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Rilke 09-17-2003, 07:24 PM It would be nice if the same map could be split into two halves, whereby there is a half-time of predetermined length, and the score is carried over from the first half. Like football.
Or Quarters, like basketball. Or both. Or something.
Maybe there could be such "mutators" that would allow for breaks in competition upon the same map.
Such planned breaks in play would add strategic depth to the game.
HaPpY 09-17-2003, 07:28 PM http://www.macscreensavers.com/images/screen_shots/timmy_shot.gif
Clamsoda 09-17-2003, 07:29 PM its called playing 2 maps
CYA
Rilke 09-17-2003, 07:39 PM its called playing 2 maps
CYA
That's different.
PyroTeknik 09-17-2003, 07:39 PM You're missing the point.
He's talking about a break during a map to re-think strategies and whatnot.
Rilke 09-17-2003, 08:17 PM You're missing the point.
He's talking about a break during a map to re-think strategies and whatnot.
exactically. Among other things.
{A} PR24 09-17-2003, 08:25 PM You're missing the point.
He's talking about a break during a map to re-think strategies and whatnot.
This would piss off a lot of people bring home that winning cap and half time stops the game. Defense would be pissed having to reset up their D again too.
It's cool you guys are thinking of things but this idea is just not a good tribes idea imo.
sender 09-17-2003, 09:46 PM maybe not for pure CTF but I could see this as being a somewhat cool thing in a different gametype.
|MrSniper|Nyx 09-17-2003, 10:09 PM It would be nice to be able to configure a server to load the series of maps that is scheduled to be played in a comp back-to-back, with pre-determined breaks in between. This would alliviate the tedious task of insuring everyone is ready, making sure the starts are clear, and then starting the match. If the break was set to 5-10 minutes, with an option to start earlier if everyone is ready, it would smooth out the bumps in running a comp match.
Half-times would be a new twist, and perhaps they could be the mappers choice. Say you make a map thats not a pure mirror, then there is always a certain side-advantage. If you made a half-time and switched the sides from first half to second half, you could then have a "balanced" map because both teams would be allowed to play both sides. Perhaps you could have an accumlative or average scoring system, either adding both halfs points, or taking the average of them to determine map winner.
Just thoughts.
{A} PR24 09-17-2003, 10:34 PM maybe not for pure CTF but I could see this as being a somewhat cool thing in a different gametype.
Team Rabbit 3 I could see using this.
However this is something the mod community could add at a later date it does not need to be shipped with the game.
Got Haggis? 09-17-2003, 11:07 PM yeah....switch sides after half time as well...that way, no more crying about unbalanced maps
NAT Mav 09-17-2003, 11:21 PM yeah....switch sides after half time as well...that way, no more crying about unbalanced maps
Yes, if for some reason there was a "half-time", I think this would be a great idea, ala BF1942 ladder play. But instead of "half-time", just make it two shorter instances of the same map, like two 15 minutes rounds instead of one 30 minute round (or whatever it is now).
Clamsoda 09-18-2003, 12:32 AM You're missing the point.
He's talking about a break during a map to re-think strategies and whatnot.
HOLY CRAP
youre missing the point. i GET what hes saying. theres already something LIKE THAT. its called PLAYING TWO MAPS
TeckMan 09-18-2003, 12:42 AM I seriously hope we don't keep the 2 hour ladder match format going. CAL has just about the best way of running their league and should be copied as much as possible.
GIMPbeowulf 09-18-2003, 01:32 AM While the idea sounds quite nice for fairness, rethinking, etc, it seems to me it would create more hastle than it's worth. It takes a long time to get games between teams started sometimes and all the same crap that causes that could happen in a halftime. Thus the game would either be slowed if it requires everyone to be ready or bad things would happen for teams if the time limit was strict.
Ambush_Bug[DTM] 09-18-2003, 01:50 AM It would be nice to be able to configure a server to load the series of maps that is scheduled to be played in a comp back-to-back, with pre-determined breaks in between. This would alliviate the tedious task of insuring everyone is ready, making sure the starts are clear, and then starting the match. If the break was set to 5-10 minutes, with an option to start earlier if everyone is ready, it would smooth out the bumps in running a comp match.
I dunno about halftimes, but the above would be hella cool if it shipped with the game. Set it up so that everythings programmable--wait times between maps, map order, etcetera.
I know that if nothing else, it would certainly ease the troubles of husbands everywhere trying to explain to their wives that Tribes competition is actually like a sport, and that interruptions are just as annoying as they would be to say, basketball players.
Azra3l 09-18-2003, 12:20 PM its called playing 2 maps
CYA
Or just wandering away without dropping or telling anybody mid-match.....
TheRealMysterio 09-18-2003, 03:43 PM Itd be cool if everyone would just freeze in mid air and in the middle of what ever they were doing, but the teams could still use their team chats to talk and what not. But realistically, this lil half time would just help the team that is gettin stomped and could be a big momentum killer. It would be wierd to have it, but still interesting.
I think adding a half time show and long comercials would be intersting. :bouncy:
-r3y
Da_Timsta 09-18-2003, 03:51 PM Timeouts as well, would be nice for sorting issues with pings, players dropping and such - to rethink strategies as well. Making some coaching options would be cool too, like having someone be able to observe your team only so he/she could time attacks and call strategies.
Dunno about halftimes, having scheduled breaks really depends on the gametype. For CTF i don't know how cool it would be, except for scheduling the second map + tiebreaker.
these ideas sound nice, but im afraid people are more interested in playing one intense map and then switch to another AND AFTER THAT having their brainstorms of what went wrong.
..this because the core veteran tribesplayers define the rules and bet your ass not majority of them are willing to change basic gameplay idea which is (and has always been) pretty simple and working.
but if some changes happen, im all for it.
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