Void|deadjawa
09-11-2003, 04:44 PM
Armor customizibility is an essential backbone of Tribes gameplay. For me, it is one of four major features in Tribes that first got/keeps me interested in Tribes. The choice it gave users between support/assault/defense/attacking classes was truly unique and different from any other game I had played. Sure, other games that predated it had similar systems but none of them were quite as streamlined or had the depth of Tribes' system.
When Tribes 2 came out, I was severely disappointed by the lack of change in this system. At first, I wished Dynamix had added more armors to T2, but then I realized that none were really needed. Rarely do people use a medium unless its forced upon them via artificial gameplay rules like only med/light can pilot vehicles. In fact, the more I thought about it I realized that Tribes really only needs 2 armor classes, heavy and light.
But if more armors are pointless, and extra packs would be esoteric how could the features be added without vastly changing play balance?
Here's my idea...
There should be a sub-armor set available to all armors that adds functionality complementary to individual play/personal styles. For example, a heavy would be able to equip weapons, a pack etc, and an armor subset. This system would allow players to get a increased sense of individuality. Each armor subset would have a slightly different appearance both to the player who uses it (for example via GUI (graphical interfaces) and hud setups), and to other players (eg via small armor model modifications). The armor subset would give small advantages to certain armor statistics, or contain new features that couldnt really be balancecd as a pack or a weapon (ala grappling hook). The number of different armor subsets would ideally be around 5. Enough to add some variety without overwhelming a newbie. Here are a few of the retarded ideas I had. I know some of them would be expensive/impossible to add, but this is just my personal dream so dont pinch me :D
The "Spiderman" subset:
Special advantage: Use of grappling hook/tow rope
Disadvantage: -25% to all ammo capacity
User interface theme: Blue/White "Ice"
AI voice type example (this is purely icing-but I think it would be cool if your armor talked to you on occasion like knight rider, and each subset would have a different voice): Refined/Sleek (think James bond)
In game music type: Symphonic Rock (think The Verve, Bittersweet Symphony)
Cosmetic model change: A bulky wristband would be added to the forearm of the model (think megaman)
The grunt/high explosives subset: (note, this would be the default subset since its kind of blah)
Special advantage: +50% to all ammo capacity (remove the ammo pack, ugh-its rarely used anyway) +2 mine max +3 grenade max
Disadvantage: None
User interface theme: Red/Yellow Fire
AI voice type: Deep/Strong (think R. Lee Ermey)
Music type: Classic Rock (think welcome to the jungle)
Cosmetic armor change: utility belt
The "ripper" subset
Special advantage: Chaingun fire rate increased ~15% (so the dmg is in line with T1's chain, assuming the chain is balanced like T2's). All other weapon fire rates increased by 10%. All weapon switch speeds increased 50-75%
Disadvantage: None needed, the increase in ammo consumption would help offset the overall dmg increases
User Interface theme: Black/Blue Imperial
AI voice type: Deep/Dark (think James Earl Jones)
Music Type: Dark/Techno (think Rob D, Clubbed to Death)
Cosmetic armor change: A shining sheathed sword
The commander subset
Special advantage: Offhand targetting laser (luci's idea) and special infrared targetting computer
Disadvantage: None
User interface theme: Blue/Green Tactical
AI voice type: Smart/Deliberate (think Patrick Stewart)
Music Type: Intense/Deliberate (think X-Com victory screen music)
Cosmetic armor change: Something over the eye (like those IBM monitor glasses)
The rocket skate subset
Special advantage: Slightly increased player weight on downslopes of hills to slightly increase player accelleration/top speed
Disadvantage: Player friction while standing still would not quite be 100% (think hover boots in Zeld The Ocarina of Time)
User interface theme: Black/White extreme
AI voice type: Psycho (think martyr in Dark Reign 1 or vultures in SC)
Music type: Punk
Cosmetic armor change: Well....rocket skates
Thats it! I'm done babbling. Now for some pizza....
When Tribes 2 came out, I was severely disappointed by the lack of change in this system. At first, I wished Dynamix had added more armors to T2, but then I realized that none were really needed. Rarely do people use a medium unless its forced upon them via artificial gameplay rules like only med/light can pilot vehicles. In fact, the more I thought about it I realized that Tribes really only needs 2 armor classes, heavy and light.
But if more armors are pointless, and extra packs would be esoteric how could the features be added without vastly changing play balance?
Here's my idea...
There should be a sub-armor set available to all armors that adds functionality complementary to individual play/personal styles. For example, a heavy would be able to equip weapons, a pack etc, and an armor subset. This system would allow players to get a increased sense of individuality. Each armor subset would have a slightly different appearance both to the player who uses it (for example via GUI (graphical interfaces) and hud setups), and to other players (eg via small armor model modifications). The armor subset would give small advantages to certain armor statistics, or contain new features that couldnt really be balancecd as a pack or a weapon (ala grappling hook). The number of different armor subsets would ideally be around 5. Enough to add some variety without overwhelming a newbie. Here are a few of the retarded ideas I had. I know some of them would be expensive/impossible to add, but this is just my personal dream so dont pinch me :D
The "Spiderman" subset:
Special advantage: Use of grappling hook/tow rope
Disadvantage: -25% to all ammo capacity
User interface theme: Blue/White "Ice"
AI voice type example (this is purely icing-but I think it would be cool if your armor talked to you on occasion like knight rider, and each subset would have a different voice): Refined/Sleek (think James bond)
In game music type: Symphonic Rock (think The Verve, Bittersweet Symphony)
Cosmetic model change: A bulky wristband would be added to the forearm of the model (think megaman)
The grunt/high explosives subset: (note, this would be the default subset since its kind of blah)
Special advantage: +50% to all ammo capacity (remove the ammo pack, ugh-its rarely used anyway) +2 mine max +3 grenade max
Disadvantage: None
User interface theme: Red/Yellow Fire
AI voice type: Deep/Strong (think R. Lee Ermey)
Music type: Classic Rock (think welcome to the jungle)
Cosmetic armor change: utility belt
The "ripper" subset
Special advantage: Chaingun fire rate increased ~15% (so the dmg is in line with T1's chain, assuming the chain is balanced like T2's). All other weapon fire rates increased by 10%. All weapon switch speeds increased 50-75%
Disadvantage: None needed, the increase in ammo consumption would help offset the overall dmg increases
User Interface theme: Black/Blue Imperial
AI voice type: Deep/Dark (think James Earl Jones)
Music Type: Dark/Techno (think Rob D, Clubbed to Death)
Cosmetic armor change: A shining sheathed sword
The commander subset
Special advantage: Offhand targetting laser (luci's idea) and special infrared targetting computer
Disadvantage: None
User interface theme: Blue/Green Tactical
AI voice type: Smart/Deliberate (think Patrick Stewart)
Music Type: Intense/Deliberate (think X-Com victory screen music)
Cosmetic armor change: Something over the eye (like those IBM monitor glasses)
The rocket skate subset
Special advantage: Slightly increased player weight on downslopes of hills to slightly increase player accelleration/top speed
Disadvantage: Player friction while standing still would not quite be 100% (think hover boots in Zeld The Ocarina of Time)
User interface theme: Black/White extreme
AI voice type: Psycho (think martyr in Dark Reign 1 or vultures in SC)
Music type: Punk
Cosmetic armor change: Well....rocket skates
Thats it! I'm done babbling. Now for some pizza....