[meph]DooM!
09-01-2003, 01:21 PM
Here's a small patch for my config. Simply unzip it to your current Tribes directory, the only file with settings it overwrites is autosad.acs.cs (you will need to re-add your auto sads, if any). It fixes:
*) Autosad not working
*) Autoname not stripping bad characters
*) Core Stats showing wrong totals
*) Favorites ignoring the no mines option
*) Stat sheet killing your Tribes if there is more than ~28 players in the server (it overflows some buffer in remoteCP and makes none of your scripts work). I ended up limiting the amount of players you could see in the stat sheet, it was the only solution ;-/
And added:
*) Scavenger script, it will drop any item not in your current favorite. You can set which items it will or will not drop (most people will probably just put blaster + plasma LOL!)
*) Built in mine/grenade throw script. You may remove these from your Binds.cs and just bind them inside of Tribes, I just overwrote the default throw function to always do 100% power.
http://www.team5150.com/~andrew/project.tribes/konfig/andrew.konfig.patch.zip
*) Autosad not working
*) Autoname not stripping bad characters
*) Core Stats showing wrong totals
*) Favorites ignoring the no mines option
*) Stat sheet killing your Tribes if there is more than ~28 players in the server (it overflows some buffer in remoteCP and makes none of your scripts work). I ended up limiting the amount of players you could see in the stat sheet, it was the only solution ;-/
And added:
*) Scavenger script, it will drop any item not in your current favorite. You can set which items it will or will not drop (most people will probably just put blaster + plasma LOL!)
*) Built in mine/grenade throw script. You may remove these from your Binds.cs and just bind them inside of Tribes, I just overwrote the default throw function to always do 100% power.
http://www.team5150.com/~andrew/project.tribes/konfig/andrew.konfig.patch.zip