I'm bored and...

Pages : 1 2 [3]

Soldevi
08-27-2003, 04:56 PM
I wanna see those models KOS was working on..

Shinigami
08-27-2003, 04:58 PM
I wanna see those models KOS was working on..

Yeah :[

random
08-27-2003, 05:02 PM
What was that variable that controlled the title bar of Tribes (the name) again, Eric?
I could use a bit of a refresher, as I lost all my old IRC logs in an HD crash :|
I also lost everything we worked on that wasn't backed up..

That's a good idea about CMD Map fix.

[meph]DooM!
08-27-2003, 05:40 PM
Yea, cmd fix is a great idea. Anybody other than me want to figure it out for once? :P

Mafo
08-27-2003, 05:43 PM
wish i knew how :shrug:

cyclonite
08-27-2003, 06:15 PM
Spam!

edit: sorry, but I'm now a vet! I was just checking :P I will edit if I come up with anything :P

SarcaStick
08-27-2003, 06:44 PM
DooM!']Yea, cmd fix is a great idea. Anybody other than me want to figure it out for once? :P
Well, being that you created the app to inject the pals, it would only make sense for you to be the one to look further into it, since you have the most knowledge on it.

What I would personally like to see out of it, is the ability to add more than just 3 pals per ppl. Now that would kick ass! If you were able to do that, I would completely re-skin tribes over, with pals that compliment each set of textures, and things would look a lot crisper and clearer. (i'd even go as far as saying hi-res)

Brain^Virus
08-27-2003, 08:04 PM
What was that variable that controlled the title bar of Tribes (the name) again, Eric?
I could use a bit of a refresher, as I lost all my old IRC logs in an HD crash :|
I also lost everything we worked on that wasn't backed up..

That's a good idea about CMD Map fix.

setWindowTitle(MainWindow , "rand0m sux");

It's up to the user to figure out the use and purpose of the rest of these:


