Spampoints for any position on the map. Is it a cheat, not really, is it possibly more info than the player should be able to get? Possibly.
Patching script holes is a lot like patching drywall. In the dark. You have to know where the hole is, fix it, and hope that you got it all and that the drywall won't crumble out from around the patch.
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