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Falhawk 10-30-2003, 02:26 PM obviously there's going to be one.
Tell us about it!!!!!
Things that were great about TR2
- mobility!!!!!!!
- beacon stops (and jumps)
- goals and goalie
- the shocklance's function
- grids (maybe less damage though)
- water physics
- scoring system (minus creativity)
Things that were bad about TR2
- hit boxes for models seemed off
- creativity was bad bad bad
- it almost seemed as if it didn't know what to be...is it soccer? Hockey? or figure skating?
TR3 has to be good.
thank you.
Flatscan 10-30-2003, 03:04 PM TR should be about BOTH goals and highly skilled passing.
If TR is just hockey, take it out of T:V. If TR is "just hockey,"
TRV will be about as popular as TR2 is today (e.g. not very - I predict the new ladder will be very small and will most likely die in a month).
Creativity owned but it was insufficient to adequately compensate skilled passing. Also, people didn't understand creativity very well. Thus, it was often labeled cheap (this was BS - all of the "cheap" creativity strats could be easily stopped if you were worth half a shit skill-wise and had a decent strat to counter it -these strats were widely publicized on the boards by teams that figured out how to stop "cheap" creativity).
I would propose that the following ethic be adopted for TRV's scoring system: reward goals (of any type), reward creative passing (e.g. variance), but also (and this is new) reward highly skilled passing (e.g. 3 passes over xxx point level should get a big bonus).
Falhawk 10-30-2003, 03:10 PM you're wrong about creativity (still) and I did understand it. To me though it was like winning a CTF game without actually capping the flag.
I think each team should have its own jackpot that gets raised through creative passing. The moment a flag is dropped it zero's out the jp (or puts it down to a low level). That way each goal means something, but if you can control the flag and pull off great passes you'll get more points when you actually make a goal.
Flatscan 10-30-2003, 03:14 PM Fal,
I would prefer not to fight with you as its OFN.
If the gametype is to succeed, it can't just be about goals. Reward skilled passing, creativity, AND goals. That shouldn't be that controversial a suggestion.
Falhawk 10-30-2003, 03:18 PM Fal,
I would prefer not to fight with you as its OFN.
If the gametype is to succeed, it can't just be about goals. Reward skilled passing, creativity, AND goals. That shouldn't be that controversial a suggestion.
how does my solution not address that? To win you must score goals...but if you just toss it into the goal you still might lose. If the other team can control the flag and pull off some kick ass passes their jackpot will be higher, but its a risk because they could lose it all if they lose posession.
That's kind of like a cross between creative passing and creativity. Creativity built via a certain formula that was broken if you lost posession or the flag was dropped for too long. This is very similar except you don't get the extra points unless you score a goal.
Two great tastes that taste great together.
Flatscan 10-30-2003, 03:24 PM Fal,
I wasn't debating your proposal.
I was asserting that passing skill, creativity, and goals (1xers and individually shot alike) should be rewarded.
I would be happy to help design a scoring system if Thrax, KP etc. are sincerely interested in our thoughts. So far we don't know that they are (or even if TR is in TV), so let's just wait and see.
I'm proposing an ethic, not a specific system.
TTHREAZ 10-30-2003, 03:33 PM I've said it before and I'll say it again:
Decaying Jackpot
Make it so each successful pass raises the jackpot but each second that ticks by decreases the jackpot. Make the jackpot decrease increase the higher the jackpot gets.
For example:
Team 1 passes and builds it up to 200 points. Each second until they complete another pass will take a percentage off of the jackpot, like 5%. Three seconds later, the jackpot has lowered to 171 points.
1 second = 200 - 200 * .05 = 190
2 seconds = 190 - 190 * .05 = ~181
3 seconds = 181 - 181 * .05 = ~172
They connect on a difficult pass and raise it up to 260.
1 second = 260 - 260 * .05 = 247
2 seconds = 247 - 247 * .05 = ~235
3 seconds = 235 - 235 * .05 = ~224
etc.
I also think that, if the other team steals the flag, that the jackpot should take a 50 or so point dip so they can work it back up.
Of course, 5% may be a tad high.