activateGroup();
addCMCommand();
addExportText();
addGameServer();
addStatusBar();
addToolButton();
addToolGap();
addToSet();
AI::ActionResult();
AI::Attack();
AI::CallbackDied();
AI::CallbackPeriodic();
AI::CallWithId();
AI::Delete();
AI::DirectiveCallback1();
AI::DirectiveCallback2();
AI::DirectiveCallback3();
AI::DirectiveCallback4();
AI::DirectiveFollow();
AI::DirectiveList();
AI::DirectiveRemove();
AI::DirectiveTarget();
AI::DirectiveTargetLaser( );
AI::DirectiveTargetPoint( );
AI::DirectiveWaypoint();
AI::GetCount();
AI::GetId();
AI::GetObject();
AI::GetTarget();
AI::List();
AI::SetAutomaticTargets() ;
AI::SetScriptedTargets();
AI::SetVar();
AI::Spawn();
BanList::add();
BanList::addAbsolute();
BanList::export();
BanList::remove();
BaseRep::getFirst();
BaseRep::getNext();
bind();
bindAction();
bindCommand();
browseBox();
buyFavorites();
clearStatusField();
Client::centerPrint();
Client::clearItemBuying() ;
Client::clearItemShopping ();
Client::cmdObservePlayer( );
Client::ExitLobbyMode();
Client::getControlObject( );
Client::getFirst();
Client::getGender();
Client::getGuiMode();
Client::getMouseSensitivi ty();
Client::getMouseXAxisFlip ();
Client::getMouseYAxisFlip ();
Client::getName();
Client::getNext();
Client::getObserverCamera ();
Client::getOwnedObject();
Client::getSkinBase();
Client::getTeam();
Client::getTransportAddre ss();
Client::getVoiceBase();
Client::isItemBuyingOn();
Client::isItemShoppingOn( );
Client::limitCommandBandw idth();
Client::sendMessage();
Client::setControlObject( );
Client::setDataFinished() ;
Client::setGuiMode();
Client::setInitialTeam();
Client::setItemBuying();
Client::setItemShopping() ;
Client::setMenuScoreVis() ;
Client::setOwnedObject();
Client::setScore();
Client::setSkin();
Client::toggleCMDObserver ();
cls();
confirmBox();
connect();
Console::enable();
containerBoxFillSet();
Control::getActive();
Control::getExtent();
Control::getPosition();
Control::getText();
Control::getValue();
Control::getVisible();
Control::performClick();
Control::setActive();
Control::setExtent();
Control::setPosition();
Control::setText();
Control::setValue();
Control::setVisible();
cursorOff();
cursorOn();
dbecho();
dbgSetParams();
debug();
deleteClient();
deleteFunctions();
deleteObject();
deleteServer();
deleteVariables();
delStatusBar();
delToolButton();
disconnect();
DNet::getResolvedMaster() ;
DNet::resolveMasters();
DNet::TranslateAddress();
echo();
edit2Box();
editActionMap();
editBox();
escapeString();
eval();
exec();
export();
exportFunctions();
exportObjectToScript();
File::copy();
File::delete();
File::findFirst();
File::findNext();
File::getBase();
File::getExt();
File::getPath();
File::getTitle();
findPointOnSphere();
floor();
flushExportText();
flushTextureCache();
focus();
focusClient();
focusServer();
GameBase::activateShield( );
GameBase::applyDamage();
GameBase::applyRadiusDama ge();
GameBase::generatePower() ;
GameBase::getAutoRepairRa te();
GameBase::getControlClien t();
GameBase::getDamageLevel( );
GameBase::getDamageState( );
GameBase::getDataName();
GameBase::getDisabledDama ge();
GameBase::getEnergy();
GameBase::getLOSInfo();
GameBase::getMapName();
GameBase::getMuzzleTransf orm();
GameBase::getOwnerClient( );
GameBase::getPosition();
GameBase::getPowerCount() ;
GameBase::getRadius();
GameBase::getRechargeRate ();
GameBase::getRotation();
GameBase::getTeam();
GameBase::getTransform();
GameBase::isActive();
GameBase::isAtRest();
GameBase::isPowered();
GameBase::isPowerGenerato r();
GameBase::pauseSequence() ;
GameBase::playSequence();
GameBase::playSound();
GameBase::repairDamage();
GameBase::setActive();
GameBase::setAutoRepairRa te();
GameBase::setDamageLevel( );
GameBase::setEnergy();
GameBase::setIsTarget();
GameBase::setMapName();
GameBase::setPosition();
GameBase::setRechargeRate ();
GameBase::setRotation();
GameBase::setSequenceDire ction();
GameBase::setTeam();
GameBase::startFadeIn();
GameBase::startFadeOut();
GameBase::stopSequence();
GameBase::testPosition();
GameBase::throw();
GameBase::virtual();
getBoxCenter();
getClientByIndex();
getClientByName();
getGroup();
getInputDeviceInfo();
getIntegerTime();
getItemCount();
getItemData();
getItemType();
getLOSInfo();
getManagerId();
getMountedItem();
getNextObject();
getNumClients();
getNumItems();
getNumTeams();
getObjectByTargetIndex();
getObjectType();
getPathOf();
getRandom();
getSimTime();
getStatusField();
getTeamName();
getWord();
Group::getObject();
Group::iterateRecursive() ;
Group::objectCount();
GUI::isIn8BitMode();
GUI::issue8BitWarning();
GUI::issueInternetWarning ();
GuiBringToFront();
GuiEditMode();
GuiEditNewControl();
GuiInspect();
GuiJustify();
GuiLoadContentCtrl();
GuiLoadSelection();
GuiNewContentCtrl();
GuiPopDialog();
GuiPushDialog();
GuiSaveContentCtrl();
GuiSaveSelection();
GuiSendRootMessage();
GuiSendToBack();
GuiSetAddSet();
GuiSetSelection();
GuiToolbar();
hideToolWin();
hideToolWinAll();
HTMLOpen();
HTMLOpenAndGoWin();
inputActivate();
inputCapture();
inputClose();
inputDeactivate();
inputOpen();
inputRelease();
inspectObject();
Interior::setLightTime();
Interior::switchOffLight( );
Interior::switchOnLight() ;
Interior::toggleLight();
ircConnect();
ircDisconnect();
ircEcho();
ircListChannels();
ircListPeople();
ircName();
ircNick();
ircSend();
ircSetChannel();
ircWho();
isButtonDown();
isCursorOn();
isFile();
isFullscreenMode();
isGfxDriver();
isMember();
isObject();
issueCommand();
issueCommandI();
issueTargCommand();
isVirtualFS();
Item::getCount();
Item::getItemData();
Item::getVelocity();
Item::hide();
Item::isRotating();
Item::setVelocity();
lightTerrain();
listDevices();
listInputDevices();
listObjects();
listPlayers();
listToolButtons();
listToolWindows();
listVolumes();
loadObject();
loadTerrain();
lockWindowSize();
logPacketStats();
LS::addCommand();
LS::addRule();
LS::addTerrainTexture();
LS::addTerrainType();
LS::ApplyLandScape();
LS::ApplyTextures();
LS::Create();
LS::createGridFile();
LS::Editor();
LS::flushCommands();
LS::flushRules();
LS::flushTextures();
LS::parseCommands();
LS::Rules();
LS::Script();
LS::Textures();
ME::CameraToObject();
ME::CopySelection();
ME::Create();
ME::CreateGroup();
ME::CutSelection();
ME::DeleteSelection();
ME::DropSelection();
ME::DuplicateSelection();
ME::GetConsoleOptions();
ME::GotoBookmark();
