Krage
08-27-2003, 01:58 AM
I've just finished up packaging my gui creation and now you too can try it out. It will help you play as ridiculously well as me! (i made that last part up, it probably won't make you that bad...)
I'm just gonna quote the entire readme below. If you've got any questions not addressed there, let me know. First here are the links:
Screenie (http://members.rogers.com/krage/kragegui.jpg)
Download (http://members.rogers.com/krage/kragegui.zip)
That download link is just my isp webspace but i don't think they limit my bandwidth so that shouldn't be a problem. If it is let me know and I'll mirror elsewhere.
========================= ==
The Krage Gui Readme Thingy
========================= ==
This is gonna be as straightforward as possible while hopefully eliminating all your stupid questions <3
Description:
____________
I put this gui together because I wanted something minimal, clean, but still giving me all the info I need to play competitively.
I've labeled the included screenshot so you know what everything means...
What's Included:
________________
Included scripts and their functions are as follows:
Anakha Bars - Bigger Health / Heat / Energy bars
Anakha Pack Hud - Nice big graphical pack hud
Anakha Info Huds - Small clean fps/speed/ping info - modded for smaller font
Canadian Weapon Hud - modded by me to be text only
cprint.cs - moves all centerprint messages to the bottom print hud
EgoAmmo - Combines the inventory hud and ammo hud so all your grenade/mine/healthkit/ammo info is right there at your reticle
FilterMsg - Pulls the kill/death messages from the chathud and displays them in easy-to-glance-at graphical form
Freehuds - breaks apart the compass cluster. i've only ended up using the sensor hud in my config, but i still used this script to do it so that people who want a compass for instance can easily turn only that part on.
FrostyTransGui - For making a few of the huds included as well as the chathud and whatever else transparent
Ilys' Hudmanager refresh - keeps everything where it should be. a lot of people already have this. if you do, just delete it from the vl2.
Quik/Quik2Gui - scripts for loading the background pngs
ssScoreHudT2NoIcons - straight off silverspirit's site, gives you scores/flagstatus on a tiny piece of screen realestate - modded for smaller font
TeamCountHud - shows number of players per team - modded for smaller hud and to fix hudmover compatibility
TimClockHud - game clock in a larger easy to read font
Hudmanger layouts for 800x600, 1024x768, 1280x960, and 1280x1024. The gui looks pretty good at any of these, although i designed it in my play resolution of 1280x960 so i think the proportions are best there :)
Installation:
_____________
I haven't really tested for script incompatibilities / problems with other scripts, guis, etc. If you've got any of the scripts listed above as included you should probably remove them before installing. Since these scripts cover basically everything you need for your gui i'd recommend removing anything that you currently use which performs a similair function, just to be safe or does anything to the default game huds as they're almost all removed here anyways. Obviously this doesn't mean you can't run additional scripts too, in fact I'll have a few recommended addons for you down a little further...
Be sure you have:
- the latest support.vl2 ( http://scripts.tribalwar.com/uberguy/files/support/support.vl2 )
- UberGuy's HudManager ( http://scripts.tribalwar.com/uberguy/hudmanager.htm )
Files from the zip:
Copy z_Krage_Gui.vl2 to your tribes2\gamedata\base folder
Copy the hudmover .layout files (all or just the one for your chosen resolution) to your tribes2\gamedata\base\pre fs\hudmanager folder (if you've just installed hudmanager this folder may not exist yet, just create it)
Copy FilterPrefs.txt to your tribes2\gamedata\base\pre fs folder
Load up tribes2
If you don't have keys bound for hudmanager or freehuds options go into your control settings and set some up.
Join a game (an empty one is best so you're not bothered for a minute here).
Open up the FreeHuds options and turn visibility off for everything except the sensor, leave the sensor graphic on. Hit the save button.
Open up hudmanager and load the layout for your particular resolution.
That should be it... hopefully it all now looks like the screenshot :)
Recommended script additions:
_________________________ ____
Ilys' modded uberchat ( http://ilys.gamerzcore.com/scripts.html ) - change your chathud font, colours, etc and split the teamchat into its own hud. very nice.
navoptions ( http://ilys.gamerzcore.com/scripts.html ) - change your navhud (beacon, wp, iff, etc) font, size, colour and opacity
QAdminMenu ( http://qing.netquickposse.org ) - just like TabMenuHud but with a fullscreen gui and player guiID's among other things. makes choosing a map to vote for really easy.
A couple of little things which hopefully won't bother you:
_________________________ _________________________ _________
- For some reason the text only mod to the weapons hud makes it do something a little odd the first time you run it. It usually just gets confused by your blaster's infinite ammo and shows it twice (once as infinite, and once as -1). On all successive loads this problem seems to disappear though. I dunno why, and because its so easy to work around i don't really care to figure it out. If someone else wants to, by all means go ahead and send me an updated copy to include in an update.
