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borlaK 09-06-2003, 11:24 AM a lot of people in T2 use, and accept, the use of autopoints/buddypoints.
basically, these scripts waypoint friends and/or enemies. you won't see enemies unless they are in sensor range, but you always see friendlies (except it's sort of buggy due to T2's buggy CC/waypointing).. but, that's the general idea
you only have a limited # of waypoints in t2, which is a pretty low number (16?), so if you try and waypoint everyone, it will be somewhat random and confusing.
thus, most veterans just waypoint friends. if you are HO, it is a good idea to waypoint your fellow HO and cappers. but again, due to the buggy CC, this doesn't always work like you want it to :)
blah blah blah, okay
I think it would be beneficial to competition to allow perm IFF for friendlies, or at least have built-in and fully functional friendly waypointing. personally, I would shy away from waypointing at all :)
it wouldn't be much different than radar from other games, and in a team based game, it makes sense to know where your fellow combatants are.
:rawr:
I love being able to waypoint my own cappers. We've all had those matches where your voice comm cuts out right after the countdown and this has made helping the capper easier.
:signed:
Edit : And oh how nice this would be for TR
|MrSniper|Nyx 09-06-2003, 11:52 AM I like the T2 waypointing alot, but I think it should take soem effort on the individuals part to set it up (like T2 did before scripts were made). I like the flag finders and distance indicators, but waypointing all friendlies permanently I don't know if I like. Maybe allow 4/6/8 perma IFF's per indiviuals (maybe more deployed sensors would increase this number) and then let the player waypoint who he wants.
This could work hand-in-hand with a position notification system. In a match all of your players would select their position, HO/Capper/LD/etc, from a checklist menu or some such, and then they could bring up their command hud, select "perma waypoint all XXX" where XXX is HO/Capper/LD/etc. That way HO could have their fellow HO and cappers waypointed, the offensive leader could have all O waypointed, etc.
Ultimately I think allowing all friendlies perma IFF's would reduce the need for team coordination in practice, over voice com, and through voice binds. Those types of coordination are what set teams apart in competition, and perma iff's would take away from the advantage of having a highly coorinated team through practice and hard work.
Mangle-Me-Elmo 09-06-2003, 12:13 PM seeing friendlies or enemies through solid objects is considered cheating in most games
CrazyAssassin 09-06-2003, 12:39 PM why would seeing your friends through an object a cheat? Unless your aim in the game is too ravage through and kill everything you see, i believe that seeing enemies may be cheasting. But the topic is for friendly waypointing, not enemy :signed:
borlaK 09-06-2003, 01:10 PM *snip* but I think it should take soem effort on the individuals part to set it up *snip*
This could work hand-in-hand with a position notification system. In a match all of your players would select their position, HO/Capper/LD/etc, from a checklist menu or some such, and then they could bring up their command hud, select "perma waypoint all XXX" where XXX is HO/Capper/LD/etc. *snip*
Ultimately I think allowing all friendlies perma IFF's would reduce the need for team coordination in practice *snip* Those types of coordination are what set teams apart in competition, and perma iff's would take away from the advantage of having a highly coorinated team through practice and hard work.
Very good points :)
The problem I have with waypointing, is that scripters took it too far in T2 (airpoints used for spamming, and even waypointing enemies). If those things could be prevented...
I don't think perma IFF would help uncoordinated teams that much. It's hard to say one way or the other.
My team's voice comm is lit up 100% during 30 minutes of gameplay. LD calling out cappers, HO calling out they are ready, Cappers calling for spam, HO saying they are spamming, and multitudes of other crap. It would be nice to reduce this, so we could focus on more important things, like strat changes and adjustments, or discussing how our opponent is playing. We still do that, but only after telling everyone else to stfu for a minute >:)
seeing friendlies or enemies through solid objects is considered cheating in most games
There's a difference between seeing friendlies through walls that's a cheat and seeing an indicator through walls that's in by design.
Azra3l 09-06-2003, 01:24 PM What Yogi said.
Also, borlak, what you said about your voice comm = total truth.
The auto-pointing in T2 is great, because just by auto-waypointing my HO, I can tell when they are going to run'n'gun the stand or spam it, which tells me about how soon I should be ready to make my run.
Also, waypointing my other cappers allows for me to not waste a dj if someone intends to egrab.
I vote yes, and by the way, SniperNyx (if I got your name right) good call on having a menu to select positions, especially if they included an option for "Versatile."
Phaseshift 09-06-2003, 04:03 PM seeing friendlies or enemies through solid objects is considered cheating in most games
Tribes isn't most games.
I've used waypointing friendiles alot. I used to waypoint my friends so we could fight side by side.
Dark|Dragon 09-06-2003, 05:07 PM :signed:
Make it easy though, like just go into a screen and be able to right-click your teammate and hit waypoint.