ME::MissionLight();
ME::ObjectToCamera();
ME::ObjectToSC();
ME::onSelected();
ME::onSelectionCleared();
ME::onUnselected();
ME::onUseTerrainGrid();
ME::PasteFile();
ME::PasteSelection();
ME::PlaceBookmark();
ME::RebuildCommandMap();
ME::Redo();
ME::RegisterType();
ME::Save();
ME::SetDefaultPlaceMask() ;
ME::SetGrabMask();
ME::SetPlaceMask();
ME::Undo();
messageCanvasDevice();
MissionCreateObject();
Moveable::getPosition();
Moveable::getState();
Moveable::getWaypointCoun t();
Moveable::moveBackward();
Moveable::moveForward();
Moveable::moveToWaypoint( );
Moveable::setWaypoint();
Moveable::stop();
nameToID();
net::kick();
netStats();
newActionMap();
newClient();
newInputManager();
newObject();
newRedbook();
newServer();
newSfx();
newTerrain();
newTerrainParam();
newToolStrip();
newToolWindow();
nextRes();
Notepad();
Object::getName();
Observer::setDamageObject ();
Observer::setFlyMode();
Observer::setOrbitObject( );
Observer::setOrbitPoint() ;
openFile();
playDemo();
Player::applyImpulse();
Player::blowUp();
Player::decItemCount();
Player::deployItem();
Player::dropItem();
Player::getArmor();
Player::getClient();
Player::getDamageFlash();
Player::getItemClassCount ();
Player::getItemCount();
Player::getItemState();
Player::getLastContactCou nt();
Player::getMountedItem();
Player::getMountObject();
Player::getNextMountedIte m();
Player::getSensorSupressi on();
Player::incItemCount();
Player::isAiControlled();
Player::isCrouching();
Player::isDead();
Player::isExposed();
Player::isJetting();
Player::isTriggered();
Player::kill();
Player::lastJetTime();
Player::mountItem();
Player::setAnimation();
Player::setArmor();
Player::setDamageFlash();
Player::setDetectParamete rs();
Player::setItemCount();
Player::setMountObject();
Player::setSensorSupressi on();
Player::trigger();
Player::unmountItem();
Player::useItem();
playSound();
playVoice();
popActionMap();
postAction();
pow();
preloadServerDataBlocks() ;
prevRes();
Projectile::spawnProjecti le();
purgeResources();
pushActionMap();
quit();
rbClose();
rbEject();
rbGetStatus();
rbGetTrackCount();
rbGetTrackInfo();
rbGetTrackPosition();
rbGetVolume();
rbOpen();
rbPause();
rbPlay();
rbResume();
rbRetract();
rbSetPlayMode();
rbSetVolume();
rbStop();
rebuildCommandMap();
rebuildServerList();
RegisterStaticTextures();
remoteEval();
remotePlayAnim();
remoteSelectCommander();
removeFromSet();
renameObject();
renderCanvas();
resetGhostManagers();
resetPlayDelegate();
resetPlayerManager();
resetSimTime();
resetUpdateRegion();
saveActionMap();
saveFileAs();
saveInputDeviceInfo();
saveTerrain();
schedule();
screenShot();
setButtonHelp();
setClientScoreHeading();
setCMMode();
setCommandStatus();
setCursor();
setFSResolution();
setFullscreenDevice();
setFullscreenMode();
setGamma();
setHudTimer();
setInstantGroup();
setIssueCommand();
setMainWindow();
setMaterialProperty();
setObjectId();
setScreenShotSeq();
setStatusField();
setTeamScoreHeading();
setTerrainContainer();
setTerrainDetail();
setTerrainVisibility();
setToolCommand();
setToolWinPos();
setWindowedDevice();
setWindowSize();
setWindowTitle();
sfxAdd2DProfile();
sfxAdd3DProfile();
sfxAddPair();
sfxClose();
sfxGetFormat();
sfxGetMaxBuffers();
sfxMute();
sfxOpen();
sfxPlay();
sfxQuery();
sfxRemovePair();
sfxRemoveProfile();
sfxSetFormat();
sfxSetListenerPosition();
sfxSetMaxBuffers();
sfxSetPan();
sfxSetPosition();
sfxSetVolume();
sfxStop();
ShapeView::setItem();
ShapeView::setShape();
ShapeView::setSkin();
showToolWin();
showToolWinAll();
simTreeAddSet();
simTreeCreate();
simTreeRegBitmaps();
simTreeRegClass();
simTreeRegScript();
spawnPlayer();
sprintf();
sqrt();
startGhosting();
storeObject();
strcat();
String::Compare();
String::convertSpaces();
String::empty();
String::findSubStr();
String::getSubStr();
String::ICompare();
String::NCompare();
swapSurfaces();
Team::clearObjectives();
Team::setObjective();
Team::setScore();
Ted::addNamedSelection();
Ted::assignMatList();
Ted::attachToTerrain();
Ted::clearFlags();
Ted::clearPinMaps();
Ted::clearSelect();
Ted::close();
Ted::copy();
Ted::floatPaste();
Ted::floatSelection();
Ted::focus();
Ted::forceTerrainType();
Ted::getActionName();
Ted::getBrushDetail();
Ted::GetConsoleOptions();
Ted::getLButtonActionInde x();
Ted::getMaterialCount();
Ted::getMaterialIndex();
Ted::getMaterialName();
Ted::getMaxBrushDetail();
Ted::getNumActions();
Ted::getNumTerrainTypes() ;
Ted::getRButtonActionInde x();
Ted::getTerrainType();
Ted::getTerrainTypeName() ;
Ted::getWorldName();
Ted::initTed();
Ted::isActionMouseable();
Ted::listCommands();
Ted::listNamedSelections( );
Ted::loadMatList();
Ted::loadPalette();
Ted::loadSelection();
Ted::mirrorGridBlock();
Ted::new();
Ted::open();
Ted::paste();
Ted::processAction();
Ted::quitTed();
Ted::redo();
Ted::relight();
Ted::removeNamedSelection ();
Ted::rotate();
Ted::save();
Ted::saveSelection();
Ted::selectMaterial();
Ted::selectNamedSelection ();
Ted::setAdjustVal();
Ted::setBlockFrameColor() ;
Ted::setBlockOutline();
Ted::setBrushDetail();
Ted::setBrushPos();
Ted::setFeather();
Ted::setFlags();
Ted::setFlagVal();
Ted::setHeightVal();
Ted::setHilightFillColor( );
Ted::setHilightFrameColor ();
Ted::setHilightShow();
Ted::setLButtonAction();
Ted::setMatIndexVal();
Ted::setPasteVal();
Ted::setPinDetailMax();
Ted::setPinDetailVal();
Ted::setRButtonAction();
Ted::setScaleVal();
Ted::setSelectFillColor() ;
Ted::setSelectFrameColor( );
Ted::setSelectShow();
Ted::setShadowFillColor() ;
Ted::setShadowFrameColor( );
Ted::setShadowShow();
Ted::setSmoothVal();
Ted::setSnap();
Ted::setStatusText();
Ted::setTerrainType();
Ted::setUndoLimit();
Ted::terrainAction();
Ted::toggleFlags();
Ted::undo();
Ted::unfocus();
Ted::updateToolBar();
Ted::window();
testDevice();
TextList::AddLine();
TextList::Clear();
timeDemo();
timeStamp();
trace();
Turret::setTarget();
unfocus();
unlockWindowSize();
useItem();
Vector::add();
Vector::dot();
Vector::getDistance();
Vector::getFromRot();
Vector::getRotation();
Vector::neg();
Vector::normalize();
Vector::sub();
Vehicle::canMount();
Vehicle::canRide();
Vehicle::decPassengers();
Vehicle::getMountPoint();
Vehicle::incPassengers();
Vehicle::nextPassengerPoi nt();
version();
WaypointToWorld();
which();
windowsKeyboardDisable();
windowsKeyboardEnable();
windowsMouseDisable();
windowsMouseEnable();