- the particular teamcount script i was using was always reverting to its hardcoded screen location. i just removed one function to stop it from doing this butas a result every time you get back into the game screen from the lobby screen the teamcount hud is missing for about half a second. just don't worry about this :p
Enjoy,
Krage.echo (http://www.teamwarfare.com/viewteam.asp?team=Team++e cho)
I'm just gonna quote the entire readme below. If you've got any questions not addressed there, let me know. First here are the links:
Screenie (http://members.rogers.com/krage/kragegui.jpg)
Download (http://members.rogers.com/krage/kragegui.zip)
That download link is just my isp webspace but i don't think they limit my bandwidth so that shouldn't be a problem. If it is let me know and I'll mirror elsewhere.
========================= ==
The Krage Gui Readme Thingy
========================= ==
This is gonna be as straightforward as possible while hopefully eliminating all your stupid questions <3
Description:
____________
I put this gui together because I wanted something minimal, clean, but still giving me all the info I need to play competitively.
I've labeled the included screenshot so you know what everything means...
What's Included:
________________
Included scripts and their functions are as follows:
Anakha Bars - Bigger Health / Heat / Energy bars
Anakha Pack Hud - Nice big graphical pack hud
Anakha Info Huds - Small clean fps/speed/ping info - modded for smaller font
Canadian Weapon Hud - modded by me to be text only
cprint.cs - moves all centerprint messages to the bottom print hud
EgoAmmo - Combines the inventory hud and ammo hud so all your grenade/mine/healthkit/ammo info is right there at your reticle
FilterMsg - Pulls the kill/death messages from the chathud and displays them in easy-to-glance-at graphical form
Freehuds - breaks apart the compass cluster. i've only ended up using the sensor hud in my config, but i still used this script to do it so that people who want a compass for instance can easily turn only that part on.
FrostyTransGui - For making a few of the huds included as well as the chathud and whatever else transparent
Ilys' Hudmanager refresh - keeps everything where it should be. a lot of people already have this. if you do, just delete it from the vl2.
Quik/Quik2Gui - scripts for loading the background pngs
ssScoreHudT2NoIcons - straight off silverspirit's site, gives you scores/flagstatus on a tiny piece of screen realestate - modded for smaller font
TeamCountHud - shows number of players per team - modded for smaller hud and to fix hudmover compatibility
TimClockHud - game clock in a larger easy to read font
Hudmanger layouts for 800x600, 1024x768, 1280x960, and 1280x1024. The gui looks pretty good at any of these, although i designed it in my play resolution of 1280x960 so i think the proportions are best there :)
Installation:
_____________
I haven't really tested for script incompatibilities / problems with other scripts, guis, etc. If you've got any of the scripts listed above as included you should probably remove them before installing. Since these scripts cover basically everything you need for your gui i'd recommend removing anything that you currently use which performs a similair function, just to be safe or does anything to the default game huds as they're almost all removed here anyways. Obviously this doesn't mean you can't run additional scripts too, in fact I'll have a few recommended addons for you down a little further...
Be sure you have:
- the latest support.vl2 ( http://scripts.tribalwar.com/uberguy/files/support/support.vl2 )
- UberGuy's HudManager ( http://scripts.tribalwar.com/uberguy/hudmanager.htm )
Files from the zip:
Copy z_Krage_Gui.vl2 to your tribes2\gamedata\base folder
Copy the hudmover .layout files (all or just the one for your chosen resolution) to your tribes2\gamedata\base\pre fs\hudmanager folder (if you've just installed hudmanager this folder may not exist yet, just create it)
Copy FilterPrefs.txt to your tribes2\gamedata\base\pre fs folder
Load up tribes2
If you don't have keys bound for hudmanager or freehuds options go into your control settings and set some up.
Join a game (an empty one is best so you're not bothered for a minute here).
Open up the FreeHuds options and turn visibility off for everything except the sensor, leave the sensor graphic on. Hit the save button.
Open up hudmanager and load the layout for your particular resolution.
That should be it... hopefully it all now looks like the screenshot :)
Recommended script additions:
_________________________ ____
Ilys' modded uberchat ( http://ilys.gamerzcore.com/scripts.html ) - change your chathud font, colours, etc and split the teamchat into its own hud. very nice.
navoptions ( http://ilys.gamerzcore.com/scripts.html ) - change your navhud (beacon, wp, iff, etc) font, size, colour and opacity
QAdminMenu ( http://qing.netquickposse.org ) - just like TabMenuHud but with a fullscreen gui and player guiID's among other things. makes choosing a map to vote for really easy.
A couple of little things which hopefully won't bother you:
_________________________ _________________________ _________
- For some reason the text only mod to the weapons hud makes it do something a little odd the first time you run it. It usually just gets confused by your blaster's infinite ammo and shows it twice (once as infinite, and once as -1). On all successive loads this problem seems to disappear though. I dunno why, and because its so easy to work around i don't really care to figure it out. If someone else wants to, by all means go ahead and send me an updated copy to include in an update.
- the particular teamcount script i was using was always reverting to its hardcoded screen location. i just removed one function to stop it from doing this butas a result every time you get back into the game screen from the lobby screen the teamcount hud is missing for about half a second. just don't worry about this :p
Enjoy,
Krage.echo (http://www.teamwarfare.com/viewteam.asp?team=Team++e cho)