Weapons physics Question

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Dac346_99
07-25-2003, 04:31 PM
Question:
Why in t1 and t2 are the weapon projectile's speeds not effected by the speed of the player. Also will t:V feature the speeds of the player affecting the speeds of projectiles. Like going 100 mph and shooting a cannon from it will add the 100mph + speed of the cannon normally. I noticed this blatantly while playing extreme ski and the disks would actually travel slower then me. The reason I was wondering this is that if someone made an extremely fast map the weapons would not work. So why doesn't Tribes use this physics law and what are the plans with T:V.

|MrSniper|Nyx
07-25-2003, 04:37 PM
I think this is one of the grameplay vs. realism tradeoffs. There are some physics considerations in T2 weapons, for instance the grenade launcher fires further if you are moving toward your target than away from it, therefor requiring a different trajectory to reach your target. However the disks do have some interesting physics. I think the reason for this is so that the angles required for MA's and such are consistent. Having to adjust for your speed plus the modified speed of your weapons might end up being too much for players to handle and result in a gmae with an impossible learning curve.

Ztir
07-25-2003, 04:37 PM
i thought tribes2's weapons carried their momentum

Thrax Panda
07-25-2003, 04:37 PM
Question:
Why in t1 and t2 are the weapon projectile's speeds not effected by the speed of the player. Also will t:V feature the speeds of the player affecting the speeds of projectiles. Like going 100 mph and shooting a cannon from it will add the 100mph + speed of the cannon normally. I noticed this blatantly while playing extreme ski and the disks would actually travel slower then me. The reason I was wondering this is that if someone made an extremely fast map the weapons would not work. So why doesn't Tribes use this physics law and what are the plans with T:V.
:huh:

Please go play T1 and T2. Weapon porjectiles are effected by the speed of the player. Try flying backward at a high rate of speed and shooting a grenade for a good example.

BTW, was Dac345_98 taken?

Dac346_99
07-25-2003, 04:42 PM
hmm I was playing extremeski and the disk is not affected by speed at all only up down and side to side not front or back. Why else would the t1 disk be slower then me when going downhill. play extremeski and test it out, the only guns that actually do seem to be effected are mortars and gernades, CG seems to go but not that fast. Disk is slower then the actual player firing the disk.

DarkAynjil
07-25-2003, 04:43 PM
It's also highly noticeable with the plasma rifle - fly/ski at a high speed and fire plasma as you close on your target.

Rabid Poop
07-25-2003, 04:43 PM
thrax a grenade is effected but not all weapons are. The disc isn't, if you're going really really fast (like in xtreme ski ) you can shoot the disc and it will go behind you.

edit: dac beat me.

Thrax Panda
07-25-2003, 04:49 PM
That's because all of the other weapons make use of "Light-Particle-Transference-Cohesion" technology which allows them to be essentially unaffected by gravity but have a relativistic top speed directly related to (but not the same as) the speed of light.

Translated into non-geek speak: "get over it".

Dac346_99
07-25-2003, 04:50 PM
btw the reason i brought this up was while playing extremeski i was thinking of how it would be possible to have this kind of speed and be playable in ctf type map.

Sir Lucius
07-25-2003, 04:52 PM
I know the mortar in tribes1 doesn't inherit projectile speed. Unless it has a terminal velocity...but I noticed this on xtreame ski too. When you're racing some dude, and you try to shoot a mortar at him you pretty much pass it right away.

Ambush_Bug[DTM]
07-25-2003, 04:53 PM
First, listen to Thrax.

Second, not all weapons inherit the same amount of velocity from the player. The chaingun, for instance, inherits ~100% of your velocity, while the disk only gets 50%, and plasma 30%.

Dac346_99
07-25-2003, 04:56 PM
so T:v will feature about the same physics has stated above?

Ambush_Bug[DTM]
07-25-2003, 04:58 PM
Nobody knows, save for that T:V will feature prediction-based weaponry, jetpacks, armors, and the disklauncher.

Thrax Panda
07-25-2003, 04:59 PM
so T:v will feature about the same physics has stated above?Sure, because although we've been telling you that Irrational is making Tribes Vengeance, in reality it's 100% Ambush_Bug all the time...

:rolleyes:

As AB points out, T:V is a new game. The physics in T:V will be exactly like the physics in T:V.

Ambush_Bug[DTM]
07-25-2003, 05:02 PM
Sure, because although we've been telling you that Irrational is making Tribes Vengeance, in reality it's 100% Ambush_Bug all the time...


And damn, I haven't seen a single paycheck yet! You bastards! ;)

Ztir
07-25-2003, 05:07 PM
It's also highly noticeable with the plasma rifle - fly/ski at a high speed and fire plasma as you close on your target.
the better question is- why are you using the plasma at high speeds anyway?

Dac346_99
07-25-2003, 05:21 PM
I just wanted to know if T:V physics where gonna have momentum factored in to the weapon speed and how. Also want to know why T1/T2 physics where so wierd.

Sir Lucius
07-25-2003, 05:25 PM
I actually think it might be easier to get MAs if personal speed added fully to your disc speed.

I guess the problem is, these firsbees fly srait courses an infinate distance .

I dunno, I'd have to see what it's like maybe once before I can say I'd like them to do it.

Dac346_99
07-25-2003, 05:33 PM
if the disk was 100% affected by momentum then ma'ing a capper etc would be a ton easier because it would in my totally unknowledgable oppinion be like shooting somoene who is just jumping up down etc a ways away.

TeckMan
07-25-2003, 07:27 PM
The reason a weapon shouldn't get a player's full forward velocity is because this would mean that an offensive player's weapon actually fires faster than a defensive player's.