random
08-27-2003, 08:24 PM
2ez4me

C!drum-
08-29-2003, 09:06 AM
back to the red plasma 3d effects? blue too :P

Renon
08-29-2003, 10:17 AM
...

Surge
08-29-2003, 11:02 AM
...

i agree.

Tani
08-29-2003, 11:15 AM
i agree.

STFU MEMBER

C!drum-
08-29-2003, 11:16 AM
that plasma is fucking leet i luv it but if it possible the leetest ever would be red white and blue sw33t of course canadians must hate me for that :P i wonder if u could put a combination of colors and 3d effects in tho..

Renon
08-29-2003, 12:05 PM
hi

Surge
08-29-2003, 01:03 PM
STFU MEMBER

i lost my fishing hat :{

HeLLrAiSr
08-30-2003, 12:45 PM
A rotating mechanical-type inv hud, that when the weapon is changed, the hud cycles through the weapons on the left side of the screen. Something very futuristic-looking. Its kinda hard to explain.
A 3d weapons hud...I guess :)

Nikita
08-30-2003, 01:32 PM
Possible with PBA's I suppose.

snow
08-30-2003, 01:59 PM
DooM!']Yea, cmd fix is a great idea. Anybody other than me want to figure it out for once? :P

would love to. except my knowledge of C/C++ is to limited

ragingbunny
08-30-2003, 02:18 PM
32 bit pal and shit, thats all i want.