I think this would promote keeping the flag and connecting on more difficult passes. Also, it would get a fire under a team's ass to actual score the flag. If they don't, then their work would be for noting. I mean, if you worked your way up to a 500 point jackpot, you'd do whatever it takes to score the damn thing.
I never did like the idea of having a jackpot limit. If one team worked their asses off getting the jackpot up, the other team could just steal it and score.
I also don't agree with a dual growing jackpot idea. You would have to clear each team's jackpot after each score otherwise teams would just pass all game long, not caring if the other team scores, and make one goal at the end that would be worth a buttload.
Falhawk 10-30-2003, 03:33 PM Fal,
I wasn't debating your proposal.
I was asserting that passing skill, creativity, and goals (1xers and individually shot alike) should be rewarded.
I would be happy to help design a scoring system if Thrax, KP etc. are sincerely interested in our thoughts. So far we don't know that they are (or even if TR is in TV), so let's just wait and see.
I'm proposing an ethic, not a specific system.
Oh, I definitely agree that passing should be rewarded, and creative passing rewarded even more. I just don't like creativity as a standalone reward.
I think its practically certain that there will be a TR-ish gametype in T:V. We know that there is a sprts like game that the character is a star in, and we know that KP is lead multiplayer dev. When I asked thrax about it at uva he said "Uh...Kineticpoet is in charge of multiplayer....what do you think?"
then I punched him in the face for giving me a smartass answer rather than just saying "yes"
(I didn't really punch him in the face, I wanted to hug him, but sometimes his smartass answers were kind of prick-ish. Although I know he was just being funny)
(ok I didn't really hug him but I wanted to)
(marweas too...although I might have..I can't remember)
Falhawk 10-30-2003, 03:35 PM I also don't agree with a dual growing jackpot idea. You would have to clear each team's jackpot after each score otherwise teams would just pass all game long, not caring if the other team scores, and make one goal at the end that would be worth a buttload.
nonono, jp gets cleared when you lose posession of the flag.
of course, the more I think of it this could be accomplished by a single jp.
Basically have a jackpot start at like...10 points. So if someone wants to just go score a goal they get 10 points for it. (maybe higher)
But if the other team is passing well and controlling the flag and scores a 500 point jp, your 10 pointers won't really help much.
TTHREAZ 10-30-2003, 03:36 PM nonono, jp gets cleared when you lose posession of the flag.
ouch
That'd work, too.
mojotooth 10-30-2003, 03:45 PM Same people, same points, same arguments. Give it a rest guys. Nobody's going to be happy with the end product, as shown by our endless bitching and moaning.
Falhawk 10-30-2003, 03:50 PM I wonder if I can mod tr2...to make like tr2.5 to at least try out my idea...
Void|deadjawa 10-30-2003, 03:51 PM I wonder if I can mod tr2...to make like tr2.5 to at least try out my idea...
Why couldnt you?
Falhawk 10-30-2003, 03:56 PM Why couldnt you?
I could.
its just a question of whether I have the time. Plus it'd be mostly wasted effort (I doubt if anyone would play it at this point).
Flatscan 10-30-2003, 04:04 PM Exactly Mojo :P!
Hi btw
Void|deadjawa 10-30-2003, 04:12 PM Your idea is almost exactly like the team hunters system....except in team rabbit format.
KineticPoet 10-30-2003, 04:17 PM I've said it before and I'll say it again:
Decaying Jackpot
That's a good idea,
KP
Falhawk 10-30-2003, 04:20 PM maybe I'll take a look at the code and see how quickly I could do it.
I think that I'd get a better idea of whether or not its a good idea by pubbing it with some volunteers.
TeckMan 10-30-2003, 04:40 PM the jackpot should go down significanlty on a possession change.
TTHREAZ 10-30-2003, 06:29 PM That's a good idea,
KP
Thx, KP.
Teck, do you think it should take a 50% hit or something? So, if one team works it up to 500 and the other team steals it, it should drop to 250 and continue decaying? That way, it would reinforce the relevance of maintaining possession and also the importance of steals. One team would want to keep it high, while the other team would want to work hard to steal the flag when it's high.
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