Mangle-Me-Elmo 09-07-2003, 01:38 AM ahermz:
In tribes 2 (when i played for like 3 weeks) you can set a waypoint enemies, which makes lots of sense, but because you get the IFF hud icon you, all you had to do was determine who was going to be a primary capper, and let your HoF have him set.
so, when HoFing on RiverDance or whatever that map is, you can see him coming through the base from your right or left.
hax.
flag indicators inside bases, through hills (easy snipings[eg. hax])
if i can see exactly where and how far my friendly carrier is (like through hills ) i can make super duper pick ups without even seeing the flag (hax)
let us waypoint up to say 3 friendlies, one enemies. Only withing LOS for friendlies and sensor range (i dont know how close that is for LOS) for enemies.
Adept 09-07-2003, 03:04 AM i doesnt really make sense to have that one enemy waypointed more often than any of your teammates.. if your teammates are in your los, wtf do you need the waypoint for anyways? i think you need a bit of a reminder.. teammates extend the sensor net, so basically your already getting data from them.. but their own 'sensors' dont show them? mmkay.. (summary: you are retarded.)
Azra3l 09-07-2003, 05:01 AM i doesnt really make sense to have that one enemy waypointed more often than any of your teammates.. if your teammates are in your los, wtf do you need the waypoint for anyways? i think you need a bit of a reminder.. teammates extend the sensor net, so basically your already getting data from them.. but their own 'sensors' dont show them? mmkay.. (summary: you are retarded.)
yes, because insulting him will bring so much constructive thought into the thread
take your elitist attitude elsewhere, thanks
Adept 09-07-2003, 05:04 PM if you actually read what i said, youd see that i provided an explanation of why it wouldnt make sense. wah.
KillerONE 09-09-2003, 02:00 AM I think a better alternative is how BF1942 works, or a few scripts in T2 work to show the CC on your main screen.
Have a map seeing all your team and where they are works well. In BF, many times I can see a collection of 3 or 4 teammates on the map and I'll spawn in that location or move to join up and attack. Or simply attack a target they are moving to.
In a few screenies of T:V I did notice a little radar type thing at the bottom of the screen, so maybe they have similar plans. Too many waypoints and HUD items just interfere with targets, imo. Best left to a map/radar for coordination.
As far as flag finders, I believe they keep the game focused on the flag, which is a good thing. People still today play a CTF game never actually concerned with the flag itself. Spending the map huddled in a corner lancing heavies as they come by. Never going out of their way from time to time to stop a cap or help bring it home. That said, NOT having a flag finder, would probably make things worse. :) Nothing wrong with action on the flag. Usually a long distance snipe, because of the flag finder, usually gets it picked up by a helping LD. Kinda cool I think a last minute desparation shot with a persisent chaser, gets that glorious return. Good Stuff. :)
HaPpY 09-09-2003, 04:33 AM cheatz!
Beren 09-09-2003, 05:10 AM this is a bad idea. You are not only giving friendlies and IFF but enemies.
Picture this, few people in the distance, out of sensor range, if all the friendlies had an IFF you would then know by default who wasn't friendly. Removing the need for a sensor net to tell you who is who, removing the risk of say mortaring friendlies at long range (works with anything at range.. sniping also). While you might think "oh good i won't get naied now", but it really unbalances the game.
Adept 09-10-2003, 06:33 AM this is a bad idea. You are not only giving friendlies and IFF but enemies.
Picture this, few people in the distance, out of sensor range, if all the friendlies had an IFF you would then know by default who wasn't friendly. Removing the need for a sensor net to tell you who is who, removing the risk of say mortaring friendlies at long range (works with anything at range.. sniping also). While you might think "oh good i won't get naied now", but it really unbalances the game.
i know friendly iff's always show up (within your vis range, anyways) regardless of whether or not theyre in the sensor net (because they extend the sensor net..) in t2, and as far as i can remember, its the same in t1. the big purpose of iff's imo isnt so much to distinguish between friend/enemy, but to better show where someone is - which is what makes the jammer useful in classic.
if your talking about waypointing friendlies.. lame excuse ;p
you can already see if your gonna be mortaring friendlies by checking your command map quickly.. (assuming youre at least somewhat familiar with the map) and honestly, if your throwing a long range mortar at the enemy base, you arent gonna care if a friendly is in the general area ;p
Beren 09-10-2003, 07:13 AM er.. when you zoom in you don't always have an IFF.. I am sure, unless I need to be on medication. I am pretty sure they mean to always have IFF on friendlies even when you are zooming in and don't have an IIF now. i.e you zoom in from distance, no IIF now, would then put a IIF on friendlies?? thus anyone without an IIF would be a foe.
or have I missed something? or confused by what people mean?
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